C Tier Cards Flashcards

1
Q

Dark Swoop

A

Target fastest enemy

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2
Q

Triple Threat

A

Attack twice if this axie has any debuffs

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3
Q

Night Steal

A

Steal 1 energy from your opponent when comboed with another card

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4
Q

Self Rally

A

Apply 2 morale+ to this Axie for 2 rounds

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5
Q

Single combat

A

Guaranteed critical strike when comboed with at least 2 other cards

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6
Q

Why so serious

A

Heal this axie by damage inflicted with this card to aquatic targets

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7
Q

Kotaro Bite

A

Gain 1 energy if target is faster than this axie

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8
Q

Sneaky Raid

A

Target the furthest enemy

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9
Q

Healing Aroma

A

Heal this axie for 120 HP

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10
Q

Disguise

A

Gain 1 energy when comboed with a plant card

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11
Q

Turnip rocket

A

Target a bird if comboed with 2 or more cards

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12
Q

Shroom’s Grace

A

Heal this axie for 120 HP

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13
Q

Bug signal

A

Steal energy from your opponent when chained with another “Bug Signal” card

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14
Q

Mystic Rush

A

apply speed- to target for 2 rounds

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15
Q

Smart shot

A

Skip the closest target if there are 2 or more enemies remaining

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16
Q

Upstream Swim

A

apply speed+ to this axie for 2 rounds when comboed with another aquatic class card

17
Q

Chitin jump

A

Prioritizes furthest target

18
Q

Gerbil Jump

A

Skip the closest target if there are 2 or more enemies remaining

19
Q

Fish Hook

A

Apply Attack+ to this Axie when attacking Plant, reptile, or dusk targets

20
Q

Death Mark

A

Apply Lethal to target if this axie’s HP is below 30%

21
Q

Ivory Stab

A

Gain 1 energy per critical strike dealt by your team this round