Brevity Flashcards

1
Q

Visual

A

Sighting of friendly position. Opposite of ‘blind’.

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2
Q

Tally

A

Sighting of a TGT or Enemy Position. Opposite of ‘No Joy’.

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3
Q

Contact

A

Acknowledge sighting of a specified reference point.

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4
Q

Blind

A

No visual contact with friendly forces.

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5
Q

Continue Dry

A

Continue present maneuver. Ordinance release not authorized.

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6
Q

Cleared Hot

A

Type 1 and 2 CAS terminal attack control clearance to release ordinance on pass.

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7
Q

Continue

A

Continue present maneuver. Does not imply a change in clearance to engage.

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8
Q

Abort

A

Cease action/attack/event/mission

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9
Q

Angels

A

Height on friendly AC in thousand feet MSL

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10
Q

Cherubs

A

Height of friendly AC in hundreds of feet AGL*

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11
Q

Playtime

A

Amount of time AC can remain on station. Given in hours plus minutes (ie 1+10)

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12
Q

Bingo

A

Fuel state needed for recovery

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13
Q

Joker

A

Fuel state above ‘Bingo’ at which separation, bugout or event termination should begin.

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14
Q

Winchester

A

No ordinance remaining

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15
Q

Remington

A

No ordinance remaining except gun or self protect ammo

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16
Q

Rifle

A

Friendly A/S missile launch

17
Q

Rolex

A

(+/-) Timeline adjustment in minutes. Always referenced from original preplanned mission execution time.

18
Q

Chatter Mark

A

Begin using briefed radio procedures to counter comms jamming

19
Q

Sort

A

Assignment of specific tgting responsibilities