CH 7-10 Flashcards

1
Q

The process of defining a marketing problem or opportunity, systematically collecting and analyzing information, and recommending actions.

A

Market research

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2
Q

Specific, measures goals the decision maker seeks to achieve in conducting the marketing research.

A

Research Objective

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3
Q

Criteria or standards used in evaluating proposed solutions to the problem.

A

Measures of Success

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4
Q

In research, Restrictions placed on potential solutions to a problem - often time or money.

A

Constraints

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5
Q

Ideas about products or services

A

Concepts

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6
Q

Preliminary test of a new product idea with customers using written descriptions and sketches rather than a prototype or actual finished product

A

New Product Concept test

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7
Q

Facts and figures obtained by watching how people behave, using personal observation, mechanical methods, or neuromarketing techniques.

A

Observational Data

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8
Q

Research that asks people about their attitudes, awareness, intentions and behaviors.

A

Questionnaires

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9
Q

The process of selecting elements form a population, collecting data from them, and using it as a representative of all those a researcher is interested in.

A

Sampling

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10
Q

Using statistical methods to generalize the results from a sample to the population of interest.

A

Statistical Inference

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11
Q

Facts and figures related to a research problem

A

Data

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12
Q

Facts and figures recorded prior to the research project

A

Secondary Data

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13
Q

facts and figures newly collected for the research project.

A

Primary data

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14
Q

Facts and figures obtained by watching either mechanically or in person, how people actually behave.

A

Observational Data

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15
Q

Observational approach in which trained observers seek to discover subtle behavioral and emotional reactions as consumers encounter products in their natural use environment.

A

Ethnography

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16
Q

Field of marketing research that focuses on understanidng how the brain respinds to nonconcios, marketing stimuli
- Eye tracking
- Biometric monitoring
- Emotional-response facial
coding

A

Neuromarketing

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17
Q

facts and figures obtained by asking people about their attitudes, awareness, intentions, and behaviors

A

Questionnaire data

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18
Q

A qualitative research method that involves bringing together a small group of individuals - typically 6 to 10 participants - for a structured discussion led by a moderator.

A

Focus Group

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19
Q

Questions that allow respondents to express opinions and ideas or describe behaviors in their own words

A

Open-ended Questions

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20
Q

Questions that require the respondents to select one or more response options from a set of predetermined choices.

A

Closed-end or fixed alternative questions

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21
Q

Questions that have only two possible response options - usually “yes” or “no”

A

Dichotomous questions

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22
Q

Questions that measure the precipitins associated with a concept using pairs of opposing adjectives

A

Semantic differential questions

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23
Q

Questions that measure respondents’ attitudes, opinions, or perception’s by asking them to rate statements on a scale from “Strongly agree” to Strongly Disagree”

A

Likert scale questions

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24
Q

Vast amounts of data collected from various sources and analyzed with an increasingly sophisticated set of technologies.

