Ch.3 Learning and memory Flashcards
Learning
The way in which we acquire new behaviors
Habituation
Repeated exposure to the same stimulus can cause a decrease in response
Dishabituation
Recovery of a response to a stimulus after habituation has occured. Occurs when a second stimulus is presented that interrupts the habituation process and causes an increase in response to the original stimulus. Temporary response that always refers one to the original stimulus, not the new one.
Associative learning
Pairing of either between two stimuli or between a behavior and a response (classical and operant conditioning)
Classical conditioning (acquisition)
Created associations between two unrelated stimuli. Unconditioned stimulus (stimulus that produces reflexive response) and unconditioned response (innate response) are paired with a neutral stimuli. When the neutral stimuli is paired with the unconditioned stimulus enough, it can become a conditioned stimulus (stimulus that now causes a reflexive response called the conditioned response)
Extinction (of stimulus)
If conditioned stimulus is presented without the unconditioned stimulus enough times, the organism can become habituated and extinction occurs. Spontaneous recovery of the stimulus may happen randomly.
Generalization
A broadening effect by which a stimulus similar enough to the conditioned stimulus can also produce the conditioned response. (eg. fear of objects that look like the original feared thing, such as a rat)
Discrimination (of stimuli)
An organism learns to distinguish between two similar stimuli. Opposite of generalization.
Operant conditioning
Links voluntary behaviors with consequences in an effort to alter the frequency of a particular behavior. Positive reinforcers add a positive consequence. Negative reinforcers increase the frequency of a behavior by taking away a negative thing. Positive punishment is giving a bad thing and negative punishment is taking away a good thing.
Escape learning
Negative reinforcer where the role of the behavior is to reduce the unpleasantness of something that already exists, such as a headache.
Avoidance learning
Negative reinforcer that is meant to prevent the unpleasantness of something that has yet to happen. (Studying for the MCAT to avoid the unpleasant consequence of a low score)
Fixed-ratio schedules
Reinforce a behavior after a specific number of performances of that behavior. (eg. feeding a rat after every third time it presses a bar in the cage). Continuous reinforcement is where behavior is rewarded every time it is performed
Variable-ratio schedules
Reinforce behavior after a varying number of performances of the behavior, but such that the average number of performances to receive a reward is relatively constant. Has the fastest response rate because a rat may continue pressing the bar quickly with hope that the next press is the one that will give a reward
Fixed interval schedules
Reinforce the first instance of a behavior after a specified time period has elapsed (must wait 60 sec before a desired behavior reaps a reward)
Variable interval schedules
Reinforce a behavior the first time that behavior is performed after a varying interval of time (must wait 60 sec first time then 90 sec next time)
Shaping
The process of rewarding increasingly specific behaviors. The organism must continually behave in a more specific way to receive the next reward.
Latent Learning
Learning that occurs without a reward but that is spontaneously demonstrated once a reward is introduced. Incentive added in the middle of a task can increase behavior
Problem solving
Higher order function allows us to step back and analyze a situation, rather than random trial-and-error approach to hopefully yield the correct behavior
Preparedness
Predisposition of animals to learn behaviors based on their own natural abilities and instincts (birds will peck, because this is the easiest way to get the reward of getting food)
Instinctive drift
The difficulty for animals to overcome their instinctual behaviors and produce new behaviors.
Observational learning
Process of learning a new behavior or gaining info by watching others. (Bobo doll experiment). Can also include watching another get punished, therefore decreasing the prevalence of an undesired behavior