Ch.1-3 Flashcards

1
Q

A term to describe the overwhelming amount of information, channels, and media platforms we face daily.

A

Information Overload

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2
Q

A theory that begins with basic human needs and moves upward through the basic human needs.

A

Maslow’s Hierarchy of Needs

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3
Q

A theory that suggests that as technologies develop and advance, so must the structure and values of our society and culture, and so must we as human beings.

A

Technological Determinism

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4
Q

Dominance of the media by a particular group.

A

Media Hegemony

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5
Q

Economic inequality between groups in terms of access to, use of, or knowledge about information and communication technologies.

A

Digital Divide

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6
Q

A communication model that includes the information source, sender, and other components of the communication process.

A

Shannon and Weaver Model

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7
Q

Factors such as age, sex, race, education, etc that help media professionals identify who their audience is and what they want.

A

Audience Demographics

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8
Q

Ideas and theories about how mass media influence people as individuals, as families, as communities, as nations.

A

Media Effects

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9
Q

Mcluhans belief that as media technologies evolve, enhanced cultural exchange will become more widely possible.

A

Global Village

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10
Q

Mcluhan’s theory of minimizing distance via digital media.

A

Proximity

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11
Q

Identification, study and analysis of all the processes involved in creating and consuming media content across all media types and platforms.

A

Media Literacy

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12
Q

Messages and media that attract and focus the receiver’s&w attention.

A

Affinity Paths

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13
Q

Platforms that allow for little or no direct input into the content from the user.

A

Passive Media

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14
Q

Platforms that allow for the exchange of information between users and the media content.

A

Active Media

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15
Q

Produced by the gap between what we understand and what we think we should understand. Could also refer to our ability to use and understand how to use media.

A

Information anxiety

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16
Q

The electronic environment whose center is everywhere at once and whose boundaries are non existent.

A

Media Space

17
Q

The entire gamut of technology based communication media, from the telephone to sophisticated internet technology.

A

Mass Media Platforms

18
Q

The exchange of ideas and information fast, effectively, and across barriers through technology.

A

Mediated Communication

19
Q

The first generation to grow up in a world where digital technologies and the internet were already in place.

A

Digital Native

20
Q

The generation transitioning into the digital age.

A

Digital immigrants

21
Q

The phenomenon whereby mass media technologies move closet and become connected through different platforms.

A

Media Convergence

22
Q

The various processes and influences that go into shaping mass media content.

A

Media Dynamics

23
Q

What is considered in good taste within specific cultural context.

A

Cultural Aesthetics

24
Q

When the media presents stories and issues to fit the reality that it wants the public the receivers to accept.

A

Media Framing

25
Q

The weeding out of unwanted, unneeded, or irrelevant information.

A

Information Filtering

26
Q

The breaking down of the difference between cultural contexts.

A

Cultural Convergence

27
Q

Communication platforms that enable the exchange of information and meanings between groups and individuals.

A

Mass Media

28
Q

Portrays the media as a direct, intense influence that “shoots” beliefs and ideas into the minds of unquestioning audience.

A

Hypodermic Needle

29
Q
  • media not as powerful as previously thought.
  • media can only reinforce existing beliefs formed through community, class, religion, discussion.
  • only politically involved people paid any real attention to media coverage.
    “Two Step Flow”
  • media transmits information to “opinion leaders”(those politically involved) who assess the message.
  • the opinion leaders then influenced other people
  • the minimal effects model gave more credit to readers of media messages
A

Minimal Effects Model

30
Q
  • is an approach to understanding why and how people actively seek out specific media to satisfy specific needs
  • UGT focuses on “what do people do with media”
A

Uses And Gratification Model

31
Q

States behavior is learned from the environment through the process of observational learning.

A

Social Learning Theory

32
Q
  • media set agendas for public concern and discussion.
  • media cannot tell people what to think, but it does tell them what to think about
  • directs attention to some issues while distracts attention from others
  • works best when media consumers do not have direct content with issues being presented.
  • media concerns not consistent with the real world
  • I. E. Rampant crime and violence
A

Agenda Setting

33
Q

Suggests that while the media does not have an immediate effect on its audience, it does have a cumulative, lasting effect overtime.

A

Cumulative Effects Theory

34
Q
  • Also addresses cumulative impact over time of media
  • claim through ritualistic use over time, tv homogenizes otherwise heterogenous population
  • heavy viewers have a mainstream and distorted view of culture because of TV.
  • exposure to specific information not as influential as exposure to TV in General over long periods of time.
  • heavy viewers tend to distract people in general and hold conservative political views even though they consider themselves to be moderates.
A

Cultivation theory

35
Q

The idea that people with minority view points are discouraged into silence by louder majority views. “Those views grow in credibility when they are carried by the media, whether they really dominate or not

A

Spiral of silence