Ch 8 - Light and Optics Flashcards

1
Q

Electromagnetic waves

A
  • radio waves - microwaves - IR - visible - UV - Xrays - gamma rays
  • transverse waves - field is perpendicular to direction of travel
  • radio - long wavelength, low frequency, low energy
  • gamma - short wavelength, high frequency, high energy
  • all travel at the speed of light
    • 3*10^8 m/s = c = frequency * wavelength
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2
Q

Visible spectrum

A
  • light with all colors in equal intensity = white
  • color of object depends on color of light that it reflects
  • blackbody - ideal absorber of all wavelengths (appears black)
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3
Q

Reticular Propagation

A
  • light travels in straight line when in homogenous medium
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4
Q

Reflection

A
  • rebounding of incident light waves at boundary of a medium
  • incident angle = reflection angle
    • angle measured from normal line to the surface
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5
Q

Real/Virtual

A
  • real - if light actually converges at position of the image
  • virtual - if light only appears to be coming from position of image but doesnt converge there
  • plane mirrors - always create a virtual image
    • no convergence or divergence
    • light remains in front of the mirror, but image appears to be behind the mirror
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6
Q

Sperical mirrors

A
  • center of curvature - point equal distance to radius of curvature (center of sphere)
  • radius of curvature
  • concave - inside the sphere, center of curvature is in front of mirror
    • converging
  • convex - center of curvature behind the mirror
    • diverging
  • focal length - distance between focal point and the mirror
    • f = r/2
    • o = distance between object and mirror
    • i = distance between image and mirror
    • 1/f = 1/o + 1/i = 2/r
  • image distance (i) - if positive than real, means in front of mirror
    • if negative than virtual, behind the mirror
  • magnification: m = -i/o
    • negative magnification - inverted image
    • positive magnification - upright image
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7
Q

Convex Mirrors

A
  • aka diverging
  • only produces virtual, upright, reduced image
  • think of security mirror at convenience store
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8
Q

Refraction

A
  • bending of light
  • speed through any medium is always less than through a vacuum (3x10^8 m/s)
  • n = c/v
    • n is index of refraction
    • v is velocity in medium
  • Snell’s law
    • n1sin(theta1) = n2sin(theta2)
  • light entering medium with higher index of refraction causes light to bend toward the normal
  • critical angle - angle of incidence that causes the angle of refraction to be 90deg and the light runs along interface of 2 media
  • total internal reflection - due to incidence angle greater than critical angle
    • reflected back into original media
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9
Q

Lenses

A
  • refract light
  • one focal point for thin lenses
  • converging lense - thicker at center
    • convex lense
    • farsighted (reading glasses)
    • similar to concave mirror
    • positive r and f
  • diverging lens - thinner at center
    • concave lense
    • similar to convex mirror
    • nearsighted (distance glasses)
    • negative r and f
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10
Q

PRI NVU

A

positive real inverted

negative virtual upright

  • real and inverted from (i) value
    • positive than real, opposite side of lens from light
    • negative than virtual, same side of lens as light
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11
Q

Power of lense

A
  • (P)
  • P = 1/f
  • f is focal lenght
  • positive in converging
    • faresighted
    • hyperopia
    • image converges beyond the retina
  • negative in diverging
    • nearsighted
    • myopia
    • image converges before the retina
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12
Q

Spherical aberration

A
  • blurring of periphery of image
  • due to inadequate reflection of parallel beams at edges
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13
Q

Multiple lens system

A
  • power is cumulative
    • add powers together
  • 1/f = 1/f1 + 1/f2 +1/f3
  • multiply magnifications
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14
Q

Dispersion

A
  • various wavelengths of light seperate from each other
    • prism of color
  • shorter wavelength are refracted the most
  • wavelength of light changes, but frequency remains the same
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15
Q

Chromatic aberration

A
  • dispersive effect in a spherical lens
  • causes rainbow halo around image
  • corrected with coating over lenses
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16
Q

diffraction

A
  • spreading of light as it passes through a narrow opening or around an obstacle
  • exits narrow slit in an arch instead of a beam
17
Q

Slits and light

A
  • slit-lens system
    • lenses between slit and screen
    • alternating dark and bright fringes
  • Multiple slits
    • interference - displacements of waves add together
    • light through 2 slits interfereces with one another
    • constructive interference is brighter
    • destructive interference is not as bright
  • Diffraction gratings - multiple slits in a pattern cause iridescent rainbow
    • can also be caused by thin films (due to reflected rays)
      • bubbles, oil puddles
18
Q

X ray diffraction

A

create model of molecules

combined with protein crystallography

analyze protein structure

19
Q

Plane polarized light

A
  • linearly polarized light
  • electric fields of all waves oriented in same direction
    • determines plane of polarization
  • magnetic fields also parallel
  • chiral centers cause a specific rotation of plane polarized light
    *
20
Q

Circular Polarization

A
  • uniform aplitude and continuous change in direction
  • helical shape propagating wave