Boardgames Flashcards

1
Q

Inis

A

Area Majority / Influence
Area Movement
Campaign / Battle Card Driven
Closed Drafting
Hand Management
Interrupts
King of the Hill
Map Addition
Modular Board
Variable Set-up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Brass: Birmingham

A

Hand Management
Income
Loans
Market
Network and Route Building
Tags
Tech Trees / Tech Tracks
Turn Order: Stat-Based
Variable Set-up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Pax Pamir (2nd ed.)

A

Action Points
Area Majority / Influence
Area Movement
Auction: Dutch
Hand Management
Increase Value of Unchosen Resources
Negotiation
Open Drafting
Score-and-Reset Game
Simulation
Solo / Solitaire Game

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Pax Renaissance (2nd ed.)

A

Action Points
Increase Value of Unchosen Resources
Market
Open Drafting
Simulation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Lisboa

A

Area Majority / Influence
Hand Management
Open Drafting
Solo / Solitaire Game
Tile Placement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Food Chain Magnate

A

Deck, Bag, and Pool Building
Delayed Purchase
Income
Market
Modular Board
Open Drafting
Simultaneous Action Selection
Victory Points as a Resource

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Terra Mystica

A

End Game Bonuses
Hexagon Grid
Income
Increase Value of Unchosen Resources
Network and Route Building
Tech Trees / Tech Tracks
Turn Order: Pass Order
Variable Player Powers
Variable Set-up
Victory Points as a Resource

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Maracaibo

A

Contracts
End Game Bonuses
Events
Hand Management
Income
Movement Points
Narrative Choice / Paragraph
Point to Point Movement
Scenario / Mission / Campaign Game
Set Collection
Solo / Solitaire Game
Stock Holding
Tech Trees / Tech Tracks
Track Movement
Variable Set-up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Root

A

Action Queue
Action Retrieval
Area Majority / Influence
Area Movement
Dice Rolling
Hand Management
Point to Point Movement
Race
Sudden Death Ending
Variable Player Powers
Variable Set-up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Concordia Venus

A

Action Retrieval
Advantage Token
Auction: Dutch
Communication Limits
Deck, Bag, and Pool Building
Follow
Hand Management
Movement Points
Network and Route Building
Open Drafting
Point to Point Movement
Set Collection
Team-Based Game
Variable Set-up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Eldritch Horror

A

Action Points
Cooperative Game
Dice Rolling
Point to Point Movement
Resource to Move
Role Playing
Solo / Solitaire Game
Stat Check Resolution
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Tournament at Avalon

A

Take That
Trick-taking
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Antiquity

A

Grid Coverage
Hexagon Grid
Modular Board
Square Grid
Tile Placement
Trading

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Orléans

A

Contracts
Deck, Bag, and Pool Building
End Game Bonuses
Events
Point to Point Movement
Simultaneous Action Selection
Tech Trees / Tech Tracks
Turn Order: Progressive
Variable Set-up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Underwater Cities

A

End Game Bonuses
Hand Management
Income
Network and Route Building
Solo / Solitaire Game
Turn Order: Stat-Based
Worker Placement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Anno 1800

A

End Game Bonuses
Hand Management
Race
Tech Trees / Tech Tracks
Variable Set-up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Tzolk’in: the Mayan Calendar

A

Bias
End Game Bonuses
Turn Order: Claim Action
Worker Placement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Age of Steam

A

Auction/Bidding
Catch the Leader
Connections
Dice Rolling
Loans
Network and Route Building
Pick-up and Deliver
Player Elimination
Scenario / Mission / Campaign Game
Selection Order Bid
Tile Placement
Turn Order: Auction
Victory Points as a Resource

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Dune

A

Alliances
Area Majority / Influence
Area Movement
Auction/Bidding
Bribery
Force Commitment
Map Deformation
Predictive Bid
Take That
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Bus

A

Action Points
Action Queue
Network and Route Building
Pick-up and Deliver
Turn Order: Claim Action
Turn Order: Progressive
Worker Placement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Power Grid: Deluxe

A

Auction: Turn Order Until Pass
Catch the Leader
Income
Market
Network and Route Building
Turn Order: Stat-Based

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Viscounts of the West Kingdom

A

Area Majority / Influence
Deck, Bag, and Pool Building
End Game Bonuses
Hand Management
King of the Hill
Modular Board
Rondel
Set Collection
Solo / Solitaire Game
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Spirit Island

