C Sharp Flashcards

1
Q

Simplified sentences or a rough draft of a code. (Step by step instructions to solve a problem.)

A

Algorithms

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2
Q

A sentence in which it contains an instruction that can be translated into a computer program sentence.

A

Pseudo Code

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3
Q

A sequence of instructions the computer is to follow when it reads over them.

A

Sentence Structure

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4
Q

A branching of sequence structures that the computer chooses of which to follow based on the current condition.

A

Decision Structure

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5
Q

A loop in which a computer takes a sequence of commands, and repeats them until a condition is met.

A

Repetition Structure

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6
Q
  1. Analyze the problem
  2. Plan the algorithm
  3. Desk-check the algorithm
  4. Code the algorithm into a program
  5. Test the program
  6. Evaluate and modify (if necessary) the program
A

6 Steps of Problem Solving

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7
Q

The name or alias you give a specific data type to store information in.

A

Variable

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8
Q

A named location in computer memory that cannot be changed after a program is compiled.

A

Constant

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9
Q

It tells the computer what type of information you are storing, and how much of it.

A

Data Type

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10
Q

Behaviors of the class - the things it can do

A

Method

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11
Q

Entity that is a logical grouping of data and behavior members

A

Class

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12
Q

Acts like a container to provide a way to group similar classes

A

Namespace

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13
Q

Characteristics of a class

A

Data Members

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14
Q

Output from a method - must be the data type of the value returned

A

Return Value

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15
Q

Input into a method - each parameter must state the data type and name

A

Parameter List

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16
Q

Defines the circumstances of accessibility for variables, methods, and classes

A

Access Modifiers

17
Q

All access

A

Public

18
Q

Can be accessed by the class it lives in and no where else

A

Private

19
Q

Stores small numbers within 8 bits of storage from -275 to 275

A

byte

20
Q

Reserves 1 byte of memory

A

sbyte

21
Q

-32,768 to 32,767 reserves 2 bytes of memory

A

short

22
Q

0 to 65,535 reserves 2 bytes of memory

A

ushort

23
Q

-2 billion to 2 billion reserves 4 bytes of memory

A

int

24
Q

0 to 4 billion reserves 4 bytes of memory

A

uint

25
Q

-9 quintillion to 9 quintillion (18 zeros) reserves 8 bytes of memory

A

long

26
Q

0 to 18 quintillion reserves 8 bytes of memory

A

ulong

27
Q

Can store any number with significant digits

A

float