Ch 1 - Kinematics and Dynamics Flashcards
What are the base SI units for length, mass, time, current, amount of substance, temperature, and luminous intensity?
- length: meter (m)
- mass: kilogram (kg)
- time: second (s)
- current: ampere (A)
- amount of substance: mole (mol)
- temperature: kelvin (K)
- luminous intensity: candela (cd)
What are the derived SI units for force, work/energy, and power?
- force: newton (kg.m/s^2)
- work/energy: joule (kg.m^2/s^2)
- power: watt (kg.m^2/m^3)
What are vectors?
physical quantities that have magnitude and direction
- displacement, velocity, acceleration, and force
What are scalars?
quantities that have magnitude only and no direction
- distance, speed, energy, pressure, and mass
What is the resultant?
the sum or difference of 2+ vectors
How do you add vectors using the tip-to-tail method? Is it commutative?
- tip-to-tail method: A+B, place the tail of B at the tip of A without changing either length or direction of either arrow; the sum is the vector joining the tail of A to the tip of B and pointing toward B (commutative; A+B = B+A, no difference)
- by breaking a vector into its components and using the Pythagorean theorem
What are the component vector equations?
- X = Vcos; Y = Vsin
- sin30 = 1/2
- cos30 = root3/2
- sin90 = 1
How do you subtract vectors? Is it commutative?
- add a vector with equal magnitude, but opposite direction, to the first vector
A-B = A + (-B) - flip direction of vector being subtracted and then follow tip-to-tail method
- not commutative; A-B has same magnitude as B-A but oriented in opposite direction
How do you solve for the resultant vector when adding or subtraction?
- add: Rx = sum of all x-components and Ry = sum of all y-components
- subtract: Rx = difference of all x-components and Ry = difference of all y-components
How do you multiply vectors by scalars?
- if a vector A is multiplied by a scalar n, a new vector B is formed: B = nA
- to determine direction of B, multiple by the absolute value of n. if +n, +B. if -n, -B
What is the dot product (vector x vector)?
- to generate scalar quantities like work, multiply the magnitudes of 2 vectors of interest (force x displacement) and the cosine of the angle between the vectors
- A . B = |A| |B| cos angle
What is the cross product (vector x vector)?
- when generating a third vector like torque, need both magnitude and direction so multiple the magnitude of the 2 vectors (force x lever arm) and the sine of the angle between them. then use right hand rule to determine direction
- A x B = |A| |B| sin angle
How do you apply the right hand rule?
- start by pointing your thumb in the direction of vector A (x vector)
- extend your fingers in the direction of vector B by rotating wrist (y vector)
- your palm establishes the plane between the 2 vectors. the direction your palm points is the direction of resultant C
What is the difference between displacement and distance?
- displacement: (vector quantity) when an object in motion may experience a change in position in space; connects initial and final position with straight line
- distance: (scalar) travel considering the pathway taken
What is the difference between velocity and speed?
- velocity (vector): rate of change of displacement in a given unit of time, same direction as displacement
- speed (scalar): rate of actual distance traveled in a given unit of time
What is the difference between instantaneous velocity and instantaneous speed?
- velocity: the limit of change in displacement over time as the change in time approaches 0
- speed: the magnitude of instantaneous velocity vector
What is force and its unit?
- (vector) pushing or pulling on objects
- can exist between objects that are not touching
- newton (N) = kgm/s^2
What is gravity?
- an attractive force that is felt by all forms of matter
What are gravitational forces?
- all objects exert gravitational forces on each other
- usually do not have much significance on a small scale because other forces tend to be much larger in magnitude
Fg = Gm1m2/r^2 - if r is halved, Fg is quadrupled
What is friction and its 2 types?
- a type of force that opposes the movement of objects
- always oppose an object’s motion and cause it to slow down or become stationary
- static and kinetic