Brightness/Lightness and Edge Detection terms Flashcards
Radiance
adiant power from a light source, in order to see we need light
units: lumen (light produced by a standard candle), candela = 1 lumen per steradian (squared radians, unit of solid angle that is conical in shape)
Illuminance
amount of light falling on a surface, unit= lux (1 lumen per square meter of area)
eg. daylight = 10 000 lux, full moon - 0.1 lux
Luminance
amount of light reflected from a surface. Unit = nit (1 candela per square metre of area)
eg. typical active-matrix LCD panel = 200-300 nits, typical CRT monitor 50-125 nits
Reflectance
proportion of light reflected from a matter surface. Unit: percent (%) or ‘albedo’ (luminance/illuminance x 100)
eg. white paper = 90%, black paper = 10%
Brightness
perceptual impression of intensity of light source
Lightness
perceptual impression of surface ‘greyness’, psychological counterpart to reflectance of a surface
eg. white paper = high lightness, black paper = low lightness
Ratio Principle
Percentage of light reflected determines perception of lightness
Lightness Constancy
ability to perceive the true reflectance properties of an object - no matter what the illumination is
eg. looking at white and black paper on a partially lit desktop, the black paper in the light has greater luminance than the white paper in the dark yet we still maintain lightness constancy, see this results for unfamiliar stimuli so not just memory colour
Retinex Theory
retina and cortex involved, based on two natural constraints:
1) variations in illumination are gradual within an object,
2) changes in reflectance are abrupt between objects - this defines an edge
eg. Adelson’s Checkerboard: see one square as lighter due to shadows even thought they are the same colour!
Convolution
matching a certain receptive field (or feature detector) with an image - matching stimulus with thing thats detecting it.
Does two things: 1) smooths out any noise or small differences in illumination and 2) detects edges
Reconstitution
to construct anew, via deconvolution. Activity is spead from an edge smoothing out all small changes in illumination (or reflectance). Process distorts things a little bit can result in incorrect lightness perception.
Creates Contrast illusions (simultaneous contrast, Chevreul Illusion, COCE Effect) - incorrect lightness perception due to breakdown in lightness constancy - from errors in reconstitution
eg. canned orange juice + water = orange juice. Water is taking out to make it canned than added back in to make it orange juice again - not the exact same
Raw Primal Sketch
detects edge segments, representation of an image so that intensity differences are made explicit, global structures, represents primitives (features) and place tokens (their locations) are determined (contours that may belong together). Ignore colour
Full Primal Sketch
represents higher-level boundaries, boundaries and regions found by grouping primitive elements together
uses gestalt groupings / principles
Zero-Crossing
function that crosses the baseline, produced by an edge, how we know that edge exists
Second derivative
Laplacian Operater