Brevity Flashcards

1
Q

ABORT

A

Cease action/attack/event/mission

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2
Q

ANGELS

A

Height of friendly aircraft in thousands of feet from MSL

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3
Q

AS FRAGGED

A

Unit or element will be performed exactly as briefed

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4
Q

BASE (+/- number)

A

Reference number used to indicate such information as headings, altitude, fuel, etc

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5
Q

BENT

A

System indicated is inoperative

Cancelled by SWEET

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6
Q

BINGO

A

Fuel state needed for recovery

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7
Q

BLIND

A

No visual contact with friendly aircraft or ground position

Opposite of VISUAL

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8
Q

BREAK (direction)

A

Perform an immediate maximum performance turn in the direction indicated

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9
Q

CAPTURED

A

Specified surface target/object has been acquired and is being tracked with an on-board sensor

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10
Q

CHATTERMARK

A

Begin using briefed radio procedures to counter communications jamming

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11
Q

CHERRY

A

Informative call from ISR or CAS platform to the inbound aircraft that the LZ/DZ/HLZ has event activity above the pre-briefed risk tolerance of the GFC

Opposite of and cancels ICE

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12
Q

CHERUBS

A

Height of friendly aircraft in hundreds of feet above surface

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13
Q

CLEARED HOT

A

Type 1 and 2 CAS terminal attack control clearance to release ordnance on this pass

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14
Q

CLEARED TO ENGAGE

A

Type 3 CAS terminal attack control clearance

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15
Q

CONTACT

A

Acknowledges sighting of a specified reference point (either visually or via sensor)

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16
Q

CONTINUE

A

Continue present maneuver

Does not imply a change in clearance to engage or expend ordnance

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17
Q

CONTINUE DRY

A

Continue present maneuver ordnance release not authorized

Simulated deliveries may still be performed

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18
Q

DASH (#)

A

Aircraft position within flight

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19
Q

ENGAGEMENT COMPLETE

A

Mandatory call from attack aircraft to JTAC or FAC(A) during type 3 CAS TAC indicating completion of ordnance release

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20
Q

HIT(S)

A

Weapons impact within lethal distance

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21
Q

ICE

A

Informative call from ISR or CAS platform to the inbound aircraft that the LZ/DZ/HLZ has enemy activity below the pre-briefed risk tolerance of the GFC

Opposite of and cancels CHERRY

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22
Q

JINK

A

Perform an unpredictable maneuver to negate a tracking solution

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23
Q

JOKER

A

Fuel state above BINGO at which separation/bug out/event termination should begin

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24
Q

LOWDOWN

A

A request for the tactical ground picture in an area of interest

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25
Q

NO JOY

A

Aircrew does not have visual contact with target

Opposite of TALLY

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26
Q

OFFSET (direction)

A

Maneuver in a specified direction with reference to the target

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27
Q

PLAYMATE

A

Cooperating aircraft

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28
Q

PLAYTIME

A

Amount of time aircraft can remain on station given in hours plus minutes

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29
Q

POP

A

Starting climb for air to surface attack

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30
Q

POPEYE

A

Flying in clouds or area of reduced visibility

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31
Q

PUSHING

A

Departing designated point

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32
Q

RIFLE

A

Friendly air to surface missile launch

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33
Q

RIPPLE

A

Two or more munitions released or fired in close succession

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34
Q

ROLEX (+/- time)

A

Timeline adjustment in minutes always referenced from original prep lanes mission execution time

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35
Q

SAM (direction)

A

Visual acquisition of surface to air missile in flight or a surface to air missile launch

Should include position

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36
Q

SHOOTER

A

Aircraft or unit designated to employ ordnance

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37
Q

SLANT

A

Reference number of people/objects noted at specified location (men/women/children)

38
Q

SORT

A

Assignment of specific targeting responsibilities

39
Q

SPLASH

A

Weapons impact

40
Q

SUNSHINE

A

Illuminating target with artificial illumination

41
Q

SQUIRTER

A

A ground borne object of interest departing the objective area

42
Q

TALLY

A

Sighting of target/non friendly aircraft/enemy position

Opposite of NO JOY

43
Q

TECHNICAL

A

Improvised fighting vehicle

44
Q

TUMBLEWEED

A

I have limited SA and request information

45
Q

VISUAL

A

Sighting of friendly aircraft or ground position

Opposite of BLIND

46
Q

WILCO

A

Will comply with received instructions

47
Q

WINCHESTER

A

No ordnance remaining

48
Q

CEASE (activity)

