BREVITY CODES Flashcards

1
Q

Perform an immediate maximum performance turn in the direction indicated.

A

BREAK(direction)

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2
Q

A chemstick tied to a string swung overhead, used to mark a friendly position

A

BUZZSAW

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3
Q

Specified surface target / object has been acquired and is being tracked with an on-board sensor

A

CAPTURED

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4
Q

Height of a friendly aircraft in hundreds of feet above surface

A

CHERUBS

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5
Q

Type 1 and 2 CAS terminal attack control clearance to release ordnance on this pass.

A

CLEARED HOT

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6
Q

Cease action/ attack/ event/ mission

A

ABORT

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7
Q

Height of friendly aircraft in thousands of feet from MSL

A

ANGELS

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8
Q

Unit or element will be performing exactly as briefed

A

AS FRAGGED

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9
Q

Reference number used to indicate such information as headings, altitude, fuels, etc.

A

BASE (+/- number)

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10
Q

System indicated is inoperative. Cancelled by SWEET.

A

BENT

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11
Q

Fuel state needed for recovery

A

BINGO

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12
Q

No visual contact with friendly aircraft or ground position. Opposite of VISUAL

A

BLIND

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13
Q

Type 3 CAS terminal attack control clearance. Attack aircraft flight leaders may initiate attacks within the parameters imposed by the JTAC.

A

CLEARED TO ENGAGE

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14
Q

Acknowledges sighting of a specified reference point (either visually or via sensor)

A

CONTACT

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15
Q

Continue present maneuver, does not imply a change in clearance to engage or expend ordnance

A

CONTINUE

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16
Q

Continue present maneuver, ordnance release not authorized. Note: Simulated weapons deliveries may be performed

A

Continue Dry

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17
Q

Aircraft position within flight.

A

DASH (#)

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18
Q

Laser designator system inoperative

A

DEADEYE

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19
Q

Weapons impact within lethal distance

A

HIT(S)

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20
Q

Fuel state above BINGO at which separation/ bug out/ event termination should begin

A

JOKER

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21
Q

Aircrew does not have the ground object, reference point, or target in sight (opposite of CONTACT).

A

LOOKING

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22
Q

Aircrew does not have visual contact with the TARGET/BANDIT. Opposite of Tally

A

NO JOY

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23
Q

Maneuver in a specified direction with reference to the target

A

OFFSET (direction):

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24
Q

Cooperating aircraft

A

PLAYMATE

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25
Q

Amount of time aircraft can remain on station, given in hours plus minutes (e.g. ONE PLUS THIRTY equals 1 hour and 30 minutes)

A

PLAYTIME

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26
Q

Starting climb for air-to-surface attack

A

POP

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27
Q

Flying in clouds or area of reduced visibility.

A

POPEYE

28
Q

Departing designated point

A

PUSHING

29
Q

Friendly air-to-surface missile launch

A

RIFLE

30
Q

Two or more munitions released or fired in close succession.

A

Ripple

31
Q

Timeline adjustment in minutes always referenced from original preplanned mission execution time.

A

ROLEX( +/- time)

32
Q

Aircraft / unit designated to employ ordnance

A

SHOOTER

33
Q

References number of people / objects noted at specified location (men/women/children). For example, in response to a request for SLANT on a Target building “SLANT 4/6/4”

A

SLANT

34
Q

Weapons impact

A

SPLASH

35
Q

Cue the laser spot search/ tracker function to the specified laser code in relation to the specified reference point.

A

STARE (w/laser code and ref point):

36
Q

Illuminating target with artificial illumination.

A

SUNSHINE

37
Q

A ground-borne object of interest departing the objective area

A

SQUIRTER

38
Q

Sighting of target, non-friendly aircraft, or enemy position. Opposite of NO JOY.

A

TALLY

39
Q

I have limited situational awareness (i.e. NO JOY, BLIND) and request information.

A

TUMBLEWEED

40
Q

Sighting of a friendly aircraft or ground position. Opposite of BLIND.

A

VISUAL

41
Q

Will Comply with received instructions

A

WILCO

42
Q

No ordnance remaining

A

Winchester

43
Q

Discontinue stated activity; e.g., CEASE BUZZER CEASE LASER, CEASE SPARKLE, ect.

A

CEASE (activity):

44
Q

Illuminate / Illuminating an enemy position with flashing IR energy

A

PULSE:

45
Q

Circling an IR pointer around an aircraft to help the aircraft identify the friendly ground position.

A

ROPE

46
Q

Oscillate an IR pointer in a figure eight about the target

A

SNAKE

47
Q

Mark / marking target by IR pointer. Platform is capable to IR point.

A

SPARKLE

48
Q

Overlay IR point

A

MATCH SPARKLE

49
Q

Stop oscillation of IR pointer

A

STEADY

50
Q

Target appears to be no longer tracked by sensor

A

CHECK CAPTURE

51
Q

Sensor image appears to be out of focus

A

CHECK FOCUS

52
Q

JTAC requests the pilot to remove targeting symbology to allow better view of the target area.

A

DECLUTTER

53
Q

Video data link established. Opposite of HOLLOW.

A

HANDSHAKE

54
Q

Lost video data link. Opposite OF HANDSHAKE

A

HOLLOW

55
Q

A condition will likely exist that limits ROVER reception. (maneuver, terrain, etc).

A

EXPECT HOLLOW

56
Q

No longer slewing sensor and awaiting further updates

A

SET:

57
Q

Follow indicated target

A

SHADOW

58
Q

A full motion video system mark has been set and is used as a frame of reference.

A

STAKE

59
Q

Switch full motion video to EO or IR

A

SWITCH CAMERA

60
Q

Switch IR polarity to black hot or white hot.

A

SWITCH POLARITY

61
Q

Increase/ decrease the sensors focal strength. ( zoom in 1, 2, 3, or 4)

A

ZOOM (IN/OUT)

62
Q

Frequencies of international safety and distress systems that cannot be jammed

A

TABOO

63
Q

High priority friendly frequencies of systems that should not be jammed. This is not a list of all friendly C2

A

PROTECTED

64
Q

High priority enemy frequencies that are being used for collection by intelligence assets. Intelligence gain/loss determinations need to be done on these frequencies prior to jamming

A

GUARDED

65
Q

The cessation of jamming certain radio frequencies

A

CEASE BUZZER

66
Q

The cessation of all jamming activities

A

CEASE MUSIC