A

Action Retrieval
Area Majority / Influence
Automatic Resource Growth
Campaign / Battle Card Driven
Cooperative Game
Hand Management
Modular Board
Set Collection
Simultaneous Action Selection
Solo / Solitaire Game
Tags
Variable Player Powers
Variable Set-up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Glen More II: Chronicles

A

Commodity Speculation
Grid Movement
Market
Rondel
Set Collection
Tile Placement
Turn Order: Time Track

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

Scythe

A

Card Play Conflict Resolution
Contracts
End Game Bonuses
Force Commitment
Grid Movement
Hexagon Grid
King of the Hill
Movement Points
Solo / Solitaire Game
Take That
Tech Trees / Tech Tracks
Variable Player Powers
Variable Set-up
Victory Points as a Resource
Zone of Control

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
26
Q

1862: Railway Mania in the Eastern Counties

A

Auction/Bidding
Market
Network and Route Building
Ownership
Stock Holding
Tile Placement
Victory Points as a Resource

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
27
Q

Oath: Chronicles of Empire & Exile

A

Action Points
Area Majority / Influence
Area Movement
Dice Rolling
Hand Management
Negotiation
Scenario / Mission / Campaign Game
Storytelling
Variable Set-up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
28
Q

Iberian Gauge

A

Action Queue
Connections
Hexagon Grid
Income
Investment
Network and Route Building
Ownership
Stock Holding
Turn Order: Pass Order
Victory Points as a Resource

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
29
Q

In the Hall of the Mountain King

A

Grid Coverage
Network and Route Building
Pick-up and Deliver
Team-Based Game
Tile Placement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
30
Q

Coimbra

A

Action Drafting
Auction/Bidding
Dice Rolling
End Game Bonuses
Income
Open Drafting
Point to Point Movement
Set Collection
Tech Trees / Tech Tracks
Turn Order: Stat-Based
Variable Set-up
Worker Placement with Dice Workers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
31
Q

Black Angel

A

Bias
Dice Rolling
Hand Management
Slide/Push
Solo / Solitaire Game
Tile Placement
Variable Set-up
Worker Placement with Dice Workers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
32
Q

Bruxelles 1897

A

Area Majority / Influence
Auction/Bidding
Modular Board
Worker Placement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
33
Q

Fort

A

Deck, Bag, and Pool Building
Follow
Hand Management

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
34
Q

Taverns of Tiefenthal

A

Deck, Bag, and Pool Building
Dice Rolling
Open Drafting
Worker Placement
Worker Placement with Dice Workers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
35
Q

Pax Porfiriana

A

Action Points
Finale Ending
Hand Management
Income
Market
Open Drafting
Simulation
Take That
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
36
Q

War of Whispers

A

Area Majority / Influence
Betting and Bluffing
Hidden Victory Points
Take That
Worker Placement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
37
Q

Dungeon Petz

A

Auction/Bidding
Hand Management
Selection Order Bid
Simultaneous Action Selection
Worker Placement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
38
Q

Isle of Cats

A

Closed Drafting
Grid Coverage
Hidden Victory Points
Income
Open Drafting
Pattern Building
Set Collection
Solo / Solitaire Game
Square Grid
Tile Placement
Turn Order: Stat-Based

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
39
Q

Abyss

A

Auction/Bidding
Hand Management
Memory
Open Drafting
Push Your Luck
Set Collection

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
40
Q

Great Western Trail (2nd ed.)

A

Deck, Bag, and Pool Building
Hand Management
Ownership
Set Collection
Solo / Solitaire Game
Track Movement
Variable Set-up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
41
Q

Tinners’ Trail

A

Action Points
Auction/Bidding
Dice Rolling
Market
Turn Order: Time Track

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
42
Q

Empyreal: Spells & Steam

A

Hexagon Grid
Modular Board
Network and Route Building
Open Drafting
Pick-up and Deliver
Rondel
Team-Based Game
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
43
Q

Lost Ruins of Arnak

A

Contracts
Deck, Bag, and Pool Building
Market
Multi-Use Cards
Once-Per-Game Abilities
Resource to Move
Solo / Solitaire Game
Turn Order: Progressive
Worker Placement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
44
Q

London (2nd ed.)

