Chapter 1 Flashcards
Why study e-commerce?
- Understand opportunities and risks
- Analyze e-commerce ideas, models, issues
3 technology building blocks underlying e-commerce
Internet, World Wide Web (HTML/Deep-Surface web), Mobile platforms
E-commerce=
Use of Internet to transact business
– Includes Web, mobile browsers & apps
More formally:
– Digitally enabled commercial transactions between
and among organizations and individuals
* Directly generating revenue
E-business=
Digital enabling of transactions and processes within a
firm, involving information systems under firm’s control
- Does not include commercial transactions involving an
exchange of value across organizational boundaries
Major trends in e-commerce (business, technology and societal)
Business: Covid-19 pandemic fuels surge in retail e-commerce,
m-commerce, and certain on-demand services
Technology trends include:
– Mobile platform and cloud computing
– Big data and Internet of Things
Societal trends include:
– Increased concern about impact of social networks
– Concerns about increasing market dominance of big
technology firms
8 unique features of E-commerce technology
- Ubiquity: e-commerce is available everywhere, always.
a. Result: a marketspace: marketplace extended beyond traditional boundaries and removed from a temporal and geographic location. - Global reach: the total number of users of customers an e-commerce business can obtain.
- The technology reaches across national boundaries. - Universal standards: standards that are shared by all nations around the world.
- Lower market entry costs.
- Network externalities: benefits that arise because everyone uses the same technology - Richness: the complexity and content of a message.
- Video, audio and text messages are possible - Interactivity: e-commerce technology allows for interactivity. They enable 2-way communication between merchants and consumers.
- Information density: the total amount and quality of information available to all market participants increases.
- Personalization (of marketing messages) and customization (of products and services).
- Social technology: Users generated content and social network.
6 types of E-commerce:
- Business-to-Consumer (B2C): online businesses selling to individual consumers. Amazon.
- Business-to-Business (B2B): online businesses selling to other businesses.
- Consumer-to-Consumer (C2C): e-commerce consumers selling to other consumers. Uber
- Mobile e-commerce (M-commerce): the use of mobile devices to enable an online transaction. Smartphone, tablet
- Social e-commerce: e-commerce enabled by social networks and online social relationships. Facebook
- Local e-commerce: e-commerce that is focused on engaging the consumer based on his/her current geographic location. Groupon
History of E-commerce
1995–2000: Invention
* Sale of simple
retail goods
* Limited bandwidth
and media
* Euphoric visions of
Friction-free commerce &
First-mover advantages
* Dot-com crash
2001–2006: Consolidation
* Emphasis on business-driven approach
* Traditional large firms expand presence
* Start-up financing shrinks
* More complex products and services sold
* Growth of search engine advertising
* Business web presences expand
2007–Present: Reinvention
* Rapid growth of Web 2.0 (incl.
online social networks), Mobile
platform, Local commerce &
On-demand service economy
* Entertainment content
develops as source of
revenues
* Transformation of marketing
3 organizing themes of e-commerce:
- Technology:
– Development and mastery of digital computing and
communications technology - Business:
– New technologies present businesses with new ways
of organizing production and transacting business - Society:
– Intellectual property, individual privacy,
public welfare policy