Chapter 1 Flashcards

1
Q

Sampling Rate

A

the number of samples taken per unit time

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2
Q

Sampling

A

taking measurements at regular intervals and storing the value

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3
Q

File header

A

a set of bytes at the beginning of a bitmap file which identifies the file contains information about coding used

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4
Q

Image resolution

A

the number of pixels in the bitmap file define as the product of weight and height of values

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5
Q

Screen resolution

A

the product of weight and height values for the number of pixels that the screen can display

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6
Q

Color depth/ Bit depth

A

The number of bits used in one pixel

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7
Q

Drawing object

A

a component defined by geometric formulae and associated properties

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8
Q

Property

A

Basic geometry data, such as the radius the position of c, etc. It also includes the thickness and style of a line, color of the line, and the shape

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9
Q

Drawing List

A

contain an command for each drawing object included in the image

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10
Q

Sampling resolution

A

The number of bits used to store each sample

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11
Q

Pixel

A

small blocks of addressable areas and the color they have is represented by binary & stored as bits

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12
Q

Frame Rate

A

the frequency at which frames in a video sequence are displayed
# higher frame rate will have a better quality the video which have a bigger file size

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13
Q

Temporal redundancy

A

redundancy between frames

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14
Q

Spatial redundancy

A
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