Chapter 1 Flashcards

1
Q

Examples of Information in ICT:

A
  • Internet
  • Radio
  • Television
  • Calculator
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2
Q

Examples of Communication in ICT:

A
  • E-mail
  • Messaging (e.g. Messenger)
  • Telephone
  • Mobile Phone
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3
Q

Examples of Technology in ICT:

A
  • Laptop
  • Camera
  • PS 5
  • Mobile Phone
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4
Q

ICT deals with anything that…

A

+ Stores (saves),
+ Retrieves (open),
+ Manages,
+ Communicates,
+ Transmits (send), and
+ Collects Information through digital form.

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5
Q

ICT in the Philippines

A
  • Dubbed as the ICT Hub of Asia
  • The Selfiest Cities around the world.
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6
Q

It is a global system interconnected networks of computers.

A

Internet

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7
Q

It is linked by cables, wiring, wireless connections, etc.

A

Internet

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8
Q

It transmits data through packet switching using an Internet Protocol (IP).

A

Internet

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9
Q

IP stands for…

A

Internet Protocol

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10
Q

All the public websites or pages that users can access on their local computers and other devices through the internet.

A

World Wide Web (WWW)

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11
Q

WWW stands for…

A

World Wide Web

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12
Q

It is invented by Tim-Berners Lee on 1991

A

World Wide Web

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13
Q

Who invented the Word Wide Web?

A

Tim-Berners Lee

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14
Q

When was the World Wide Web (WWW) created?

A

1991

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15
Q

When was the World Wide Web (WWW) created?

A

1991

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16
Q

Examples of Domain Extensions,

A

.com
.edu
.ph
.gov
.org
.net

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17
Q

It is the very common domain extension; almost all websites have started with this.

A

.com

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18
Q

Domain extension for education.

A

.edu

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19
Q

Domain extension for the Philippines.

A

.ph

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20
Q

Domain extension for government agencies.

A

.gov

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21
Q

Domain extension for Non-Governmental Organization (NGO).

22
Q

Domain extension for internet related organizations.

23
Q

Evolution of the World Wide Web

A

Web 1.0
Web 2.0
Web 3.0

24
Q

Web 1.0

A
  • Displays the same design and content to every user who visits the website.
  • Plain HTML is required to create static page.
25
HTML stands for...
HyperText Markup Language
26
Displays the same design and content to every user who visits the website.
Web 1.0
27
Plain HTML is required to create static page.
Web 1.0
28
Web 2.0
- Content is dynamic which changes according to the user's preferences. - The user may be able to comment or create a user account. - Web 2.0 is coined by Darcy Di Nucci in 1999.
29
Who coined Web 2.0?
Darcy Di Nucci
30
When was Web 2.0 coined?
1999
31
Content is dynamic which changes according to the user's preferences.
Web 2.0
32
The user may be able to comment or create a user account.
Web 2.0
33
Features of Web 2.0
- Folksonomy - Rich User Experience - User Participation - Long Tail - Software as Service - Mass Participation
34
Features of Web 2.0
- Folksonomy - Rich User Experience - User Participation - Long Tail - Software as Service - Mass Participation
35
It allows user to categorize information using freely chosen keywords.
Folksonomy
36
Dynamic content that is responsive to user input (e.g., a user can "click" on an image to enlarge it or find out more information) Example: Sound Cloud, YouTube, Tumblr, and Twitch.
Rich User Experience
37
The owner of the website is not the only one who is able to put content on their own by means of comments, reviews, and evaluation.
User Participation
38
Services that are offered on demand rather than on a onetime purchase. This is synonymous to subscribing to a data plan that charges you for the amount of time you spent in the internet, or a data plan that charges you for the amount of bandwidth you used.
Long Tail
39
Users will subscribe to a software only when needed rather than purchasing them.
Software as Service
40
Diverse information sharing through universal web access.
Mass Participation
41
Diverse information sharing through universal web access.
Mass Participation
42
Web 3.0
- Sematic Web is a movement led by the World Web Consortium (W3C) - Semantic web provides a common framework that allows data to be shared and reused across application, enterprise, and community boundaries. - The aim of Web 3.0 is to have machines or servers understand the user's preferences to be able to deliver web content specifically targeting the user.
43
Web 1.0/ 2.0/ 3.0 Summary
Web 1.0 -> Crawl Web 2.0 -> Walk Web. 3.0 -> Run
44
Web 1.0 Summary
1. Mostly Read-Only 2. Company Focus 3. Home Pages 4. Owning Content 5. Web Forms 6. Directories 7. Page Views 8. Banner Advertising 9. Britannica Online 10. HTML/ Portals
45
Web 2.0 Summary
1. Widely Read-Write 2. Community Focus 3. Blogs/ Wikis 4. Sharing content 5. Web Applications 6. Tagging 7. Cost Per Click 8. Interactive Advertising 9. Wikipedia 10. XML/ RSS
46
Web 3.0 Summary
1. Portable & Personal 2. Individual Focus 3. Lifestreams/ Waves 4. Consolidating Content 5. Smart Applications 6. User Behavior 7. User Engagement 8. Behavioral Advertising 9. The Semantic Web 10. RDF/ RDFS/ OWL
47
Impact of ICT
- At Home - At School - At Work - In Business
48
ICT at Home
- appliances (e.g., washing machine, computer, and etc.) - CD's and DVD's - online shopping - home banking - home heating cooling / security system
49
ICT at School
- to carry out research - innovative learning materials - students' positive associations with computers - to learn more efficiently
50
ICT at Work
- allows employees to be more productive (usage of programs that help with tasks) - ensure computation accuracy - can use digital marketing - allows direct promotion to customers by means of communication applications
51
ICT in Business
- Traditional Computer-Based - Digital Communication