Ch 2 Vocab Flashcards

1
Q

If some aspects of a game are known to some players but are not common knowledge among all players

A

Asymmetric Information

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2
Q

Sum of all players’ payoffs is a constant, the same for all their strategy combinations. Conflict of interest between players, some get a higher payoff, therefore the others collectively have a lower payoff.

A

Constant-Sum Game

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3
Q

Players decide to implement their strategy choices jointly, directly and collectively enforced.

A

Cooperative Game

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4
Q

Configuration of strategies where each player’s strategy is his best response to the strategies of all the other players

A

Equilibrium

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5
Q

Strategy of each player in a population is fixed genetically, and strategies that yield higher payoffs in random matches with others from same population reproduce faster than those with lower payoffs

A

Evolutionary Game

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6
Q

The probability-weighted average of the payoffs of one player in a game, corresponding to all possible realizations of a random choice of nature or mixed strategies of the players

A

Expected Payoff

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7
Q

A player’s uncertainty about external circumstances such as the weather or product quality

A

External Uncertainty

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8
Q

An action situation where there are two or more mutually aware players, and the outcome for each depends on the actions of all

A

Game (game of strategy)

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9
Q

If each player knows the full history of the game up to that point, including the results of any random actions of other players, including pure actions as well as the actual outcomes of any mixed strategies they may play. If not true, then it is said to have…

A

Imperfect Information

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10
Q

The objective, usually numerical, that a player in a game aims to maximize

A

Payoff

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11
Q

If players face neither strategic nor external uncertainty

A

Perfect Information

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12
Q

Perfectly calculating pursuit of a complete and internally consistent payoff function

A

Rational Behavior

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13
Q

Strategy of a less-informed player to elicit information credibly from a more-informed player

A

Screening

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14
Q

Methods used for screening

A

Screening Devices

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15
Q

A game that specifies a strict order, such that at each action node only one player takes an action, with knowledge of the actions taken at previous nodes

A

Sequential Moves

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16
Q

Devices used for signaling

A

Signals

17
Q

Strategy of a more-informed player to convey his “good” information credibly to a less-informed player

A

Signaling

18
Q

Each player must take his action without knowledge of the choices of others, move at the same time

A

Simultaneous Moves

19
Q

A player’s uncertainty about an opponent’s moves made in the past or made at the same time as her own

A

Strategic Uncertainty

20
Q

A complete plan of action for a player in a game, specifying the action he would take at all nodes where it is his turn to act according to the rules of the game. If two or more nodes are grouped into one information set, then the specified action must be the same at all these nodes

A

Strategy

21
Q

Sum of all players equals zero for every configuration of their strategy choices. (Special case of a constant-sum game)

A

Zero-Sum Game