Cap6 Architectural Design Flashcards

1
Q

Cos’è il Architectural design

A

Architectural design is concerned with understanding how a software system should be organized and designing the overall structure of that system.
Architectural design is the critical link between design and requirements engineering, as it identifies the main structural components in a system and the relationships between them.
The output of the architectural design process is an architectural model that describes how the system is organized as a set of communicating components.

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2
Q

Advantages of explicit architecture

A

Stakeholder communication
Architecture may be used as a focus of discussion by system stakeholders.
System analysis
Means that analysis of whether the system can meet its non-functional requirements is possible.
Large-scale reuse
The architecture may be reusable across a range of systems
Product-line architectures may be developed.

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3
Q

Architecture and system characteristics

A

Performance
Localise critical operations and minimise communications. Use large rather than fine-grain components.
Security
Use a layered architecture with critical assets in the inner layers.
Safety
Localise safety-critical features in a small number of sub-systems.
Availability
Include redundant components and mechanisms for fault tolerance.
Maintainability
Use fine-grain, replaceable components.

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4
Q

4 + 1 view model of software architecture

A

A logical view, which shows the key abstractions in the system as objects or object classes.
A process view, which shows how, at run-time, the system is composed of interacting processes.
A development view, which shows how the software is decomposed for development.
A physical view, which shows the system hardware and how software components are distributed across the processors in the system.
Related using use cases or scenarios (+1)

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5
Q

Architectural patterns

A

Patterns are a means of representing, sharing and reusing knowledge.
An architectural pattern is a stylized description of good design practice, which has been tried and tested in different environments.
Patterns should include information about when they are and when the are not useful.
Patterns may be represented using tabular and graphical descriptions.

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6
Q

The Model-View-Controller (MVC) pattern

A

Description - Separates presentation and interaction from the system data. The system is structured into three logical components that interact with each other. The Model component manages the system data and associated operations on that data. The View component defines and manages how the data is presented to the user. The Controller component manages user interaction (e.g., key presses, mouse clicks, etc.) and passes these interactions to the View and the Model.
When used - Used when there are multiple ways to view and interact with data. Also used when the future requirements for interaction and presentation of data are unknown.
Advantages - Allows the data to change independently of its representation and vice versa. Supports presentation of the same data in different ways with changes made in one representation shown in all of them.
Disadvantages - Can involve additional code and code complexity when the data model and interactions are simple.

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7
Q

Layered architecture pattern

A

Used to model the interfacing of sub-systems.
Organises the system into a set of layers (or abstract machines) each of which provide a set of services.
Supports the incremental development of sub-systems in different layers. When a layer interface changes, only the adjacent layer is affected.
However, often artificial to structure systems in this way.
Description
Organizes the system into layers with related functionality associated with each layer. A layer provides services to the layer above it so the lowest-level layers represent core services that are likely to be used throughout the system.
When used
Used when building new facilities on top of existing systems; when the development is spread across several teams with each team responsibility for a layer of functionality; when there is a requirement for multi-level security.
Advantages
Allows replacement of entire layers so long as the interface is maintained. Redundant facilities (e.g., authentication) can be provided in each layer to increase the dependability of the system.
Disadvantages
In practice, providing a clean separation between layers is often difficult and a high-level layer may have to interact directly with lower-level layers rather than through the layer immediately below it. Performance can be a problem because of multiple levels of interpretation of a service request as it is processed at each layer.

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8
Q

Repository architecture pattern

A

Sub-systems must exchange data. This may be done in two ways:
Shared data is held in a central database or repository and may be accessed by all sub-systems;
Each sub-system maintains its own database and passes data explicitly to other sub-systems.
When large amounts of data are to be shared, the repository model of sharing is most commonly used a this is an efficient data sharing mechanism.
Description
All data in a system is managed in a central repository that is accessible to all system components. Components do not interact directly, only through the repository.
When used
You should use this pattern when you have a system in which large volumes of information are generated that has to be stored for a long time. You may also use it in data-driven systems where the inclusion of data in the repository triggers an action or tool.
Advantages
Components can be independent—they do not need to know of the existence of other components. Changes made by one component can be propagated to all components. All data can be managed consistently (e.g., backups done at the same time) as it is all in one place.
Disadvantages
The repository is a single point of failure so problems in the repository affect the whole system. May be inefficiencies in organizing all communication through the repository. Distributing the repository across several computers may be difficult.

