Chapter 1, 2, & 3 Terms Flashcards

1
Q

Visual reality

A

Artist paints exactly what he sees

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2
Q

Expressive Reality

A

Artist paints with emotion and feelings (I.E. Guernica by Picasso)

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3
Q

Representational Art

A

a work of art with great naturalism or reality, as if looking out of the window at the world: looks real

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4
Q

Abstract Art

A

still a source in nature or reality, but elements have been distorted or changed for emphasis or expression

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5
Q

Non-representational Art

A

shows no reference to the natural world; works with no recognizable imagery; all emphasis is placed on the fundamentals or elements of design

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6
Q

Sfumato Lighting

A

in Italian, “the soft mist of a fountain.” Soft lighting in Renaissance paintings originally used by Leonardo da Vinci. It makes both edges and details unclear. The lack of definite edges forces viewers to use their imagination, making portraits like Mona Lisa seem more lifelike.

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7
Q

Two-dimensional space

A

Flat space that can only be viewed from one side. Anything that exists in this space will have height and width but no depth. However, two-dimensional art forms often create the illusion of depth. Drawing and painting are examples of two-dimensional art forms.

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8
Q

Three-dimensional space

A

The kind of space we actually live in. It contains objects that can be viewed from all sides, objects that have height, width, and depth. Sculpture and architecture are examples of three-dimensional art forms

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9
Q

Gestural Lines

A

A line that is drawn to capture movement or motion

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10
Q

Geometric Shapes

A

A formation of straight lines or curved ones that progress evenly. (i.e. Squares, triangles,, circles, etc…)

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11
Q

Organic Shapes

A

A formation created by uneven curves.

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12
Q

Abstract Shapes

A

Representational shapes that have been simplified. You can still recognize what it is.

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13
Q

Nonrepresentational Shapes

A

Shapes that are not meant to be seen in the real world.

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14
Q

Chiaroscuro

A

(Literally light/dark) makes the figures and forms come dramatically alive.

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15
Q

Hue

A

The name of a color on the color wheel or spectrum.

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16
Q

Tint

A

Hues that have been lightened by white

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17
Q

Shade

A

Hues that have been darkened by black

18
Q

Neutral Colors

A

White, Black, and Gray

19
Q

Primary Colors

A

Red, Blue, and Yellow

20
Q

Secondary Colors

A

Green, Orange, and Purple

21
Q

Complementary Colors

A

Colors that are directly across from one another on the color wheel.

22
Q

Value

A

The relative lightness or darkness of a color.

23
Q

Analogous Colors

A

Colors that are adjacent on the color wheel

24
Q

Warm Colors

A

Half of the colors on the color wheel from yellow, orange, and red

25
Q

Cool Colors

A

Half of the color wheel with colors blue, green, and purple

26
Q

Local Color

A

The general color of anything we see, without considering the light or effect of colors adjacent.

27
Q

Naturalistic Color

A

Colors that imitate those of the real world

28
Q

Arbitrary Colors

A

non realistic colors

29
Q

Picture Plane

A

The playing field of art elements

30
Q

Figure (Positive Form)

A

The shape of an art element

31
Q

Ground (Negative Form)

A

The shape of the space or ground around art elements.

32
Q

Symmetrical balance

A

A balance where there is general equivalence of shape and position on opposite sides of a central axis; folded in half the shapes would match

33
Q

Radial balance

A

All elements revolve around one central point

34
Q

Asymmetrical balance

A

An intuitive balance of visual weights that results in a more dynamic equilibrium than radial or symmetrical balance

35
Q

Emphasis

A

The part that is more focuses on or emphasized

36
Q

Proportion

A

The relative sizes of the parts of an object to each other

37
Q

Scale

A

The relative size between an object and a constant, usually the size of a person

38
Q

Atmospheric perspective

A

A method of creating a sense of deep space in two-dimensional art based on the effect our atmosphere has on things seen at a distance.

39
Q

Linear perspective

A

The principal means of creating the illusion of the third dimension or depth in Western 2d art. All parallel lines meet at a point called the vanishing point.

40
Q

Vanishing point

A

In linear perspective, a point where parallel lines appear to converge on the horizon.