Brevity Words Flashcards

1
Q

Lance searcher

A

Active med/long range sonar

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2
Q

Pelican

A

Long range MPA capable of both search and attack

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3
Q

Ball

A

ASW helicopter transducer

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4
Q

Dipper

A

ASW helicopter capable of conducting both ASW search/attack

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5
Q

Cowboy

A

Ship of search attack unit - brother/sister combo

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6
Q

Riser

A

A radar contact which has suddenly appeared

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7
Q

Sinker

A

A radar contact that later disappeared

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8
Q

Feather

A

Visual sighting of a periscope wake

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9
Q

Hot

A

Sonar contact is held

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10
Q

Cold

A

I have lost sonar contact or sonar contact is not held

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11
Q

Datum

A

Last known position of a submarine or a suspected submarine after contact has been lost

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12
Q

Goblin

A

Submerged object detected

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13
Q

Pony

A

ASW weapon carrying helicopter

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14
Q

Bloodhound

A

ASW torpedo (usually launched from a/c)

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15
Q

Cobra

A

ASW torpedo with gyro angle snake search (launched from ship)

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16
Q

Devils

A

Submarine depth in tens of feet (demon - meters)

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17
Q

Strapped

A

Helo on deck

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18
Q

Dressed

A

Helo under ACU control is airborne

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19
Q

Kingpin

A

Reference position established arbitrarily by an aircraft for reporting the position of a contact or datum

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20
Q

Caddilac

A

Directional active sonarbuoy

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21
Q

Pointer

A

Directional passive sonarbuoy

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22
Q

Condition hairy

A

All units may be required to prosecute an unidentified submarine contact

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23
Q

Dog box

A

Area within which units may interfere with or be engaged by ASW torpedoes

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24
Q

Hovertac

A

An attack conducted by a dipping helo on its own target

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25
Infotac
A vectored attack where the attacking unit utilises sonar contact information from the directing unit
26
Snooper
Aircraft employed in the detection and reporting of opposing forces while avoiding detection by those forces
27
Bogey
Unidentified aircraft
28
Tally
Sighting of a target (joker...faker...vampire)
29
Joker
A friendly track acting as a SUSPECT for exercise purposes
30
Faker
A friendly track acting as a HOSTILE for exercise purposes
31
Vampire
HOSTILE ani ship guided missile
32
Confetti
Chaff lane or corridor
33
Bird
Friendly surface to air missile
34
Sugar
Surface to air missile state report
35
Tucker
Main gun armament
36
Woodpecker
Close in weapons system
37
Volcano
Indications and warning or emitter indication of ASCM
38
Feeler
Ship borne fire control radar
39
_affirm
Missile radar is locked on designated target
40
_away
Missile has been fired on designated target
41
Zippo
Missile attack is imminent or in progress
42
Goalkeeper
A Ship stationed for close defence of a marked unit
43
Shotgun
Medium range AAW ship
44
Racket
Intercepted electronic emission which has been assigned to a number of the track plot
45
Chicks
Friendly aircraft
46
Leaker
Airborne threat has passed through a defensive layer
47
Bulldog
Surface/sub surface launched ASM (Harpoon)
48
Indians
Ships of a surface Action group - two or more detached to prosecute surface ships
49
Woofer
Off board active radar decoy
50
Pirate
Fast moving surface radar contact assumed to be a fast patrol boat or fast attack craft
51
Handyman
Helo in the ASuW support role (no weapons)
52
Mustang
An ASuW weapon-carrying helicopter (Romeo - hellfire)
53
Skunk
A surface contact detected by radar
54
Bruiser
Air launched anti-ship missile
55
Slameye
A visual bearing of the missile, missile vapour track or missile exhaust. The bearing of the launch from the reporting unit and the position of the reporting units are given immediately after SLAMEYE
56
Cage
Enemy navigation radar
57
Music
Electronic jamming
58
Candy
Ammunition state report
59
Charlie
Land A/C on ship (i.e. Charlie time...)
60
Gadget
Radar or emmiter
61
Strangle
Switch off equipment indicated
62
Bent
Equipment indicated is inoperable
63
Sweet
Equipment indicated is operating efficiently
64
Outhouse
My position (bearing/NM) from my reference point
65
Pancake
Land or I wish to land
66
Puppies
Emission control plan is modified as follows
67
Swap
Executive order for change of scene of acting commander