Chapter 1 Flashcards
affective computing
a type of computing that relates to emotion or that deliberately tries to influence emotion
augmented reality
a combination of our normal sense of the objects around us with an overlay of information displayed
cognitive surplus
the combination of leisure time and the tools needed to be creative
collaborative consumption
joining together as a group to use a specific product more effectively
computer forensics
the application of computer systems and techniques to gather potential legal evidence; a law enforcement specialty used to fight high-tech crime
computer literate
being familiar enough with computers that a user knows how to use them and understands their capabilities and limitations
crisis-mapping tool
a tool that collects information from e-mails, text messages, blog posts, and Twitter tweets and maps them, making the information instantly publicly available.
crowdfunding
asking for small donations from a large number of people, often using the Internet; a style of generating capital to start a business through social media
crowdsourcing
the phenomenon of consumers checking in with the voice of the crowd before making purchases
data mining
the process of searching huge amounts of data with the hope of finding a pattern
digital divide
the discrepancy between those who have access to the opportunities and knowledge that computers and the internet offer and those who do not
information technology (IT)
the set of techniques used in processing and retrieving information
QR (quick response) codes
technology that lets any piece of print in the real world host a live link to online information and video content
social networking
a means by which people use the Internet to communicate and share information among their immediate friends and to meet and connect with others through common interest, experiences, and friends
software
the set of computer programs or instructions that tells the computer what to do and that enables it to perform different tasks