C# Flashcards
A step by step solution to a problem.
algorithm
A program written in everyday words to understand it more.
pseudocode
Instructions read by a computer in a linear fashion.
sequence structure
Instructions read by a computer in a 2-way result fashion.
decision structure
Instructions read by a computer over and over until the requirement has been met.
repetition structure
Six Steps
6 steps in the Problem Solving Process
A placeholder that can be changed.
variable
Something that stays the same.
constant
A type of data made for the computer to understand.
data type
Behaviors of the class - the things it can do.
Method
Acts like a container to provide a way to group similar classes.
Namespace
Output from a method - must be the data type of the value returned.
Return Value
Container to store similar methods.
Class
Public or private access
Access Modifiers
The starting piece for every c# application
Main Method