Chapter 1 Flashcards

1
Q

affective computing

A

a type of computing that relates to emotion or that deliberately tries to influence emotion

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2
Q

augmented reality

A

a combination of our normal sense of the objects around us with an overlay of information displayed

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3
Q

cognitive surplus

A

the combination of leisure time and the tools needed to be creative

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4
Q

collaborative consumption

A

joining together as a group to use a specific product more effectively

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5
Q

computer forensics

A

the application of computer systems and techniques to gather potential legal evidence; a law enforcement specialty used to fight high-tech crime

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6
Q

computer literate

A

being familiar enough with computers that a user knows how to use them and understands their capabilities and limitations

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7
Q

crisis-mapping tool

A

a tool that collects information from e-mails, text messages, blog posts, and Twitter tweets and maps them, making the information instantly publicly available.

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8
Q

crowdfunding

A

asking for small donations from a large number of people, often using the Internet; a style of generating capital to start a business through social media

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9
Q

crowdsourcing

A

the phenomenon of consumers checking in with the voice of the crowd before making purchases

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10
Q

data mining

A

the process of searching huge amounts of data with the hope of finding a pattern

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11
Q

digital divide

A

the discrepancy between those who have access to the opportunities and knowledge that computers and the internet offer and those who do not

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12
Q

information technology (IT)

A

the set of techniques used in processing and retrieving information

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13
Q

QR (quick response) codes

A

technology that lets any piece of print in the real world host a live link to online information and video content

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14
Q

social networking

A

a means by which people use the Internet to communicate and share information among their immediate friends and to meet and connect with others through common interest, experiences, and friends

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15
Q

software

A

the set of computer programs or instructions that tells the computer what to do and that enables it to perform different tasks

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16
Q

spam

A

unwanted junk or email

17
Q

Web 2.0

A

tools and web-based services that emphasize online collaboration and sharing among users