BREVITY CODES Flashcards
Perform an immediate maximum performance turn in the direction indicated.
BREAK(direction)
A chemstick tied to a string swung overhead, used to mark a friendly position
BUZZSAW
Specified surface target / object has been acquired and is being tracked with an on-board sensor
CAPTURED
Height of a friendly aircraft in hundreds of feet above surface
CHERUBS
Type 1 and 2 CAS terminal attack control clearance to release ordnance on this pass.
CLEARED HOT
Cease action/ attack/ event/ mission
ABORT
Height of friendly aircraft in thousands of feet from MSL
ANGELS
Unit or element will be performing exactly as briefed
AS FRAGGED
Reference number used to indicate such information as headings, altitude, fuels, etc.
BASE (+/- number)
System indicated is inoperative. Cancelled by SWEET.
BENT
Fuel state needed for recovery
BINGO
No visual contact with friendly aircraft or ground position. Opposite of VISUAL
BLIND
Type 3 CAS terminal attack control clearance. Attack aircraft flight leaders may initiate attacks within the parameters imposed by the JTAC.
CLEARED TO ENGAGE
Acknowledges sighting of a specified reference point (either visually or via sensor)
CONTACT
Continue present maneuver, does not imply a change in clearance to engage or expend ordnance
CONTINUE
Continue present maneuver, ordnance release not authorized. Note: Simulated weapons deliveries may be performed
Continue Dry
Aircraft position within flight.
DASH (#)
Laser designator system inoperative
DEADEYE
Weapons impact within lethal distance
HIT(S)
Fuel state above BINGO at which separation/ bug out/ event termination should begin
JOKER
Aircrew does not have the ground object, reference point, or target in sight (opposite of CONTACT).
LOOKING
Aircrew does not have visual contact with the TARGET/BANDIT. Opposite of Tally
NO JOY
Maneuver in a specified direction with reference to the target
OFFSET (direction):
Cooperating aircraft
PLAYMATE
Amount of time aircraft can remain on station, given in hours plus minutes (e.g. ONE PLUS THIRTY equals 1 hour and 30 minutes)
PLAYTIME
Starting climb for air-to-surface attack
POP