A

Action Queue
Hand Management
Loans
Open Drafting
Take That

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
45
Q

Above and Below

A

Action Points
Dice Rolling
Narrative Choice / Paragraph
Set Collection
Storytelling
Trading
Turn Order: Progressive

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
46
Q

Crusaders: Thy Will Be Done

A

Grid Movement
Hexagon Grid
Mancala
Rondel
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
47
Q

Gloomhaven: Jaws of the Lion

A

Action Queue
Action Retrieval
Campaign / Battle Card Driven
Communication Limits
Cooperative Game
Critical Hits and Failures
Deck Construction
Grid Movement
Hand Management
Hexagon Grid
Legacy Game
Line of Sight
Once-Per-Game Abilities
Scenario / Mission / Campaign Game
Simultaneous Action Selection
Solo / Solitaire Game
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
48
Q

Nemesis

A

Campaign / Battle Card Driven
Cooperative Game
Dice Rolling
Hand Management
Hidden Roles
Modular Board
Player Elimination
Semi-Cooperative Game
Solo / Solitaire Game
Team-Based Game
Traitor Game
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
49
Q

Ankh: Gods of Egypt

A

Action Retrieval
Alliances
Area Majority / Influence
Auction: Sealed Bid
Card Play Conflict Resolution
Grid Movement
Hexagon Grid
Kill Steal
Player Elimination
Race
Tech Trees / Tech Tracks
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
50
Q

Wonderland’s War

A

Area Majority / Influence
Deck, Bag, and Pool Building
Dice Rolling
Open Drafting
Push Your Luck
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
51
Q

Wasteland Express Delivery Service

A

Action Points
Dice Rolling
Market
Modular Board
Pick-up and Deliver
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
52
Q

Anachrony

A

Dice Rolling
Solo / Solitaire Game
Turn Order: Claim Action
Variable Player Powers
Worker Placement
Worker Placement, Different Worker Types

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
53
Q

Brian Boru: High King of Ireland

A

Area Majority / Influence
Closed Drafting
Hand Management
Trick-taking

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
54
Q

Obsession

A

Deck, Bag, and Pool Building
Hand Management
Open Drafting
Solo / Solitaire Game
Worker Placement
Worker Placement, Different Worker Types

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
55
Q

Irish Gauge

A

Auction/Bidding
Hexagon Grid
Income
Investment
Network and Route Building
Random Production
Stock Holding
Victory Points as a Resource

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
56
Q

Pipeline

A

Action Drafting
Commodity Speculation
Contracts
End Game Bonuses
Market
Network and Route Building
Tile Placement
Turn Order: Claim Action

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
57
Q

Architects of the West Kingdom

A

Contracts
Open Drafting
Solo / Solitaire Game
Variable Player Powers
Worker Placement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
58
Q

Cosmic Encounter

A

Alliances
Card Play Conflict Resolution
Hand Management
Interrupts
Negotiation
Prisoner’s Dilemma
Race
Simultaneous Action Selection
Take That
Trading
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
59
Q

Viticulture (Essential ed.)

A

Contracts
Hand Management
Solo / Solitaire Game
Turn Order: Auction
Victory Points as a Resource
Worker Placement
Worker Placement, Different Worker Types

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
60
Q

Sidereal Confluence

A

Auction/Bidding
Negotiation
Real-Time
Trading
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
61
Q

Bloody Inn

A

End Game Bonuses
Hand Management
Income
Open Drafting
Ownership
Simulation
Solo / Solitaire Game

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
62
Q

Libertalia

A

Action Queue
Hand Management
Selection Order Bid
Set Collection
Simultaneous Action Selection
Take That
Turn Order: Role Order
Variable Phase Order

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
63
Q

Deus

A

Area Majority / Influence
End Game Bonuses
Grid Movement
Hand Management
Hexagon Grid
Modular Board
Network and Route Building
Victory Points as a Resource

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
64
Q

Wizard

A

Betting and Bluffing
Hand Management
Predictive Bid
Trick-taking

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
65
Q

Oriflamme

A

Action Queue
Betting and Bluffing
Hand Management
Take That
Turn Order: Progressive

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
66
Q

San Juan (2nd ed.)

A

Action Drafting
Follow
Hand Management
Set Collection
Variable Phase Order

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
67
Q

Nemo’s War (2nd ed.)

A

Action Points
Area Majority / Influence
Area Movement
Cooperative Game
Dice Rolling
Push Your Luck
Simulation
Solo / Solitaire Game
Stat Check Resolution

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
68
Q

Furnace

A

Auction Compensation
Auction/Bidding
Auction: Fixed Placement
Auction: Multiple Lot
Constrained Bidding
Open Drafting
Turn Order: Progressive
Variable Player Powers
Variable Set-up

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
69
Q

Burgle Bros.

