Cavalry - Scouts and Knights Flashcards
Team Bonus: Knights have +2 Line of Sight.
Franks Cavalry Bonuses x2
- Cavalry has +20% HP (starting in Feudal
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Franks Cavalry Bonuses x2
Stables: +40% work speed
Franks Unique Tech Chivalry
Team Bonus: Stables work 20% faster.
Huns Cavalry Bonus
- Scout Cavalry–line and Steppe Lancers +20/30% hit points in the Castle/Imperial
Mongols Cavalry Bonus x2
Team Bonus: The Scout Cavalry line has +2 Line of Sight.
Mongols Cavalry Bonus x2
Team Bonus: Knights have +2 attack against archers.
Persians Cavalry Bonus
- Light Cavalry and Hussar upgrades are free.
Turks Cavalry Upgrades x2
- Scout Cavalry line gain +1 pierce armor
Turks Cavalry Upgrades x2
– Stable (and Barracks) units receive +1/+2 melee armor in Castle/Imperial Age.
Teutons Cavalry Bonus
- Stable units are 15%/20% cheaper in the Castle/Imperial Age
Berbers Cavalry Bonus
- Forging, Iron Casting, and Blast Furnace are free
Magyars Cavalry Bonuses x2
- The Scout Cavalry line is 15% cheaper
Magyars Cavalry Bonuses x2
Magyar Huszar gold cost is replaced by additional food cost
Magyar Unique Tech: Corvinian Army
Cavalry units: +5 attack
Malian Unique Tech: Farimba
Cavalry units: +33% attack speed
Bulgarians Unique Tech: Stirrups
- Mounted units move 5%/10%/15% faster in the Feudal/Castle/Imperial Age
Cumans Cavalry Bonus
Scout-line, Steppe Lancers, and Cavalry Archers: +100% training speed
Cuman Unique Tech: Steppe Husbandry
- Stable technologies are 50% cheaper
- Cavalier upgrade available in the Castle Age
Burgundians Cavalry Bonuses x2
- Bloodlines and Scout Cavalry–line upgrades cost –50% food
Poles Cavalry Bonuses
- Stable technologies are 50% cheaper
- Cavalier upgrade available in the Castle Age
Burgundians Cavalry Bonuses x2
Knight-line: +1/+2 armor
Sicilian Unique Tech: Hauberk
Knight-line costs -60% gold
Poles Unique Tech: Szlachta Privileges
Scout-line have +0.5 blast radius [33% effect]
Poles Unique Tech: Lechitic Legacy