Carl G And Rpg 7 Flashcards

1
Q

Sight magnification for the Carl Gustaf

A

3 power

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2
Q

Back blast area

A

90゚ angle 100 m deep

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3
Q

Practical rate of fire for the Carl Gustaf

A

6 rounds a minute, also limited by the 24 hour rule.

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4
Q

What are the 3 Safety projections on the Carl Gustaf?

A

Stop projection, safety projection, locking projection

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5
Q

How long do you wait after the first misfire on the Carl Gustaf

A

5 seconds

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6
Q

How long do you wait after the 3rd misfire on a coral Gustaf

A

2 minutes

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7
Q

What round is on the 1st setting of the fire control device?

A

Heat 551/551 c rs, TP 552, TPT 141

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8
Q

What round works for the 2nd setting on the fire Control device

A

HE 441 B/441 D RS, ADM 401, Smoke 469 B/C

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9
Q

What round works on the 3rd setting of the fire control device

A

HEDP 502 RS

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10
Q

What round works on the 3rd setting of the fire control device

A

HEDP 502 RS

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11
Q

What round works on the 4th setting or the fire control device

A

509B ASM

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12
Q

What is the practical range of the 401 Adm

A

100 m

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13
Q

What is the Max range of the 401 Adm round

A

200m

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14
Q

Ranges for the H EDP 502 RS

A

Moving target: 300m

Bunkers/ bldgs: 500m

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15
Q

What are the 2 fuses on the H EDP 502

A

Impact and delayed

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16
Q

What is the minimum distance to bore sight the carl Gustaf

A

200 m

17
Q

For botesighting, what range do you index at?

A

0

18
Q

What are the ranges for the RPG7

A

300 m moving
500 m stationary

W/ PGO-70 sight

19
Q

What is the caliber of the RPG7 round

A

40 by 85 mm HEAT, fin stabilized

20
Q

What is the locking system for the RPG7

A

Friction

21
Q

How far must I be from a rear wall or obstruction when firing the RPG7

A

2 m minimum

22
Q

What are the 2 types of fuses on the RPG7

A

D K2 and DK 4

23
Q

What must you attach to the RPG round before it is fired

A

The booster

24
Q

When will the round of the RPG7 self detonate

A

4.5 seconds