BTE_210_Flashcards

1
Q

Term

A

Definition

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2
Q

Supercomputer

A

The fastest computers available, used by large organizations for computationally demanding tasks.

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3
Q

Mainframe Computer

A

High-performance computers capable of handling millions of transactions per day.

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4
Q

Midrange Computer (Minicomputer)

A

Smaller, relatively inexpensive computers with some mainframe capabilities.

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5
Q

Microcomputer (PC)

A

The smallest and least expensive category of general-purpose computers.

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6
Q

Desktop PC

A

A standard personal computer with a separate monitor and keyboard.

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7
Q

Thin-Client System

A

Desktop computers that rely on network access for applications rather than local installations.

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8
Q

Laptop (Notebook)

A

Small, portable computers designed for ease of transport and use.

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9
Q

Central Processing Unit (CPU)

A

The ‘brain’ of the computer that manipulates data and controls tasks.

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10
Q

Arithmetic Logic Unit (ALU)

A

Performs simple math and logic operations within the CPU.

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11
Q

Control Unit (CU)

A

Manages and coordinates the components of the computer.

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12
Q

Cache Memory

A

High-speed memory that stores frequently used data close to the CPU.

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13
Q

Primary Storage

A

Temporarily stores data and program instructions during processing.

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14
Q

Registers

A

Small, high-speed storage areas within the CPU.

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15
Q

Random Access Memory (RAM)

A

Stores active programs and data being used.

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16
Q

Read-Only Memory (ROM)

A

Permanent storage for essential system instructions.

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17
Q

Secondary Storage

A

Long-term storage for data and programs.

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18
Q

Solid State Drive (SSD)

A

A type of secondary storage using memory chips instead of moving parts.

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19
Q

Optical Storage Device

A

Uses lasers to read and write data (e.g., CDs, DVDs).

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20
Q

Flash Memory

A

Nonvolatile storage with no moving parts, using less power than traditional drives.

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21
Q

Bit

A

The smallest unit of data in computing, representing a binary value (0 or 1).

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22
Q

Byte

A

A group of 8 bits, representing a character or unit of data.

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23
Q

Input Device

A

Hardware that allows users to enter data into a computer (e.g., keyboard, mouse).

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24
Q

Output Device

A

Hardware that displays or delivers results from a computer (e.g., monitor, printer).

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25
Software
A set of instructions that direct a computer to perform tasks.
26
System Software
Software that manages hardware resources and provides a platform for applications.
27
Operating System (OS)
Manages hardware, software, and user interactions (e.g., Windows, macOS).
28
Application Software
Programs designed for user tasks (e.g., word processors, spreadsheets).
29
Multitasking
Running multiple processes simultaneously by switching between them rapidly.
30
Multiprocessing
Using multiple CPUs to run multiple processes concurrently.
31
Multithreading
Running multiple parts of a program in parallel.
32
Memory Management
Allocating and managing system memory efficiently.
33
BIOS (Basic Input/Output System)
Firmware that initializes hardware during startup.
34
Device Driver
Software that enables communication between the OS and hardware.
35
Graphical User Interface (GUI)
A visual-based user interface with icons and windows.
36
Proprietary Software
Commercial software with restricted use and modification rights.
37
Open-Source Software
Software whose source code is available for public use and modification.
38
Software License
A legal agreement governing software usage and distribution.
39
Enterprise Resource Planning (ERP)
Integrated software managing core business processes.
40
Supply Chain Management (SCM)
Software that coordinates supply chain operations.
41
Customer Relationship Management (CRM)
Systems managing customer interactions and data.
42
Analytical CRM
Analyzes customer data to improve business decision-making.
43
Operational CRM
Manages direct customer interactions (e.g., call centers, sales tracking).
44
Computer Network
A system connecting computers and devices to share resources and information.
45
Bandwidth
The rate of data transmission in a network, measured in bits per second (bps).
46
Broadband
A high-speed network with greater bandwidth.
47
Personal Area Network (PAN)
A small network for personal devices.
48
Local Area Network (LAN)
A network covering a limited area, like an office or school.
49
Wide Area Network (WAN)
A network spanning large geographical areas, like the Internet.
50
Client
A computer that requests services or resources from a network.
51
Server
A computer that manages and provides network resources.
52
Internet Protocol (IP) Address
A unique numerical address assigned to a device on the Internet.
53
IPv4
The standard IP addressing system using a 32-bit format.
54
IPv6
A newer IP format allowing more device addresses.
55
Domain Name System (DNS)
Converts IP addresses into human-readable domain names (e.g., google.com).
56
Wired Internet Connection
Internet access using physical cables.
57
Wireless Media
Communication channels that transmit signals without cables.
58
Microwave Transmission
Uses high-frequency radio waves for long-distance communication.
59
Satellite Transmission
Uses satellites to transmit signals over large distances.
60
Infrared Transmission
Uses light waves for short-range communication (e.g., TV remotes).
61
Bluetooth
Short-range wireless communication for connecting devices.
62
Wi-Fi
Medium-range wireless networking technology for local networks.
63
Cellular Network
A mobile communication network using radio signals.
64
LTE (Long-Term Evolution)
A wireless broadband standard for mobile internet.
65
5G
The latest generation of cellular network technology with high-speed data transmission.