Brevity Terms Flashcards

1
Q

Bandit

A

ID an enemy AC, no clearance to fire

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Blind

A

No visual contact with friendly AC

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Blow Through

A

Fly straight ahead through the merge

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Bogey

A

U/I radar or visual contact

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Break (w/ direction)

A

Max perform threat avoidance, defensive situation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Bugout

A

GTFO-Separation from a particular engagement/attack/operation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Cheapshot

A

Active missile datât link terminated between Husky & Pitbull

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Clean

A

No radar contact

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Contact

A

A-A Radar hit

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Crank

A

F-Pole maneuver, implies illuminating target at radar gimbal limits

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Declare

A

Request for C2 to ID group

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Fox-1

A

AIM-7 Launch

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Fox-2

A

AIM-9 launch

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Fox-3

A

AIM-120 launch

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Furball

A

Response to a DECLARE request indicating known bands and friendlies in close proximity

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Gopher

A

Contact that has not conformed to safe passage procedures

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Hostile

A

Known enemy AC, cleared to fire

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Huskey

A

AIM-120 now in HPRF

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Judy

A

Pilot has SA, GCI should should shut up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Leakers

A

Threat AC have passed through a defensive layer

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Maddog

A

Visual AIM-120 launch

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

MERGE(D)

A
  1. Informative call that friendlies and targets have arrived in the same visual arena
  2. Call indicating radar returns have come together
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Nails (w/ direction)

A

RWR indication of AI in search

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Naked

A

No RWR indications

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

No Joy

A

No visual contact with target

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
26
Q

Outlaw

A

Informative call that a contact has met point of origin criteria

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
27
Q

Pitbull

A

AIM-120 now in MPRF active

28
Q

Pop Up

A

Informative call of a group that has suddenly appeared inside of a briefed range

29
Q

Posthole

A

Rapid descending spiral

30
Q

Raygun

A

Locked to U/I AC; waiting for “Buddy Spike” call

31
Q

Rider

A

Bogey that has conformed to safe passage procedures

32
Q

Separate

A

Leaving specific engagement; May or may not reenter

33
Q

Spike

A

RWR indication of an AI threat in track or launch

34
Q

Spitter

A

Threat AC departing engagement

35
Q

Skosh

A

AC is out of or unable to employ active radar missiles

36
Q

Sliceback

A

~180 deg descending turn

37
Q

Spalsh

A

Target destroyed (usually AC)

38
Q

Tally

A

Sighting of target, bandit, bogey, or enemy position

39
Q

Tied

A

Positive radar contact with group/element

40
Q

Trashed

A

Missile has been defeated

41
Q

Tumbleweed

A

Limited SA, No Joy, and Blind. A request for information

42
Q

Visual

A

Sighting of a friendly AC

43
Q

Arizona

A

No more HARMs

44
Q

Bent

A

System inop

45
Q

Captured

A

Pilot has acquired and is able to track a specific A-G target

46
Q

Cleared Hot

A

Clearance to drop bombs/shoot gun at baddies

47
Q

Deadeye

A

Laser of FLIR inop

48
Q

Empty

A

No emitters of interest detected

49
Q

Gadget

A

Radar or emitter system

50
Q

Magnum

A

HARM launch

51
Q

Dirt

A

RWR indications of missile ACQ

52
Q

Mud

A

RWR indications of missile track

53
Q

Singer

A

RWR indications of missile launch/guidance

54
Q

Naked

A

No RWR indications

55
Q

PET Shot

A

Pre-emptive HARM shot

56
Q

Rifle

A

Maverick launch

57
Q

SCAR

A

Strike Coordination & Recon

58
Q

Sick

A

System indicated is degraded/partially operative

59
Q

Singer

A

RWR indications of SAM launch

60
Q

Slap Shot

A

Directive: Shoot the BEST AVAILABLE HARM

61
Q

Sniper

A

Directive: Shoot BEST RANGE HARM

62
Q

Tally

A

Sighting of a target, bandit, bogey, or enemy position

63
Q

Toy

A

HTS pod

64
Q

Well

A

System op

65
Q

Winchester

A

Outta ordinance

66
Q

Words

A

Mission pertinent info

67
Q

Working

A

SEAD AC gathering EOB on designated emitter