Catalog Flashcards
Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
Adapter
Convert the interface of a class into another interface clients expect. Lets classes work together that couldn’t otherwise because of incompatible interfaces.
Bridge
Decouple an abstraction from its implementation so that the two can vary independently.
Builder
Separate the construction of a complex object from its representation so that the same construction process can create different representations.
Chain of Responsibility
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.
Command
Encapsulate a request as an object, thereby letting you parametrize clients with different requests, queue or log requests, and support undoable operations.
Decorator
Attach additional responsibilities to an object dynamically. Provide a flexible alternative to subclassing for extending functionality.
Facade
Provide a unified interface to a set of interfaces in a subsystem. Defines a higher-level interface that makes the subsystem easier to use.
Factory Method
Define an interface for creating an object, but let subclasses decide which class to instantiate. Lets a class defer instantiation to subclasses.
Flyweight
Use sharing to support large numbers of fine-grained objects efficiently.
Interpreter
Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.
Iterator
Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
Mediator
Define an object that encapsulates how a set of objects interact. Promotes loose coupling by keeping objects from referring to each other explicitly, and lets you vary their interaction independently.
Memento
Without violating encapsulation, capture and internalize an object’s internal state so that the objct can be restored to that state later.
Observer
Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
Prototype
Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.
Proxy
Provide a surrogate or placeholder for another object to control access to it.
Singleton
Ensure a class only has one instance, and provide a global point of access to it.
State
Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
Strategy
Define a family of algorithms, encapsulate each one, and make them interchangeable. Lets the algorithm vary independently from clients that use it.
Template Method
Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Lets subclasses redefine certain steps of an algorithm without changing the algorithm’s structure.
Visitor
Represent an operation to be performed on the elements of an object structure. Lets you define a new operation without changing the classes of the elements on which it operates.