Cad Memoshit Flashcards

1
Q

Toggle General Features

A

Ctrl+d, Ctrl+g, Ctrl+e, Ctrl+f, Ctrl+h, F1, Ctrl+i, F2, F3, F6, Ctrl+Shift+h, F7, F8, F9, F10, F11, F12

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2
Q

Toggle Drawing Modes

A

F11, F12

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3
Q

Zoom

A

Increases or decreases the magnification of the view in the current viewport.

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4
Q

ERASE

A

Removes objects from a drawing.

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5
Q

DIMSTYLE

A

Creates and modifies dimension styles.

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6
Q

Toggle coordinate display

A

Ctrl+Shift+h

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7
Q

Toggle Grid

A

F7

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8
Q

Toggle running object snaps

A

F9

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9
Q

Toggle Pick Style

A

F10

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10
Q

Toggle Coords

A

F11

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11
Q

Display Help

A

F1

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12
Q

Toggle object snap mode

A

F3

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13
Q

Toggle 3D snap

A

F4

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14
Q

Toggle Isoplane

A

F5

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15
Q

Toggle Dynamic UCS

A

F6

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16
Q

ARC

A

Creates an arc.

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17
Q

AREA

A

Calculates the area and perimeter of objects or of defined areas.

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18
Q

ARR ACTRECORD

A

Starts the Action Recorder.

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19
Q

ADCENTER

A

Manages and inserts content such as blocks, xrefs, and hatch patterns.

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20
Q

ARM ACTUSERMESSAGE

A

Inserts a user message into an action macro.

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21
Q

ALIGN

A

Aligns objects with other objects in 2D and 3D.

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22
Q

APPLOAD

A

Load Application.

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23
Q

ARRAY

A

Creates multiple copies of objects in a pattern.

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24
Q

ACTUSERINPUT

A

Pauses for user input.

