Chap 8: Managing mass, personal and digital communications Flashcards

1
Q

Four groups of a viral marketing campaign

A

Stroke of luck, Triumphs, Nightmare, Homemade issues

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2
Q

Viral marketing definition

A

A marketing technique that can encourage people to pass along a message by electronic WOM.

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3
Q

Factors to create a successful viral marketing campaign

A
Right people (social hubs, market mavens, salesperson)
Right message (memorable and interesting)
Right time (seeding and luck)
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4
Q

Which customer behavior to encourage in viral marketing?

A
  • Contribution: create new content related to brand

- Propagation: share brand’s own digital content

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5
Q

The emerging science of clickbait: 3 types of rating to measure the emotional effect

A
  • Valence: pleasant
  • Dominant: degree of control
  • Arousal: excited (intensity of emotion)
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6
Q

Social media definition (Kaplan and Haelein, 2010)

A

A group of Internet-based applications that are built on technological foundations of web 2.0 that allows for creation and exchange of UGC.

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7
Q

Social media definition (Mangold and Fauld, 2009)

A

Social media describes a variety source of information that is created, initiated, circulated and used by consumers that intent on educating others about products and brands.

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8
Q

Functions of social media (7 building blocks)

A

Identity, Sharing, Presence, Relationships, Conversations, Groups, Reputation

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9
Q

Identity function in 7 building blocks

A

To reveal identity.

> Implications: self-promotion, data privacy, different identities in different platforms

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10
Q

Sharing function in 7 building blocks

A

To exchange, distribute and exchange content.

> Implications: copyright materials

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11
Q

Presence function in 7 building blocks

A

To know if other users are available.

> Implications: creating and managing reality. Intimacy and immediacy of context.

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12
Q

Communication function in 7 building blocks

A

To communicate with other.

> Implication: conversation velocity, risk of starting and joining a conversation.

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13
Q

Relationships function in 7 building blocks

A

To know users are related to others.

> Implication: manage structural and flow of properties in relationship network.

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14
Q

Reputation function in 7 building blocks

A

To know the social standing of others and their content.

> Implication: monitor strength, passion, sentiment and reach of users and brands

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15
Q

Groups function in 7 building blocks

A

To be in order or to form a community.

> Implication: membership rules and protocols.

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16
Q

How many blocks should a social media platform focus?

A

3-4

17
Q

Social media challenge
(Mangold and Faulds, 2009) 2
(Fournier and Avery, 2011) 2
(Holt. D, 2016) 1

A
  • Consumers’ ability to communicate with each other LIMITS the control that companies have over content, timing and dissemination of information.
  • Self-conduct information search and make purchase decision that are perceived to be more trustworthy than company’s sponsored communication.
  • Declining audiences and increasing advertising skip
  • Consumers use brand as parody and entertainment, and expose the brand’s weakness.
  • Consumers have less interest in brand content. Most view it as brand spam.
18
Q

How to overcome social media challenge

A
  • A landscape for open-source branding: co-create and disseminate content with consumers.
  • Brand management shift: building to protection, planning to execution, differentiation to resonance
  • Knowing how to shape their discussion: talking-point products, like-minded communities, power of stories.
19
Q

New trends in marketing communication

C.I.M, KKS, 2011

A
  • Growth of UGC, collaborative and on-demand program.
  • Consumers feel in control of their personal media and able to connect with others.
  • Pervasive marketing instead of “push and pull”: communally endorsed and shared promise.
  • Online advertising takes place of traditional offline.
20
Q

How digital changes online retailing?

A
  • Urbiquitous and real-time.
  • Dynamic, engaging and customisable.
  • Easy comparision with instant and transparent information.
  • Delivered through an interface-digital translation of customer service.
21
Q

How digital affects the business?

A
  • Offer business with unrestricted opening hours.
  • Low-cost.
  • Almost endless scalability.
  • Service for an international customer base.
22
Q

Pressure of online environment

A
  • Customers cancel orders.
  • Shopping bots.
  • Exacerbated by comparision.
  • Intense competition.
23
Q

Classification of Social Media by self-presentation/self-disclosure (HL) and social presence/media richness (LH)
(Kaplan and Haenlein, 2010)

A
  • Blogs
  • Social networking sites
  • Virtual social worlds
  • Collaborative projects
  • Content communities
  • Virtual game worlds