CCIT Flashcards
The global knowledge economy arose from the convergence of three developments:
Growth of media, communication technologies and organisations globally, and the need for information
Knowledge push
The growth in outputs in education and scientific research arising from public and private investment,
Market pull:
need/requirement for a new product or a solution to a problem, which comes from the market place.
- Factors including economic globalisation, increased competition, greater sophistication in consumer demand, and the growing importance of intangible assets
3 core Ecommerce approaches
Purchase → transaction → delivery
Four step ecommerce strategy
Take advantage of the expansion of the available marketplace, Reduce costs to produce, Target particular niche consumer groups, “pull-type” (process begin w consumer orders and enables just-in-time production)
Four particular copyright issues
rapid development and mass distribution, rise of knowledge based or creative economy, copyrighted products are now a part of global popular culture, copyright and intellectual property law has been progressively over time.
Broad opn-software principles:
Belief in freely available content, collaborative, non-proprietorial initiatives ultimately generate better product and gift economy
DRM-driven approach leads to three adverse consequences:
diminished consumer privacy, reduced innovation potential, imbalances in the relationship between copyright holders and users (you don’t “own” your textbook or your music. You pay for license to access them)
Sociologist Michel Foucault (1975) theorised what?
the impact that being watched has on society, applying the concept of a “panopticon”
Richard Florida (2002) describes
creativity as “the decisive source of competitive advantage in the twenty-first-century global economy”
Four core characteristics of creativity
The ability to formulate new problems, transfer what one learns across contexts, recognize learning is incremental and involves making mistakes, focus one’s attention in pursuit of a goal
Building in triggers
For social engagement such as: Memes, catchy hooks in songs designed for sharing
Vernacular creativity
“creative practices that emerge from highly particular and non-elite social contexts and communicative conventions” – adds to the democratizing and participatory potential of new media technologies
“Creative Canada Policy Framework,”, three main pillars:
Invest in creators and cultural entrepreneurs, promote discovery and distribution of Canadian content at home and abroad and strengthen pubic broadcasting and support local news. (example; Carley Rey Jepson)
Three key economic drivers of creative industries are:
Rise of the service industry sectors, emergence of the knowledge based economy, culturalization of the economy as services become increasingly central