A

Action Points
Cooperative Game
Dice Rolling
Grid Movement
Map Addition
Modular Board
Multiple Maps
Solo / Solitaire Game
Square Grid
Three Dimensional Movement
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
70
Q

Too Many Bones

A

Cooperative Game
Deck, Bag, and Pool Building
Dice Rolling
Die Icon Resolution
Hand Management
Resource to Move
Role Playing
Scenario / Mission / Campaign Game
Solo / Solitaire Game
Stat Check Resolution
Tech Trees / Tech Tracks
Turn Order: Role Order
Variable Player Powers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
71
Q

Magic: the Gathering

A

Betting and Bluffing
Closed Drafting
Deck Construction
Hand Management
Income
Interrupts
Player Elimination
Take That

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
72
Q

Crew: Mission Deep Sea

A

Communication Limits
Cooperative Game
Hand Management
Scenario / Mission / Campaign Game
Trick-taking

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
73
Q

Hanamikoji

A

Area Majority / Influence
Force Commitment
Hand Management
I Cut, You Choose

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
74
Q

Pulsar 2849

A

Dice Rolling
Open Drafting
Point to Point Movement
Worker Placement with Dice Workers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
75
Q

Villagers

A

Open Drafting
Set Collection
Solo / Solitaire Game

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
76
Q

Now Boarding

A

Cooperative Game
Pick-up and Deliver
Simultaneous Action Selection
Variable Player Powers

77
Q

Everdell

A

Contracts
End Game Bonuses
Hand Management
Income
Open Drafting
Ownership
Set Collection
Solo / Solitaire Game
Variable Set-up
Worker Placement

78
Q

Newton

A

Action Retrieval
Closed Drafting
Deck, Bag, and Pool Building
End Game Bonuses
Hand Management
Income
Open Drafting
Point to Point Movement
Solo / Solitaire Game
Tech Trees / Tech Tracks
Tile Placement
Turn Order: Progressive
Variable Set-up

79
Q

Azul

A

End Game Bonuses
Open Drafting
Pattern Building
Tile Placement
Turn Order: Claim Action

80
Q

Masters of Renaissance: Lorenzo il Magnifico the Card Game

A

Open Drafting
Set Collection
Slide/Push

81
Q

Cerebria: the Inside World

A

Action Points
Area Majority / Influence
Cooperative Game
Deck Construction
Hand Management
Point to Point Movement
Team-Based Game
Variable Player Powers

82
Q

Feast for Odin

A

Automatic Resource Growth
Dice Rolling
Grid Coverage
Income
Push Your Luck
Solo / Solitaire Game
Tile Placement
Turn Order: Pass Order
Worker Placement

83
Q

Cascadia

A

End Game Bonuses
Hexagon Grid
Open Drafting
Pattern Building
Solo / Solitaire Game
Tile Placement
Variable Set-up
Victory Points as a Resource

84
Q

Nations: the Dice Game

A

Dice Rolling
Events
Push Your Luck
Re-rolling and Locking
Turn Order: Stat-Based
Variable Set-up

85
Q

Biblios

A

Auction/Bidding
Auction: Turn Order Until Pass
Closed Drafting
Commodity Speculation
Hand Management
Set Collection

86
Q

Railroad Ink Challenge: Lush Green

A

Dice Rolling
Line Drawing
Network and Route Building
Paper-and-Pencil
Solo / Solitaire Game

87
Q

Roll Player

A

Dice Rolling
Open Drafting
Role Playing
Set Collection
Variable Player Powers

88
Q

Fantastic Factories

A

Dice Rolling
Hand Management
Open Drafting
Set Collection
Simultaneous Action Selection
Solo / Solitaire Game
Worker Placement with Dice Workers

89
Q

Wingspan

A

Contracts
Dice Rolling
End Game Bonuses
Hand Management
Once-Per-Game Abilities
Open Drafting
Set Collection
Solo / Solitaire Game
Turn Order: Progressive

90
Q

7 Wonders

A

Closed Drafting
Hand Management
Neighbor Scope
Set Collection
Simultaneous Action Selection
Variable Player Powers

91
Q

Forgotten Waters

A

Dice Rolling
Events
Narrative Choice / Paragraph
Scenario / Mission / Campaign Game
Semi-Cooperative Game
Stat Check Resolution
Storytelling
Worker Placement

92
Q

Magnificent

A

Contracts
Dice Rolling
End Game Bonuses
Grid Coverage
Movement Points
Open Drafting
Set Collection
Solo / Solitaire Game
Square Grid
Tile Placement
Track Movement
Turn Order: Stat-Based
Variable Player Powers
Worker Placement with Dice Workers

93
Q

Cthulhu Realms

A

Deck, Bag, and Pool Building
Player Elimination

94
Q

Fantasy Realms

A

End Game Bonuses
Hand Management
Open Drafting
Set Collection

95
Q

So Clover!