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25
ACTSTOP
Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file.
26
ATTIPEDIT
Changes the textual content of an attribute within a block.
27
ATTDEF
Redefines a block and updates associated attributes.
28
ATTEDIT
Changes attribute information in a block.
29
FILLET
Rounds and fillets the edges of objects.
30
VIEW
Saves and restores named views, camera views, layout views, and preset views.
31
MTEXT
Creates a multiline text object.
32
GROUP
Creates and manages saved sets of objects called groups.
33
BLOCK
Creates a block definition from selected objects.
34
Manage Screen
Ctrl+0 (zero) Clean Screen, Ctrl+1, Ctrl+2, Ctrl+3, Ctrl+4, Ctrl+6, Ctrl+7, Ctrl+8, Ctrl+9
35
Manage Workflow
Ctrl+[ , ESC, Ctrl+c, Ctrl+x, Ctrl+v, Ctrl+Shift+c, Ctrl+Shift+v, Ctrl+z, Ctrl+y
36
Property Palette
B, B, BC, BE, BH, BO, BF, RS, BVS
37
Design Center Palette
Tool Palette, Sheet Set Palette, DBConnect Manager, Markup Set Manager Palette, Quick Calc, Command Line
38
Copy object
Ctrl+c
39
Cut object
Ctrl+x
40
Paste object
Ctrl+v
41
Paste data as block
Ctrl+Shift+v
42
Undo last action
Ctrl+z
43
Redo last action
Ctrl+y
44
Cancel current command
ESC or Ctrl+.
45
BCLOSE
Closes the Block Editor.
46
BEDIT
Opens the block definition in the Block Editor.
47
HATCH
Fills an enclosed area or objects with a hatch pattern.
48
BOUNDARY
Creates a region or a polyline from an enclosed area.
49
BREAK
Breaks the selected object between two points.
50
BSAVE
Saves the current block definition.
51
JOIN
Joins similar objects to form a single, unbroken object.
52
MOVE
Moves objects a specified distance in a specified direction.
53
INSERT
Inserts a block or drawing into the current drawing.
54
OFFSET
Creates concentric circles, parallel lines, and parallel curves.
55
LINE
Creates straight line segments.
56
PARAMETER
Adds a parameter with grips to a dynamic block definition.
57
Manage Drawings
Ctrl+n, Ctrl+s, Ctrl+o, Ctrl+p, Ctrl+Tab, Ctrl+Shift+Tab, Ctrl+Page Up, Ctrl+Page Down
58
New Drawing
Ctrl+n
59
Save drawing
Ctrl+s
60
Open drawing
Ctrl+o
61
Plot dialog box
Ctrl+p
62
CAMERA
Sets a camera and target location to create and save a 3D perspective view of objects.
63
CONSTRAINTBAR
A toolbar-like UI element that displays the available geometric constraints on an object.
64
PROPERTIES
Controls properties of existing objects.
65
Select all objects
Ctrl+a
66
CIRCLE
Creates a circle.
67
CHAMFER
Bevels the edges of objects.
68
CHECKSTANDARDS
Checks the current drawing for standards violations.
69
COMMANDLINE
Displays the Command Line window.
70
COLOR
Sets the color for new objects.
71
COPY
Copies objects a specified distance in a specified direction.
72
CTABLESTYLE
Sets the name of the current table style.
73
NAVVCUBE
Controls the visibility and display properties of the ViewCube tool.
74
CYLINDER
Creates a 3D solid cylinder.
75
76
Toggle General Features
Ctrl+d, Ctrl+g, Ctrl+e, Ctrl+f, Ctrl+h, F1, Ctrl+i, F2, F3, F6, Ctrl+Shift+h, F7, F8, F9, F10, F11, F12
77
Toggle Drawing Modes
F11, F12
78
Zoom
Increases or decreases the magnification of the view in the current viewport.
79
ERASE
Removes objects from a drawing.
80
DIMSTYLE
Creates and modifies dimension styles.
81
Toggle coordinate display
Ctrl+Shift+h
82
Toggle Grid
F7
83
Toggle running object snaps
F9
84
Toggle Pick Style
F10
85
Toggle Coords
F11
86
Display Help
F1
87
Toggle object snap mode
F3
88
Toggle 3D snap
F4
89
Toggle Isoplane
F5
90
Toggle Dynamic UCS
F6
91
ARC
Creates an arc.
92
AREA
Calculates the area and perimeter of objects or of defined areas.
93
ARR ACTRECORD
Starts the Action Recorder.
94
ADCENTER
Manages and inserts content such as blocks, xrefs, and hatch patterns.
95
ARM ACTUSERMESSAGE
Inserts a user message into an action macro.
96
ALIGN
Aligns objects with other objects in 2D and 3D.
97
APPLOAD
Load Application.
98
ARRAY
Creates multiple copies of objects in a pattern.
99
ACTUSERINPUT
Pauses for user input.
100
ACTSTOP
Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file.
101
ATTIPEDIT
Changes the textual content of an attribute within a block.
102
ATTDEF
Redefines a block and updates associated attributes.
103
ATTEDIT
Changes attribute information in a block.
104
FILLET
Rounds and fillets the edges of objects.