A

Big Data

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25
The practice of examining large databases to find statistical relationships between consumer purchasing patterns and marketing actions.
Data mining
26
Based on statistical models that use data mining and probability analysis to foretell outcomes.
Predictive modeling
27
Type of forecasting that involves estimating the value without any intervening steps
Direct Forecast
28
A forecast made by strating with the ladt known value of the item, listing the factors that could cause changes in that value, estimating the degree of impact that each of those factors would have, and adjusting the base level to arrive at the final amount.
Lost-horse forecast
29
The total sales of a product that a firm expects during a specified time period under specified conditions and its own marketing efforts.
Sales forecast
30
Forecasting sales by extending a pattern observed in past data into the future. When the pattern is described with a straight line, it is linear trend extrapolation.
Trend extrapolation
31
A branding strategy in which a company uses one name for all its products in a product class
Multiple product Branding
31
Involves aggregating prospective buyers into relatively homogeneous groups, or segments, that (1) have common needs and (2) will respond similarly to a marketing action.
Market segmentation
32
A marketing strategy that involves a firm using different marketing mix actions help consumers perceive the product as being different and better than competing products.
Product differentiation
33
Manufacturing a product only when there is an order from a customer.
Build to order
34
Tailoring products or services to the tastes f individual customers on a high-volume scale
Mass customization
35
A decline in the sales of one of a company's products resulting form an increase in the sales of another of its products.
Cannibalization
36
Geography - where prospective customers live or work. Demographics - physical characteristics, measurable characteristics, and other classification attributes of prospective customers. Behaviors - observable actions. (usage rates, 80/20 Rule)
4 ways to segment markets
37
Represents the financial worth of a customer to a company over the course of their relationship.
Customer lifetime value
38
1. Group potential buyers into segments. 2. Group products into categories. 3. Develop a market-product grid and estimate the sizes of markets. 4. select target markets. 5. Determine product positioning.
Segmentation, targeting and Positioning Steps
39
A framework to relate the market segments of a potential buyers to products offered or potential marketing actions
Market-product grid
40
The place a product occupies in consumers' minds based on important attributes relative to competitive products.
Product positioning
41
Competing directly with competitors on similar product attributes in the same target market.
Head-to-head positioning
42
Changing the place an offering occupies in consumers' minds relative to competitive products.
Product repositioning
43
Targeting a less competitive, smaller market niche with unique product benefits.
Differentiation positioning
44
A means of displaying in two dimensions the location of its own and competing product's or brands in the minds of consumers
Perceptual map
45
A succinct written statement derived from the company's customer value proposition that directs the company's overall marketing strategy. For (target market and need), the product is a (product category) that offers (benefits).
Product Positioning statement
46
Analysis of consumer lifestyles
Physchographics
47
A good, service, or idea consisting of a bundle of tangible and intangible attributes that satisfies consumers' needs and is received in exchange for money or something else of value.
Product
48
Tangible product or physical item. Can be durable or non-durable.
Good
49
Intangible activity or benefit that an organization provides to satisfy consumers' needs
Service
50
Full scale operating model of the product
Prototype
51
Relying primarily on its internal resource's research, and development teams to create new product and technologies.
Closed innovation
52
Collaborating with external stakeholders including customers suppliers, research institutions, startups and even competitors, to access a broader pool of ideas and resources.
Open innovation
53
Process of obtaining ideas, content, or solutions by soliciting contributions from a large group of people, typically via the internet.
Crowdsourcing
54
A method of raising money for a project by obtaining small contributions from a group of people, typically via an online platform
Crowdfunding
55
items that consumers purchase frequently with a minimum of shopping effort.
Convenience products
56
items that consumers compare several alternatives on selected criteria.
Shopping products
57
items that consumers make special efforts to seek out and buy.
Specialty products
58
items that consumers either do not know about or do not initially want.
Unsought products
59
A specific product with a unique brand, size, or price, (SKU or Stock Keeping unit)
Product item
60
A group of closely related products sold by one company that share similar characteristics and serve similar customer needs.
Product line
61
All the product lines offered by an organization
Product mix
62
Addition of a new product to an existing product.
Product line extension
62
using an existing brand name in a new product category.
Brand extension
63
A specific product with a unique brand size, or price.
Stock Keeping Unit (SKU) or product item
64
Revolutionary new product.
Radical innovation
65
Unnecessary product features or functions
Feature bloat
65
producing products based on individual customized orders in mass scale approach. based on component inventory methods.
Mass Customization
66
Manufacturing a product only when there is an order.
Build to order
67
- Intangibility: services cannot be experienced before purchase - Inconsistency: The quality of services varies. - Inseparability: Consumers cannot distinguish the service provider from the service itself. - Inventory (perishability): Can not be stored
Four I's of Service
68
An expanded Marketing mix for services that includes: Product Price Promotion Place People Physical environment Process
Seven P's of Services Marketing
69
Unused productive capacity that occurs when the service provider is available but there is no demand for the service
Idle production capacity
70
7 Stages: 1. New product Strategy 2. idea Generation 3. Screening and Evaluation 4. Business Analysis 5. Development 6. Market testing 7. Commercialization
New Product Development Process
71
- Continuous Innovation: No learning or behaviors - Dynamically Continuous Innovation - Some learnings and disruptions to normal routines - Discontinuous Innovation - Extensive learning and entirely new consumption patterns
Degree of New Consumer Learning Model
72
Describes the stages a new product goes through in the marketplace - introduction, growth maturity, and decline
Product Life Cycle
73
Stage of the product life cycle is characterized by rapid increases in sales. Competitors begin to emerge and distribution expands. Emphasis on product differentiation.
Growth Stage
74
Stage of the product life cycle is characterized by the slowing of total industry sales or product class revenue, causing marginal competitors to begin leaving the market. Emphasis on maintaining brand loyalty
Maturity Stage
75
Market declines and emphasis on reducing costs/maximizing profits via exiting, selling off, or milking.
Decline Stage
76
The initial purchase of a product by a customer.
Product Trial
77
Setting a low initial price to discourage competitive entry and build unit volume.
Penetration pricing
78
Setting a high initial price to help the company recover development costs and capitalize on the price insensitivity of early buyers.,
Skimming pricing
79
Retaining a product while reducing marketing costs
Harvesting
80
Selling a brand to another company.
Divesting
81
Dropping a product from the company's product line
Deletion
82
A favorable attitude toward and consistent purchase of a single brand over time.
brand Loyalty
83
Altering one or more of a products characteristics to increase the product's value to customers and increase sales.
Product Modification
84
Strategies companies use to find new customers, increase a product’s use among existing customers, and create new use situations. * Finding new customers * Increasing product use * Creating a new use situation
Market modification
85
Adding value to the product or product line through additional features or higher-quality materials.
Trading up
86
Reducing a product’s number of features, quality, or price.
Trading down
87
Using a name, phrase, design, symbol, or combination of these to identify a company’s products and distinguish them from those of competitors.
Branding
88
A word, device (design, sound, shape, or color), or combination of these used to distinguish a company’s products from those of competitors.
Brand name
89
The added value a brand name gives a product beyond functional benefits provided
Brand Equity
90
A set of human characteristics associated with a brand name.
Brand Personality
91
Brand Identity (salience), Brand Meaning (performance and imagery), Brand Responses (customer feelings and judgments), and Brand Relationships (resonance).
Brand Equity Pyramid
92
A contractual agreement where one company (the licensor) allows its brand name or trademark to be used with products offered by another company (the licensee) for a royalty or fee.
Brand Licensing
93
An integral part of the package that typically identifies the product or brand, who made it, where and when it was made, how it is to be used, and package contents and ingredients
Label
94
Any container in which a product is offered for sale and on which information is communicated
Packaging