CC & OC Vocab Flashcards

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1
Q

Learning

A

Relatively permanent change in behavior from experience

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2
Q

Classical Conditioning

A

Type of learning, pair to stimuli

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3
Q

Stimulus

A

The person, place, or thing we respond to

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4
Q

Response

A

How we act or behave

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5
Q

Unconditioned Stimulus (UCS)

A

Automatic person place or thing

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6
Q

Unconditioned Response (UCR)

A

Automatic action or behavior

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7
Q

Conditioned Stimulus (CS)

A

Trained person place or thing

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8
Q

Conditioned Response (CR)

A

Trained action or behavior

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9
Q

Acquisition

A

Process of pairing two stimuli, Repetition or Intensity

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10
Q

Extinction (CC)

A

Response diminishes with no pairing

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11
Q

Spontaneous Recovery

A

After extinction, response comes back

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12
Q

Generalization

A

Same response, to similar stimuli

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13
Q

Discrimination (CC)

A

different response, to differing stimuli

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14
Q

Operant Conditioning

A

Type of learning, give rewards or consequences

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15
Q

Law of Effect-Edward Thorndike

A

Reward = more behavior Consequence = less behavior

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16
Q

B.F. Skinner

A

Trained pigeons tricks for food

17
Q

Reinforcement

A

Increase behavior

18
Q

Positive Reinforcement

A

Add something they like to increase behavior

19
Q

Negative Reinforcement

A

Subtract something they don’t like to increase behavior

20
Q

Primary Reinforcement (What we use)

A

An automatic reward

21
Q

Secondary Reinforcement (What we use)

A

Learned reward

22
Q

Punishment

A

Decreases behavior

23
Q

(Positive Punishment) The behavior leads to an undesirable event

A

Add something they don’t like to decrease behavior

24
Q

(Negative Punishment) The behavior ends a desirable state or event

A

Subtract something they like to decrease behavior

25
Q

Shaping

A

The process of rewarding steps along the way

26
Q

Discrimination (OC)

A

only do specific behavior for reward

27
Q

Extinction (OC)

A

Behavior dies without reward/consequence

28
Q

Schedules of Reinforcement

A

When we reward/punish

29
Q

Continuous Reinforcement

A

Reward/punish all the time

30
Q

Partial Reinforcement

A

Reward/punish only sometimes

31
Q

Fixed Ratio

A

Set number (Quickest response)

32
Q

Variable Ratio

A

Random number (Longest lasting)

33
Q

Fixed Interval

A

Set time (Cramming/procrastination)

34
Q

Variable Interval

A

Random time (Autopilot/consistency)