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9
Q

Client-server architecture pattern

A

Distributed system model which shows how data and processing is distributed across a range of components.
Can be implemented on a single computer.
Set of stand-alone servers which provide specific services such as printing, data management, etc.
Set of clients which call on these services.
Network which allows clients to access servers.
Description
In a client–server architecture, the functionality of the system is organized into services, with each service delivered from a separate server. Clients are users of these services and access servers to make use of them.
When used
Used when data in a shared database has to be accessed from a range of locations. Because servers can be replicated, may also be used when the load on a system is variable.
Advantages
The principal advantage of this model is that servers can be distributed across a network. General functionality (e.g., a printing service) can be available to all clients and does not need to be implemented by all services.
Disadvantages
Each service is a single point of failure so susceptible to denial of service attacks or server failure. Performance may be unpredictable because it depends on the network as well as the system. May be management problems if servers are owned by different organizations.

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10
Q

Pipe and filter architecture pattern

A

Functional transformations process their inputs to produce outputs.
May be referred to as a pipe and filter model (as in UNIX shell).
Variants of this approach are very common. When transformations are sequential, this is a batch sequential model which is extensively used in data processing systems.
Not really suitable for interactive systems.
Description
The processing of the data in a system is organized so that each processing component (filter) is discrete and carries out one type of data transformation. The data flows (as in a pipe) from one component to another for processing.
When used
Commonly used in data processing applications (both batch- and transaction-based) where inputs are processed in separate stages to generate related outputs.
Advantages
Easy to understand and supports transformation reuse. Workflow style matches the structure of many business processes. Evolution by adding transformations is straightforward. Can be implemented as either a sequential or concurrent system.
Disadvantages
The format for data transfer has to be agreed upon between communicating transformations. Each transformation must parse its input and unparse its output to the agreed form. This increases system overhead and may mean that it is impossible to reuse functional transformations that use incompatible data structures.

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11
Q

Application architectures

A

Application systems are designed to meet an organisational need.
As businesses have much in common, their application systems also tend to have a common architecture that reflects the application requirements.
A generic application architecture is an architecture for a type of software system that may be configured and adapted to create a system that meets specific requirements.
Use of application architectures
As a starting point for architectural design.
As a design checklist.
As a way of organising the work of the development team.
As a means of assessing components for reuse.
As a vocabulary for talking about application types.

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12
Q

Examples of application types

A

Data processing applications
Data driven applications that process data in batches without explicit user intervention during the processing.
Transaction processing applications
Data-centred applications that process user requests and update information in a system database.
Event processing systems
Applications where system actions depend on interpreting events from the system’s environment.
Language processing systems
Applications where the users’ intentions are specified in a formal language that is processed and interpreted by the system.
examples
Two very widely used generic application architectures are transaction processing systems and language processing systems.
Transaction processing systems
E-commerce systems;
Reservation systems.
Language processing systems
Compilers;
Command interpreters.

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13
Q

Transaction processing systems

A

Process user requests for information from a database or requests to update the database.
From a user perspective a transaction is:
Any coherent sequence of operations that satisfies a goal;
For example - find the times of flights from London to Paris.
Users make asynchronous requests for service which are then processed by a transaction manager.

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14
Q

Server implementation

A

These systems are often implemented as multi-tier client server/architectures (discussed in Chapter 17)
The web server is responsible for all user communications, with the user interface implemented using a web browser;
The application server is responsible for implementing application-specific logic as well as information storage and retrieval requests;
The database server moves information to and from the database and handles transaction management.

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15
Q

Web-based information systems

A

Information and resource management systems are now usually web-based systems where the user interfaces are implemented using a web browser.
For example, e-commerce systems are Internet-based resource management systems that accept electronic orders for goods or services and then arrange delivery of these goods or services to the customer.
In an e-commerce system, the application-specific layer includes additional functionality supporting a ‘shopping cart’ in which users can place a number of items in separate transactions, then pay for them all together in a single transaction.

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16
Q

Language processing systems

A

Accept a natural or artificial language as input and generate some other representation of that language.
May include an interpreter to act on the instructions in the language that is being processed.
Used in situations where the easiest way to solve a problem is to describe an algorithm or describe the system data
Meta-case tools process tool descriptions, method rules, etc and generate tools.

17
Q

Compiler components

A

A lexical analyzer, which takes input language tokens and converts them to an internal form.
A symbol table, which holds information about the names of entities (variables, class names, object names, etc.) used in the text that is being translated.
A syntax analyzer, which checks the syntax of the language being translated.
A syntax tree, which is an internal structure representing the program being compiled.
A semantic analyzer that uses information from the syntax tree and the symbol table to check the semantic correctness of the input language text.
A code generator that ‘walks’ the syntax tree and generates abstract machine code.