A

Discontinue stated activity

49
Q

LOOKING

A

Aircrew does not have the ground object/reference point/target in sight

Opposite of CONTACT

50
Q

MATCH (type)

A

Overlay requested target designator type

51
Q

PULSE

A

Illuminate or illuminating an enemy position with flashing IR energy

52
Q

ROPE

A

Circling an IR pointer around an aircraft to help aircraft identify the friendly ground position

53
Q

SNAKE

A

Oscillate an IR pointer in a figure eight about the target

54
Q

SPARKLE

A

Mark or marking the target by IR pointer

Platform is capable to IR point

55
Q

STEADY

A

Stop oscillation if IR pointer

56
Q

DEADEYE

A

Laser designator system is inoperative

57
Q

GOALIE

A

A back up guidance capable platform appointed to guide weapon to the target if the primary platform’s guidance system fails after weapons release oh

58
Q

LASER ON

A

Start or acknowledge laser designation

59
Q

LASING (code)

A

The speaker is firing the laser

60
Q

NEGATIVE LASER

A

Laser energy has not been acquired

61
Q

SHIFT (direction)

A

Shift laser/IR/radar/device energy or aim point

Can be used to shift from offset position to target

Also used in multi aircraft attack to shift laser energy or target assignments

62
Q

SPOT

A

Acquisition of laser designation

63
Q

TEN SECONDS

A

Standby for LASER ON call in approximately ten seconds

64
Q

STARE (code and reference point)

A

Cue the laser spot search/tracker function to the specified laser code in relation to the specified reference point

65
Q

CHECK CAPTURE

A

Target appears to no longer be tracked by the sensor

66
Q

CHECK FOCUS

A

Sensor image appears to be out of focus

67
Q

DECLUTTER

A

JTAC requests pilot remove targeting symbology it’s allow better view of the target area

68
Q

EXPECT HOLLOW

A

A condition will likely exist that limits VDL reception

69
Q

HANDSHAKE

A

Video data link established

Opposite of HOLLOW

70
Q

HOLLOW

A

Lost video data link

Opposite of HANDSHAKE

71
Q

SET

A

No longer sleeping sensor and awaiting further updates

72
Q

SHADOW

A

Follow indicated target

73
Q

SLEW

A

Move sensor in the direction indicated

Usually accompanied by unit of measure

74
Q

STAKE

A

A full motion video system mark has been set and is used as a frame of reference

75
Q

SWITCH CAMERA

A

Switch full motion video to EO or IR

76
Q

SWITCH POLARITY

A

Switch IR polarity to white hot or black hot

77
Q

ZOOM IN/OUT

A

Increase or decrease sensors do a length

Normally followed by 1-4 to indicate number of fields of view to change

78
Q

BUZZER

A

Electronic communications jamming

79
Q

BUZZER ON

A

Commence electronic communications jamming

80
Q

CEASE BUZZER

A

Discontinued electronic communications jamming

81
Q

CEASE MUSIC

A

Discontinue electronic radar jamming

82
Q

GUARDED

A

High priority enemy frequencies used for intelligence collection

Intelligence loss determinations need to be made prior to jamming

83
Q

JAM

A

Directive call to initiate jamming

84
Q

MUSIC

A

Electronic radar jamming

85
Q

MUSIC ON

A

Commence electronic radar jamming

86
Q

PROTECTED

A

High priority friendly frequencies that should not be jammed

Not a list of all friendly C2

87
Q

TABOO

A

Frequencies of international safety and distress systems that cannot be jammed

88
Q

DROP/DROPPING

A

Stop or stopping monitoring of specific emitter/target and resume search responsibilities

89
Q

MOVER(S)

A

Unidentified surface vehicle(s) in motion

90
Q

(Type) POSTURE

A

Communicates offensive, defensive, or neutral sensor posture type

91
Q

TRACK (direction)

A

Information call stating direction of vehicle or CONTACT in motion

Directive call assigning responsibility to maintain sensors or VISUAL on a defined object or area of interest

RW directive call to establish a racetrack