105
VIEW
Saves and restores named views, camera views, layout views, and preset views.
106
MTEXT
Creates a multiline text object.
107
GROUP
Creates and manages saved sets of objects called groups.
108
BLOCK
Creates a block definition from selected objects.
109
Manage Screen
Ctrl+0 (zero) Clean Screen, Ctrl+1, Ctrl+2, Ctrl+3, Ctrl+4, Ctrl+6, Ctrl+7, Ctrl+8, Ctrl+9
110
Manage Workflow
Ctrl+[ , ESC, Ctrl+c, Ctrl+x, Ctrl+v, Ctrl+Shift+c, Ctrl+Shift+v, Ctrl+z, Ctrl+y
111
Property Palette
B, B, BC, BE, BH, BO, BF, RS, BVS
112
Design Center Palette
Tool Palette, Sheet Set Palette, DBConnect Manager, Markup Set Manager Palette, Quick Calc, Command Line
113
Copy object
Ctrl+c
114
Cut object
Ctrl+x
115
Paste object
Ctrl+v
116
Paste data as block
Ctrl+Shift+v
117
Undo last action
Ctrl+z
118
Redo last action
Ctrl+y
119
Cancel current command
ESC or Ctrl+.
120
BCLOSE
Closes the Block Editor.
121
BEDIT
Opens the block definition in the Block Editor.
122
HATCH
Fills an enclosed area or objects with a hatch pattern.
123
BOUNDARY
Creates a region or a polyline from an enclosed area.
124
BREAK
Breaks the selected object between two points.
125
BSAVE
Saves the current block definition.
126
JOIN
Joins similar objects to form a single, unbroken object.
127
MOVE
Moves objects a specified distance in a specified direction.
128
INSERT
Inserts a block or drawing into the current drawing.
129
OFFSET
Creates concentric circles, parallel lines, and parallel curves.
130
LINE
Creates straight line segments.
131
PARAMETER
Adds a parameter with grips to a dynamic block definition.
132
Manage Drawings
Ctrl+n, Ctrl+s, Ctrl+o, Ctrl+p, Ctrl+Tab, Ctrl+Shift+Tab, Ctrl+Page Up, Ctrl+Page Down
133
New Drawing
Ctrl+n
134
Save drawing
Ctrl+s
135
Open drawing
Ctrl+o
136
Plot dialog box
Ctrl+p
137
CAMERA
Sets a camera and target location to create and save a 3D perspective view of objects.
138
CONSTRAINTBAR
A toolbar-like UI element that displays the available geometric constraints on an object.
139
PROPERTIES
Controls properties of existing objects.
140
Select all objects
Ctrl+a
141
CIRCLE
Creates a circle.
142
CHAMFER
Bevels the edges of objects.
143
CHECKSTANDARDS
Checks the current drawing for standards violations.
144
COMMANDLINE
Displays the Command Line window.
145
COLOR
Sets the color for new objects.
146
COPY
Copies objects a specified distance in a specified direction.
147
CTABLESTYLE
Sets the name of the current table style.
148
NAVVCUBE
Controls the visibility and display properties of the ViewCube tool.
149
CYLINDER
Creates a 3D solid cylinder.
150
151
ACTRECORD
Starts the Action Recorder.
152
ACTUSERMESSAGE
Inserts a user message into an action macro.
153
ACTUSERINPUT
Pauses for user input in an action macro.
154
ARC
Creates an arc.
155
AREA
Calculates the area and perimeter of objects or of defined areas.
156
ADCENTER
Manages and inserts content such as blocks, xrefs, and hatch patterns.
157
ALIGN
Aligns objects with other objects in 2D and 3D.
158
APPLOAD
Load Application.
159
ARRAY
Creates multiple copies of objects in a pattern.
160
ACTSTOP
Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file.
161
ATTDEF
Redefines a block and updates associated attributes.
162
ATTEDIT
Changes attribute information in a block.
163
DIMSTYLE
Creates and modifies dimension styles.
164
DIMBASELINE
Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension.
165
DBCONNECT
Provides an interface to external database tables.
166
DIMARC
Creates an arc length dimension.
167
DIMCONTINUE
Creates a dimension line of previously created dimensions.
168
DIMCENTER
Creates the center mark or the centerlines of circles and arcs.
169
DIMCONSTRAINT
Applies dimensional constraints to selected objects or points on objects.
170
DIMDISASSOCIATE
Removes associativity from selected dimensions.
171
DIMDIAMETER
Creates a diameter dimension for a circle or an arc.
172
DIMEDIT
Edits dimension text and dimension lines.
173
BLOCK
Creates a block definition from selected objects.
174
BCLOSE
Closes the Block Editor.
175
BEDIT
Opens the block definition in the Block Editor.
176
HATCH
Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill.
177
BOUNDARY
Creates a region or a polyline from an enclosed area.
178
BREAK
Breaks the selected object between two points.
