CAD Brevity Terms Flashcards

Learn all brevity terms

1
Q

Abort

A

Cease action/ attack/ event/ mission

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2
Q

Angels

A

Height of friendly aircraft in thousands of feet from MSL

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3
Q

As fragged

A

Unit or element will be performing exactly as briefed

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4
Q

Base (+/- number)

A

Reference number used to indicate such information as heading, altitude, fuels, ect.

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5
Q

Bent

A

System indicated is inoperative. Cancelled by SWEET.

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6
Q

Bingo

A

Fuel state needed for recovery.

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7
Q

Blind

A

No visual contact with friendly aircraft or ground position. Opposite of VISUAL.

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8
Q

Break (direction)

A

Perform an immediate maximum performance turn in the direction indicated

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9
Q

Buzzsaw

A

A chemstick tied to a string swung overhead, used to mark a friendly position

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10
Q

Captured

A

Specified surface target/ object has been acquired and is being tracked with an on board sensor

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11
Q

Cherubs

A

Height of a friendly aircraft in hundreds of feet above surface

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12
Q

Cleared hot

A

Type 1 and 2 CAS terminal attack control clearance to release ordnance on this pass

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13
Q

Cleared to engage

A

Type 3 CAS terminal attack control clearance. Attack aircraft flight leaders may initiate attacks within the parameters imposed by the JTAC

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14
Q

contact

A

Acknowledges sighting of a specified reference point (either visually or via sensor)

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15
Q

continue

A

Continue present maneuver, does no imply a change in clearance to engage or expend ordnance.

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16
Q

continue dry

A

Continue present maneuver, ordnance release no authorized. note: simulated weapons deliveries may be performed.

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17
Q

dash (#)

A

Aircraft position within flight

18
Q

deadeye

A

Laser designator system inoperative

19
Q

hit(s)

A

weapons impact within lethal distance

20
Q

joker

A

fuel state above BINGO at which separation/ bug out/ event termination should begin.

21
Q

looking

A

aircrew does not have the ground object, reference point, or target in sight (opposite of CONTACT)

22
Q

no joy

A

aircrew deos not have visual contact with the TARGET/BANDIT Opposite of TALLY.

23
Q

offset (direction)

A

maneuver in a specified direction with reference to the target

24
Q

playmate

A

cooperating aircraft

25
Q

playtime

A

amount of time aircraft can remain on station, given in hours plus minutes (e.g. ONE PLUS THIRTY equals 1 hour and 30 minutes)

26
Q

pop

A

starting climb for air-to-surface attack

27
Q

popeye

A

flying in clouds or area of reduced visibility

28
Q

pushing

A

departing designated point

29
Q

rifle

A

friendly air-to-surface missile launch

30
Q

ripple

A

two or more munitions released or fired in close succession

31
Q

rolex (+/- time)

A

timeline adjustment in minutes always referenced from original preplanned mission execution time

32
Q

shooter

A

aircraft / unit designated to employ ordnance

33
Q

slant

A

references number of people/objects noted at specified location (men/women/children). for example, in response to a request for SLANT on a target building “SLANT 4/6/4.”

34
Q

splash

A

weapons impact

35
Q

stare (w/laser code and ref point)

A

cue the laser spot search/tracker function to the specified laser code in relation to the specified reference point

36
Q

sunshine

A

illuminating target wit artificial illumination

37
Q

squirter

A

a ground-borne object of interest departing the objective area

38
Q

tally

A

sighting of target, non-friendly aircraft, or enemy position. Opposite of NO JOY

39
Q

tumbleweed

A

i have limited situational awareness (i.e. NO JOY, BLIND) and request information.

40
Q

visual

A

sighting of a friendly aircraft or ground position. Opposite of BLIND.

41
Q

wilco

A

will comply with received instructions

42
Q

winchester

A

no ordnance remaining