CH 8: Adventuring Flashcards
How long is one round (unit of time - wise)
6 seconds.
What is speed?
The distance a creature can move in one round (six seconds)
LongJump
When you make a long jump, you cover a
number of feet up to your Strength score if you move at
least 10 feet on foot immediately before the jump. When
you make a standing long jump, you can leap only half
that distance. Either way, each fool you clear on the
jump costs a foot of movement.
This rule assumes that the height of your jump
doesn’t matter. such as a jump across a stream or
chasm. At your DM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle
(no taller than a quarter of the jump’s distance), such as
a hedge or low wall. Otherwise. you hit it.
When you land in difficult terrain. you must succeed
on a DC 10 Dexterity (Acrobatics) check to land on your
feet. Otherwise. you land prone.
HighJump
When you make a high jump. you leap
into the air a number of feet equal to 3 + your Strength
modifier if you move at least 10 feet on foot immediately
before the jump. When you make a standing high jump,
you can jump only half that distance. Either way, each
foot you clear on the jump costs a foot of movement. In
some circumstances. your DM might allow you to make
a Strength (Athletics) check to jump higher than you
normally can.
You can extend your arms half your height above
yourself during the jump. Thus. you can reach above
you a distance equal to the height of the jump plus 1/2
times your height
What penalty do characters take when rolling a perception check while moving at a fast pace?
-5 to their perception roll.
How much damage does your character take per 10 ft falling?
1d6 per 10 ft
How many minutes can your character hold its breath for?
1 + constitution modifier.
What happens once you have held your breath for as long as you can but are still under water?
You survive for a number of rounds equal to your constitution modifier. After those rounds are up, you’re HP is reduced to 0 and you begin to die.