Chapter 1-Alice Flashcards

1
Q

Algorithm

A

A step-by-step process

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2
Q

Class

A

A group of objects with the same properties and the same methods

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3
Q

Function

A

A method that returns a value, such as the distance between two objects.

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4
Q

Method

A

A program that manipulates the properties of an object.

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5
Q

Object

A

Something that can be represented by data in the computer’s memory and manipulated by computer programs; a collection of properties and the methods used to manipulate those properties.

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6
Q

Bug

A

error in computer programming

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7
Q

concurrent execution

A

simultaneous execution of statements

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8
Q

debugging

A

Finding and fixing problems in your algorithm or program.

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9
Q

flow

A

the order in which program statements execute

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10
Q

orientation

A

the direction an object is facing

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11
Q

position

A

the location of an object in a 3D world

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12
Q

point of view

A

position and orientation within the world

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13
Q

procedure

A

Methods that animate an object without producing a value

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14
Q

properties

A

the internal characteristics that determine an object’s appearance and behavior

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15
Q

rule of thirds

A

divides the frame into 9 sections, points of interest should occur at 1/3 or 2/3

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16
Q

sequential execution

A

execution of statements one after another - in a line

17
Q

statement

A

a line of code

18
Q

testing

A

checking to see if code runs correctly

19
Q

user story

A

describes the behavior of a computer program