Ch. 10 Flashcards

1
Q

Attribute

A

One of the named data items that make up an object

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2
Q

Dot Notation

A

Use of the dot (.) operator to access an object’s attributes or methods

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3
Q

Coordinate

A

A value that specifies a location in a 2D graphical window

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4
Q

Pixel

A

The unit in which coordinates are measured

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5
Q

Object-oriented

A

A way of organizing code and data into objects, instead of independent methods

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6
Q

UML

A

Unified Modeling Language, a standard way to draw diagrams for software engineering

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7
Q

Class Diagram

A

An illustration of the attributes and methods for a class

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8
Q

Garbage Collection

A

The process of finding objects that have no references and reclaiming their storage space

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9
Q

Mutable

A

An object that can be modified at any time. Points and Rectangles are mutable by design

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