Chapter 1 Flashcards

1
Q

defined as the exchange of goods and services
between two or more entities physically

A

Commerce

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2
Q

Refers to business transactions or information exchange, as well as
buying and selling products from person to person.

A

Traditional Commerce

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3
Q

Traditional street-side business that offers goods and services to
its customers face-to-face in an office or store that the business
owns or rents

A

Brick and Mortar

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4
Q

companies and individuals that buy and sell goods and services
over the internet using technology such as Electronic Data
Interchange (EDI) and Electronic Funds Transfer (EFT).

A

E-COMMERCE

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5
Q

includes buying and selling goods and
services online.

A

Digital Commerce

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6
Q

the act or process of selling products via an
internet or mobile app, auction site, online classified advertisement,
online shop, social networking, social media or web shop.

A

Online Selling

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7
Q

the structured
transmission of data between organizations by electronic means

A

Electronic Data Interchange (EDI)

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8
Q

used to transfer electronic documents or business data from
one computer system to another computer system.

A

Electronic Data Interchange (EDI)

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9
Q

the electronic exchange or
transfer of money from one account to another.

A

Electronic Funds Transfer (EFT)

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10
Q

refers to any business that applies internet technologies
in its operation.

A

E-business

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11
Q

Conducting all business operations using digital
technology.

A

E-business

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12
Q

is the process of buying and
selling of goods and services online.

A

E-Commerce

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13
Q

Electronic Data Interchange (EDI) was developed

A

1960s

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14
Q

Michael Aldrich built the first online shopping platform
using videotex

A

1979

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15
Q

Boston Computer Exchange became the first online
marketplace

A

1982

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16
Q

Tim Berners-Lee invented the World Wide Web

A

1989

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17
Q

The Internet became publicly available

A

1991

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18
Q

Netscape introduced SSL encryption

A

1994

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19
Q

Amazon and eBay were launched

A

1995

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20
Q

PayPal was founded

A

1998

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21
Q

Alibaba launched, becoming a major B2B e-commerce
platform.

A

1999

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22
Q

The dot-com bubble burst

A

2000

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23
Q

Amazon Prime was introduced

A

2005

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24
Q

Apple App Store launched

A

2008

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25
Q

Bitcoin was introduced, opening possibilities for
cryptocurrency transactions

A

2009

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26
Q

Instagram and Pinterest launched

A

2010

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27
Q

Google Wallet launched

28
Q

Amazon launched Alexa

29
Q

Shopify grew

30
Q

TikTok gained popularity, later influencing social
commerce.

31
Q

The COVID-19 pandemic accelerated online shopping

32
Q

Live streaming e-commerce became a major trend in
China and expanded globally.

33
Q

Metaverse shopping and AI-powered

34
Q

TikTok Shop

35
Q

Trends like voice commerce, drone
deliveries, AI-driven personalization, and blockchain-based
transactions continue to shape the future of e-commerce.

A

2024 & Beyond

36
Q

refers to electronic trade that takes place
between companies.

A

Business to Business
B2B

37
Q

Consumers are involved. Producers buying
components from suppliers and manufacturers selling finished
goods to distributors.

A

Business to Business
B2B

38
Q

simplest and most recognizable form of e-commerce.
Direct trade between companies and consumers.

A

Business to Consumer
B2C

39
Q

Online
businesses sells goods and services to the general public.

A

Business to Consumer
B2C

40
Q

business model where individuals (consumers) create value
that businesses consume

A

Consumer to Business
C2B

41
Q

Complete reversal of the traditional
sense of exchanging goods,

A

Consumer to Business
C2B

42
Q

consumers are given a venue to trade among themselves. It
is not required to set up a proper business to sell.

A

Consumer to Consumer
C2C

43
Q

Anybody can sell
anything. Mainly focuses on buying and selling goods or services
between consumers.

A

Consumer to Consumer
C2C

44
Q

decentralized exchange of goods, services, or information
directly between individuals, without the involvement of a central
authority or business intermediary

A

Peer to Peer
P2P

45
Q

Often facilitated by digital
platforms that connect users. Focus on sharing or lending
resources, services, or data.

A

Peer to Peer
P2P

46
Q

Types of Electronic Payments

A
  • Credit & Debit Cards
  • E-Wallets (Digital Wallets)
  • Online Banking & Fund Transfers
  • Payment Gateways
  • QR Code Payments
  • Cryptocurrency Payments
  • Contactless Payments (NFC)
  • Buy Now, Pay Later (BNPL)
47
Q

Visa, Mastercard, JCB, and UnionPay
enable cashless transactions.

A

Credit & Debit Cards

48
Q

Apps like GCash, Maya, PayPal, and Apple Pay

A

E-Wallets (Digital Wallets)

49
Q

Bank apps and services like BPI Online, BDO Digital Banking, and Instapay

A

Online Banking & Fund Transfers

50
Q

Platforms like PayMongo, Xendit, and
Dragonpay

A

Payment Gateways

51
Q

Scanning QR codes for fast payments
(e.g., GCash QR, Maya QR, WeChat Pay).

A

QR Code Payments

52
Q

Bitcoin, Ethereum, and other digital
currencies

A

Cryptocurrency Payments

53
Q

Tap-to-pay technology via
Google Pay, Apple Pay, and RFID cards.

A

Contactless Payments (NFC)

54
Q

Services like Spaylater, BillEase,
and Homecredit allow installment payments without a credit card

A

Buy Now, Pay Later (BNPL)

55
Q

Buying, selling, and conducting financial transactions through
mobile devices like smartphones and tablets

A

MOBILE COMMERCE (M-COMMERCE)

56
Q

It is a growing
segment of e-commerce, enabling users to shop, pay bills, transfer
money, and more through mobile apps and websites.

A

MOBILE COMMERCE (M-COMMERCE)

57
Q

an order fulfillment method where the seller does
not keep inventory.

A

Dropshipping

58
Q

when a customer makes a purchase,
the order is sent to a third-party supplier who ships the product
directly to the customer.

A

Dropshipping

59
Q

handle inventory storage, packing, and
shipping on behalf of e-commerce businesses

A

Fulfillment Services

60
Q

Unlike dropshipping,
sellers own the inventory but let a fulfillment center manage
logistics.

A

Fulfillment Services

61
Q

BENEFITS OF E-COMMERCE

A

Global Reach
Data-Driven Decisions
24/7 Availability
Lower Costs

62
Q

– Sell to customers worldwide.

A

Global Reach

63
Q

– Use analytics to improve sales.

A

Data-Driven Decisions

64
Q

– No time restrictions for shopping.

A

24/7 Availability

65
Q

– Reduce expenses compared to physical stores

A

Lower Costs