Central Pattern Generator Flashcards

1
Q

Central Pattern Generator (CPG)
* Reflexes can perform **, but not **
* e.g. stretch reflexes cannot **: ** is required
* Posture and movement are ‘programmed’ by **, or **
* CPGs are located principally in the ** and in ** (see also
hypothalamus)
* Often these CPGs are activated in order **
* Often very important in ** as well
* Particularly important in ** and **

A

Central Pattern Generator (CPG)
* Reflexes can perform simple elements of movements, but not complex patterns
* e.g. stretch reflexes cannot restore postural stability after a perturbation: a
centrally coordinated response is required
* Posture and movement are ‘programmed’ by CPGs, or functional networks of
neurons
* CPGs are located principally in the spinal cord and in brainstem (see also
hypothalamus)
* Often these CPGs are activated in order of relevance
* Often very important in behavioural responses as well
* Particularly important in locomotion and motor control

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2
Q
  1. Locomotion: Leg Step Cycle
    The step cycle of each leg during walking is programmed by a **
    within the ** of the **
    * Properties of network:
A
  1. Locomotion: Leg Step Cycle
    The step cycle of each leg during walking is programmed by a network of neurons
    within the intermediate zone of the lumbar cord
    * Properties of network:
  2. Pacemaker neurons, diffuse excitation
  3. Reciprocal inhibition
  4. Phase-dependent reflexes
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3
Q
  1. ‘Half-Center’ Structure
    * CPG organized **:
  2. Flexor burst generator drives **
  3. Extensor burst generator drives **
    * ** one another
    * **
    when not inhibited
    **
A
  1. ‘Half-Center’ Structure
    * CPG organized into 2 half-centers:
  2. Flexor burst generator drives flexor motor nuclei
  3. Extensor burst generator drives extensors
    * Mutually inhibit one another
    * Both spontaneously active when not inhibited
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4
Q
  1. Flexor Burst Generator
    * Flexor burst generator () connects with the **
    * Activation of flexor burst generator -
    > ** -> ** ->
    **
    * Extensor burst generator connects with the **

    * Activation of extensor burst generator -> ** -> ** -> **
    * Mutually **

    * Flexion phase of swing has a **, regardless of **
    * Flexor burst network has a build-up of ** that eventually ** > end of **
    * Reciprocal inhibition of extensor burst network ceases > **

    * ** feedback
A
  1. Flexor Burst Generator
    * Flexor burst generator (pacemaker) connects with the flexor MN
    * Activation of flexor burst generator -
    > activate flexor MN -> leg flexion ->
    swing
    * Extensor burst generator connects with the extensor MN
    * Activation of extensor burst generator -> activate extensor MN -> leg extension -> stance
    * Mutually inhibitory
    * Flexion phase of swing has a fixed
    duration, regardless of speed of locomotion
    * Flexor burst network has a build-up of inhibition that eventually stops the burst of action potentials > end of activation of flexor motoneurons
    * Reciprocal inhibition of extensor burst network ceases > extensor network active
    * Sensory feedback
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5
Q

Stance Phase
* ** duration, depending on **
* Regulated by **
(
** will feed sensory information)
* ** reflexes: (can be **)
** reflex,
** reflex
** reflex

A

Stance Phase
* Variable duration, depending on speed
* Regulated by sensory feedback (mechanoreceptors will feed sensory information)
* Phase-dependent reflexes: (can be modulated)
– Stretch reflex,
– Golgi tendon reflex
– Extensor thrust reflex

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6
Q

Need for Sensory Control
* Essential to match muscle contraction to **** these vary
with every **
** and are ****
* Reflexes provide **
** of **** to ****
* Sensory cues inform CPG when **

A

Need for Sensory Control
* Essential to match muscle contraction to loading conditions on the leg; these vary
with every step and are unpredictable
* Reflexes provide automatic adjustment of extensor contraction to load experienced
* Sensory cues inform CPG when it is safe to start next swing phase

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7
Q

Transition to Leg Swing
* E3 phase stops (and thus disinhibits **) only if:
1. Leg is **
2. Hip is **
3. Opposite leg is **
* Crossed projections provide **

A

Transition to Leg Swing
* E3 phase stops (and thus disinhibits flexor burst generator) only if:
1. Leg is not bearing weight
2. Hip is extended
3. Opposite leg is in stance (bearing weight)
* Crossed projections provide correct phase-linking of CPGs on each side

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8
Q
A
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