179
BSAVE
Saves the current block definition.
180
BVSTATE
Creates, sets, or deletes a visibility state in a dynamic block.
181
DIST
Measures the distance and angle between two points.
182
DIVIDE
Creates evenly spaced point objects or blocks along the length or perimeter of an object.
183
DIMJOGLINE
Adds or removes a jog line in linear or aligned dimension.
184
DIMJOGGED
Creates jogged dimensions for circles and arcs.
185
DOV
Controls overrides of system variables used in selected dimensions.
186
DATALINKUPDATE
Updates data to or from an established external data link.
187
DONUT
Creates a filled circle or a wide ring.
188
DIMORDINATE
Creates ordinate dimensions.
189
DRAWORDER
Changes the draw order of images and objects.
190
DIMRADIUS
Creates a radius dimension for a circle or an arc.
191
DIMREASSOCIATE
Associates or re-associates selected dimensions to objects or points on objects.
192
CAMERA
Sets a camera and target to create and save a perspective.
193
CONSTRAINTBAR
A toolbar-like UI element that displays the available geometric constraints on an object.
194
CHAMFER
Bevels the edges of objects.
195
CHECKSTANDARDS
Checks the current drawing for standards violations.
196
CIRCLE
Creates a circle.
197
NAVVCUBE
Controls the visibility and display properties of the ViewCube tool.
198
CYLINDER
Creates a 3D solid cylinder.
199
COMMANDLINE
Displays the Command Line window.
200
DRAWINGRECOVERY
Displays a list of drawing files that can be recovered after a program or system failure.
201
COLOR
Sets the color for new objects.
202
COPY
Copies objects a specified distance in a specified direction.
203
CTABLESTYLE
Sets the name of the current table style.
204
DSETTINGS
Sets grid and snap object snap modes, Dynamic Input, and Quick Properties.
205
TEXT
Creates a single-line text object.
206
DVIEW
Defines parallel projection active views by using a camera.
207
DATAEXTRACTION
Extracts data from drawing data and merges data into a data extraction table or external file.
208
209
What does the Esc key do in AutoCAD?
The Esc key is used to cancel the current command.
210
What is the function of the Tab key?
The Tab key is used to cycle through options or fields.
211
What does the F1 key do?
F1 displays help.
212
What is the purpose of the A key?
A creates an arc.
213
What does the W key do?
W writes objects to a block in a new drawing file.
214
What is the function of the S key?
S stretches objects crossed by a selection window or polygon.
215
What does the X key do?
X explodes a compound object into its component objects.
216
What is the purpose of the E key?
E erases objects from a drawing.
217
What does the D key do?
D modifies dimension styles.
218
What is the function of the Q key?
Q saves the current drawing.
219
What does the Z key do?
Z zooms in or out of the current viewport.
220
What is the purpose of the H key?
H toggles isoplane.
221
What does the F6 key do?
F6 toggles dynamic UCS.
222
What is the function of the F7 key?
F7 toggles grid display.
223
What does the F8 key do?
F8 toggles ortho mode.
224
What is the purpose of the F9 key?
F9 toggles snap.
225
What does the F10 key do?
F10 toggles polar tracking.
226
What is the function of the F11 key?
F11 toggles object snap.
227
What does the F12 key do?
F12 toggles dynamic input.
228
What is the purpose of the I key?
I inserts a block or drawing into the current drawing.
229
What does the O key do?
O creates concentric circles, parallel lines, and parallel curves.
230
What is the function of the L key?
L creates straight line segments.
231
What does the J key do?
J joins similar objects to form a single, unbroken object.
232
What is the purpose of the P key?
P adds a parameter with grips to a dynamic block definition.
233
What does the M key do?
M moves objects a specified distance in a specified direction.
234
What is the function of the F key?
F creates and manages saved sets of objects called groups.
235
What does the T key do?
T toggles general features.
236
What is the purpose of the G key?
G groups selected objects.
237
What does the B key do?
B creates a block definition from selected objects.
238
What is the function of the R key?
R refreshes the display in the current viewport.
239
What does the V key do?
V saves and restores named views.