Ch 8 - Light and Optics Flashcards
1
Q
Electromagnetic waves
A
- radio waves - microwaves - IR - visible - UV - Xrays - gamma rays
- transverse waves - field is perpendicular to direction of travel
- radio - long wavelength, low frequency, low energy
- gamma - short wavelength, high frequency, high energy
- all travel at the speed of light
- 3*10^8 m/s = c = frequency * wavelength
2
Q
Visible spectrum
A
- light with all colors in equal intensity = white
- color of object depends on color of light that it reflects
- blackbody - ideal absorber of all wavelengths (appears black)
3
Q
Reticular Propagation
A
- light travels in straight line when in homogenous medium
4
Q
Reflection
A
- rebounding of incident light waves at boundary of a medium
- incident angle = reflection angle
- angle measured from normal line to the surface
5
Q
Real/Virtual
A
- real - if light actually converges at position of the image
- virtual - if light only appears to be coming from position of image but doesnt converge there
- plane mirrors - always create a virtual image
- no convergence or divergence
- light remains in front of the mirror, but image appears to be behind the mirror
6
Q
Sperical mirrors
A
- center of curvature - point equal distance to radius of curvature (center of sphere)
- radius of curvature
- concave - inside the sphere, center of curvature is in front of mirror
- converging
- convex - center of curvature behind the mirror
- diverging
- focal length - distance between focal point and the mirror
- f = r/2
- o = distance between object and mirror
- i = distance between image and mirror
- 1/f = 1/o + 1/i = 2/r
- image distance (i) - if positive than real, means in front of mirror
- if negative than virtual, behind the mirror
- magnification: m = -i/o
- negative magnification - inverted image
- positive magnification - upright image
7
Q
Convex Mirrors
A
- aka diverging
- only produces virtual, upright, reduced image
- think of security mirror at convenience store
8
Q
Refraction
A
- bending of light
- speed through any medium is always less than through a vacuum (3x10^8 m/s)
- n = c/v
- n is index of refraction
- v is velocity in medium
- Snell’s law
- n1sin(theta1) = n2sin(theta2)
- light entering medium with higher index of refraction causes light to bend toward the normal
- critical angle - angle of incidence that causes the angle of refraction to be 90deg and the light runs along interface of 2 media
- total internal reflection - due to incidence angle greater than critical angle
- reflected back into original media
9
Q
Lenses
A
- refract light
- one focal point for thin lenses
- converging lense - thicker at center
- convex lense
- farsighted (reading glasses)
- similar to concave mirror
- positive r and f
- diverging lens - thinner at center
- concave lense
- similar to convex mirror
- nearsighted (distance glasses)
- negative r and f
10
Q
PRI NVU
A
positive real inverted
negative virtual upright
- real and inverted from (i) value
- positive than real, opposite side of lens from light
- negative than virtual, same side of lens as light
11
Q
Power of lense
A
- (P)
- P = 1/f
- f is focal lenght
- positive in converging
- faresighted
- hyperopia
- image converges beyond the retina
- negative in diverging
- nearsighted
- myopia
- image converges before the retina
12
Q
Spherical aberration
A
- blurring of periphery of image
- due to inadequate reflection of parallel beams at edges
13
Q
Multiple lens system
A
- power is cumulative
- add powers together
- 1/f = 1/f1 + 1/f2 +1/f3
- multiply magnifications
14
Q
Dispersion
A
- various wavelengths of light seperate from each other
- prism of color
- shorter wavelength are refracted the most
- wavelength of light changes, but frequency remains the same
15
Q
Chromatic aberration
A
- dispersive effect in a spherical lens
- causes rainbow halo around image
- corrected with coating over lenses
16
Q
diffraction
A
- spreading of light as it passes through a narrow opening or around an obstacle
- exits narrow slit in an arch instead of a beam
17
Q
Slits and light
A
- slit-lens system
- lenses between slit and screen
- alternating dark and bright fringes
- Multiple slits
- interference - displacements of waves add together
- light through 2 slits interfereces with one another
- constructive interference is brighter
- destructive interference is not as bright
- Diffraction gratings - multiple slits in a pattern cause iridescent rainbow
- can also be caused by thin films (due to reflected rays)
- bubbles, oil puddles
- can also be caused by thin films (due to reflected rays)
18
Q
X ray diffraction
A
create model of molecules
combined with protein crystallography
analyze protein structure
19
Q
Plane polarized light
A
- linearly polarized light
- electric fields of all waves oriented in same direction
- determines plane of polarization
- magnetic fields also parallel
- chiral centers cause a specific rotation of plane polarized light
*
20
Q
Circular Polarization
A
- uniform aplitude and continuous change in direction
- helical shape propagating wave