Cavalry - Scouts and Knights Flashcards

1
Q

Team Bonus: Knights have +2 Line of Sight.

A

Franks Cavalry Bonuses x2

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2
Q
  • Cavalry has +20% HP (starting in Feudal
A

-

Franks Cavalry Bonuses x2

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3
Q

Stables: +40% work speed

A

Franks Unique Tech Chivalry

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4
Q

Team Bonus: Stables work 20% faster.

A

Huns Cavalry Bonus

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5
Q
  • Scout Cavalry–line and Steppe Lancers +20/30% hit points in the Castle/Imperial
A

Mongols Cavalry Bonus x2

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6
Q

Team Bonus: The Scout Cavalry line has +2 Line of Sight.

A

Mongols Cavalry Bonus x2

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7
Q

Team Bonus: Knights have +2 attack against archers.

A

Persians Cavalry Bonus

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8
Q
  • Light Cavalry and Hussar upgrades are free.
A

Turks Cavalry Upgrades x2

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9
Q
  • Scout Cavalry line gain +1 pierce armor
A

Turks Cavalry Upgrades x2

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10
Q

– Stable (and Barracks) units receive +1/+2 melee armor in Castle/Imperial Age.

A

Teutons Cavalry Bonus

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11
Q
  • Stable units are 15%/20% cheaper in the Castle/Imperial Age
A

Berbers Cavalry Bonus

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12
Q
  • Forging, Iron Casting, and Blast Furnace are free
A

Magyars Cavalry Bonuses x2

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13
Q
  • The Scout Cavalry line is 15% cheaper
A

Magyars Cavalry Bonuses x2

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14
Q

Magyar Huszar gold cost is replaced by additional food cost

A

Magyar Unique Tech: Corvinian Army

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15
Q

Cavalry units: +5 attack

A

Malian Unique Tech: Farimba

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16
Q

Cavalry units: +33% attack speed

A

Bulgarians Unique Tech: Stirrups

17
Q
  • Mounted units move 5%/10%/15% faster in the Feudal/Castle/Imperial Age
A

Cumans Cavalry Bonus

18
Q

Scout-line, Steppe Lancers, and Cavalry Archers: +100% training speed

A

Cuman Unique Tech: Steppe Husbandry

19
Q
  • Stable technologies are 50% cheaper
  • Cavalier upgrade available in the Castle Age
A

Burgundians Cavalry Bonuses x2

20
Q
  • Bloodlines and Scout Cavalry–line upgrades cost –50% food
A

Poles Cavalry Bonuses

21
Q
  • Stable technologies are 50% cheaper
  • Cavalier upgrade available in the Castle Age
A

Burgundians Cavalry Bonuses x2

22
Q

Knight-line: +1/+2 armor

A

Sicilian Unique Tech: Hauberk

23
Q

Knight-line costs -60% gold

A

Poles Unique Tech: Szlachta Privileges

24
Q

Scout-line have +0.5 blast radius [33% effect]

A

Poles Unique Tech: Lechitic Legacy

25
Q
  • Cavalry units +2 attack vs Skirmishers
A

Bengalis Cavalry Bonuses

26
Q

Infantry and cavalry units ignore armor

A

Dravidian Unique Tech: Wootz Steel

27
Q
  • Mounted units deal +20%/+30%/+40% bonus damage in the Feudal/Castle/Imperial Age
A

Gurjaras Cavalry Bonuses

28
Q

Militia-line, Knight-line, and Centurions train 50% faster and receive +5 charge attack.

A

Romans Unique Tech: Comitatenses

29
Q
  • Mounted units regenerate 5/10/15 hit points per minute in the Feudal/Castle/Imperial Age
A

Georgians Cavalry Bonuses

30
Q

Cavalry units take 15% less population space

A

Georgian Unique Tech: Aznauri Cavalry