BSIT Flashcards
It refers to a particular approach that has been adopted by the community in terms
shared assumptions, concepts, values and practices
Paradigm
It means one computer could support multiple users.
Time sharing
The idea of building components of computer that will
allow you to rebuild a more complex system.
Bootstrapping
First computing applications
NLS (ON- LINE SYSTEM)
It is used to teach new concepts with the terms which are already
understood. It portrays a cultural bias so it is difficult for a metaphor to be internationally
understood.
Metaphor
It is seen as the mediator between the user and the system.
Interface
It is a storage and retrieval apparatus that is used to link different text together.
Hypertext points to the irregular structure of information.
Hypertext
It is the graphic top-layer which is popular for exchanging information in the HTML mark -up
notation. It took the introduction of the WWW to make the internet popular.
World Wide Web
The goal of this is to create a computing infrastructure that fills our physical environments so
much that we do not notice the computer any longer
Ubiquitous computing
It is the interaction between a user and a product which often involves elements like aesthetics, sound, motion, and many more.
IxD or Interaction Design
The term”Interaction Design”
was first coined by
Bill Moggridge and Bill Verplank
His term for IxD was an adaptation of the computer science term “user the industrial design profession.
Bill Verplank
He stated that IxD was an improvement of the soft-face (in which he had coined in 1984 as a referral to the application of industrial design to software-containing products)
Bill Moggridge
He first developed one of the earliest programs in design for Interactive technologies called the Visible Language Workshop back in 1975.
Muriel Cooper
The next program to be developed after the Visible Language Workshop was called? It was created by Martin Elton.
Interactive Telecommunications Program
Where does the first academic program for IxD was established?
Carnegie Mellon University in 1994 officialy called as the “Interaction Design”.
This methodology was developed by Alan Cooper as a user-centered method to address situation wherein different users of a proposed product express their desire for some aspects of the product.
Goal Oriented Design
It is an archetypes that describe the various goals and the observed behavior patterns among the users.
Personas
This method determines if the interface is usable by the user and if the ease-of use is present.
Usability
It is a method that helps convey aspects like the emotional responses of users, creative influences, and motivational and learning influences
Affective Interaction Design