Chapter 1-3 Flashcards
Vector
quantity with magnitude and direction (ex: velocity)
Scalar
quantity with magnitude only (ex: mass)
Unit Vector
vector with a magnitude of one that is used to specify a direction in space
Direction Angles
(alpha, beta, gamma) angles that a vector makes with x, y, and z axes
Direction Cosines
another way to specify direction of a vector (nhat = cos(alpha)ihat + cos(beta)jhat + cos(gamma)khat
Dot Product / Scalar Product
A dot B = ABcos(theta) which makes a scalar
Cross Product / Vector Product
A cross B = ABsin(theta) which makes a vector
Triple Vector Product
A cross (B cross C) = B(A dot C) - C(A dot B) “Back Minus Cab Rule”
Position Vector (r)
vector from the origin to point P
Displacement Vector (delta r)
vector from an initial point P to a final point P’
Velocity
the rate of change of displacement with respect to time
Acceleration
rate of change of velocity with respect to time
Mechanics
the study of motion
Kinematics
description of an object’s motion without regard to the causes of the motion
Dynamics
study of the causes of motion (forces)
Force
any influence that can cause an object to accelerate
Net Force
vector sum of all forces acting on an object simultaneously
Goal of Classical Mechanics
to determine the future state of an object based on an understanding of its present state and the forces that are acting on it