Chapter 1 Flashcards

1
Q

Discoverability

A

is it possible to even figure out what actions are possible and where and how to perform them? the relevant components must be visible and they must communicate the correct message

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2
Q

Understanding

A

what does it all mean? how is the product supposed to be used? What do all the different controls and settings mean?

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3
Q

Industrial design

A

The professional service of creating and developing concepts and specifications that optimize the function, value, and appearance of products and systems for the mutual benefit of both user and manufacturer.

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4
Q

Interaction design

A

the focus is upon how people interact with technology. the goal is to enhance people’s understanding of what can be done, what is happening , and what has just occurred. it draws upon principles of psychology, design, art, and emotion to ensure a positive, enjoyable experience.

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5
Q

Experience design

A

The practice of designing products, processes, services, events, and environments with a focus places on the quality and enjoyment of the total experience.

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6
Q

Affordances

A

the relationship between a physical object and a person. The a relationship between the properties of an object and the capabilities of the agent that determine just how the object could possibly be used. Example, a chair is for support and therefore is for sitting.

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7
Q

Signifiers

A

Communicate where the action should take place. Communicate what actions are possible and how they should be done.

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8
Q

Feedback

A

the relationship between two sets of things. Example: when there are many lights in the ceiling of a classroom or auditorium and the is a row of light switches on the wall at the front of the room. the relationship between the switches to lights specifies which switch controls which light.

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9
Q

Feedback

A

Communicating the results of an action.

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10
Q

Conceptual model

A

an explanation, usually highly simplified, of how something works

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