Ch.4 and Ch.5 vocab Flashcards

1
Q

brainstorming

A

generation of ideas in an environment free of judgment or dissension with the goal of creating solutions

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2
Q

creativity

A

development of original ideas

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3
Q

design thinking

A

product on the needs of the customer, typically involving an empathy driven process to define complex problems and create solutions that address those problems

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4
Q

diffusion chasm

A

most critical point of adoption, which often occurs at the end of the early adoption phase, before the early majority steps in and truly confirms (or not) the diffusion of an invention

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5
Q

empathy

A

human ability to feel what other humans are feeling, which in the context of creativity, innovation, and invention is essential to beginning a process of human-centric design

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5
Q

disruptive innovation

A

process that significantly impacts the market by making a product or service more affordable and/or accessible often by smaller companies in an industry

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6
Q

ideation

A

purposeful process of opening up one’s mind to new trains of thought that branch out in many directions from a stated purpose or problem

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7
Q

incremental innovation

A

innovation that modifies an existing product or service

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8
Q

invention

A

truly novel product, service, or process that, though based on ideas and products that have come before, represents a leap, a creation truly novel and different

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9
Q

innovation

A

new idea, process, or product, or a change to an existing product or process

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10
Q

iterative development

A

process in which inventors and innovators continuously engage with potential customers in order to develop their products and their consumer bases at the same time

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11
Q

lateral thinking

A

free and open thinking in which established patterns of logical thought are purposefully ignored or even challenged

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12
Q

linear thinking

A

logical, step-by-step process

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13
Q

minimum viable product (MVP)

A

early version or prototype of a product that may not be polished or complete but that functions well enough that you can begin to market it or test it with potential users

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14
Q

open innovation

A

searching for and finding solutions outside of the organizational structure

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15
Q

pain point

A

problem that people have with a product or service that might be addressed by creating a modified version that solves the problem

16
Q

pioneering innovation

A

one based on a new technology, a new advancement in the field, and/or an advancement in a related field that leads to the development of a new product

17
Q

scientific method

A

most often associated with the natural sciences, outlines the process to discover an answer to a question or a problem

18
Q

user interface

A

what the user sees and interacts with

19
Q

business model

A

plan for how venture will be funded; how the venture creates value for its stakeholders, including customers; how the venture’s offerings are made and distributed to the end users; and the how income will be generated through this process

20
Q

competitive advantage

A

describes your venture’s unique benefits that poise it for growth

21
Q

creative destruction

A

theory developed by Joseph Schumpeter stating that entrepreneurial innovation is the disruptive force that creates and established companies and disrupts employment

21
Q

customer

A

people the business will be serving, including potential customers from one or more market segments

22
Q

demand

A

need or desire for the outputs, the product or services

22
Q

entrepreneurial opportunity

A

point at which identifiable consumer demand meets the feasibility of satisfying the requested product or service and meets the following conditions: significant margins, and resources to support the venture’s success

23
Q

demographics

A

statistical factors of a population or group, such as information about age, gender, income, race, or ethnicity

24
Q

financial viability

A

long term financial sustainability of an organization to fulfill its mission

25
Q

gig economy

A

market system the entrepreneur will need in order to launch and sustain a business venture

26
Q

infrastructure

A

all resources the entrepreneur will need in order to launch and sustain a business venture

27
Q

offering

A

actual product service, its value proposition, and how you will reach and communicate with your target customers

28
Q

opportunity screening

A

process used to evaluate innovative product ideas, strategies, and marketing trends, focusing on financial resources, skills of the entrepreneurial teams, and competition

29
Q

primary research

A

research that involves gathering new data

30
Q

secondary research

A

research that uses existing data

31
Q

shared economy

A

economy in which some assets are not in use, which may present an entrepreneurial opportunity

32
Q

supply

A

amount of a product or service product

33
Q

SWOT analysis

A

strategic analytical tool used to help a potential venture or existing company identity its strengths, weaknesses, opportunities, and threats related to business competition

34
Q

unique selling preposition

A

marketer’s rationale as to why a product or service is different/better than the competitor’s products.