A

Communication Limits
Cooperative Game

96
Q

Reign of Cthulhu

A

Action Points
Cooperative Game
Hand Management
Point to Point Movement
Set Collection
Trading
Variable Player Powers

97
Q

Tortuga 1667

A

Area Movement
Hand Management
Hidden Roles
Team-Based Game
Voting

98
Q

Just One

A

Communication Limits
Cooperative Game

99
Q

World Without End

A

Hand Management
Random Production

100
Q

Between Two Castles of Mad King Ludwig

A

Highest-Lowest Scoring
Neighbor Scope
Open Drafting
Set Collection
Simultaneous Action Selection
Team-Based Game
Tile Placement

101
Q

Trickerion: Legends of Illusion

A

Action Points
Action Queue
Catch the Leader
Dice Rolling
Simultaneous Action Selection
Tile Placement
Turn Order: Stat-Based
Worker Placement
Worker Placement, Different Worker Types

102
Q

Red Cathedral

A

Area Majority / Influence
Contracts
Dice Rolling
End Game Bonuses
Rondel
Solo / Solitaire Game
Victory Points as a Resource

103
Q

Duke, The

A

Grid Movement
Pattern Movement
Square Grid
Tile Placement

104
Q

Tides of Madness

A

Closed Drafting
Set Collection

105
Q

Santorini

A

Grid Movement
Map Reduction
Race
Square Grid
Team-Based Game
Three Dimensional Movement
Variable Player Powers

106
Q

Century: Eastern Wonders

A

Action Retrieval
Contracts
Grid Movement
Modular Board
Pick-up and Deliver
Point to Point Movement
Set Collection

107
Q

Chess

A

Grid Movement
Once-Per-Game Abilities
Pattern Movement
Square Grid
Static Capture
Sudden Death Ending

108
Q

Muse: Awakenings

A

Acting
Communication Limits
Cooperative Game
Deduction
Singing
Targeted Clues
Team-Based Game
Voting

109
Q

Monikers

A

Acting
Communication Limits
Open Drafting
Role Playing
Singing
Team-Based Game

110
Q

Arboretum

A

Hand Management
Pattern Building
Set Collection
Tile Placement

111
Q

Feed the Kraken

A

Acting
Betting and Bluffing
Grid Movement
Hidden Roles
Role Playing
Roles with Asymmetric Information
Team-Based Game
Variable Player Powers
Voting

112
Q

Carcassonne

A

Area Majority / Influence
Map Addition
Pattern Recognition
Tile Placement

113
Q

Struggle of Empires

A

Alliances
Area Majority / Influence
Area Movement
Auction/Bidding
Dice Rolling

114
Q

Silver & Gold

A

Bingo
Contracts
End Game Bonuses
Grid Coverage
Paper-and-Pencil
Set Collection

115
Q

Vampire: the Masquerade - Vendetta

A

Area Majority / Influence
Auction/Bidding
Deck, Bag, and Pool Building
Hand Management
Take That
Variable Player Powers

116
Q

Sagrada

A

Contracts
Dice Rolling
End Game Bonuses
Grid Coverage
Open Drafting
Pattern Building
Set Collection
Solo / Solitaire Game
Turn Order: Progressive
Variable Set-up

117
Q

Onitama

A

Grid Movement
Hand Management
Pattern Movement
Square Grid
Static Capture

118
Q

Astra

A

Action Retrieval
Area Majority / Influence
End Game Bonuses
Kill Steal
Paper-and-Pencil
Set Collection

119
Q

Loop, The

A

Cooperative Game
Cube Tower
Deck, Bag, and Pool Building
Scenario / Mission / Campaign Game
Solo / Solitaire Game
Variable Player Powers
Variable Set-up

120
Q

Captain is Dead

A

Action Points
Area Movement
Cooperative Game
Hand Management
Open Drafting
Variable Player Powers

121
Q

Rolling Realms

A

Bingo
Dice Rolling
Paper-and-Pencil
Simultaneous Action Selection
Solo / Solitaire Game

122
Q

Tiny Epic Galaxies

A

Contracts
Dice Rolling
End Game Bonuses
Follow
Open Drafting
Re-rolling and Locking
Solo / Solitaire Game
Take That
Track Movement
Variable Phase Order
Variable Player Powers

123
Q

Trails

A

Contracts
End Game Bonuses
Modular Board
Set Collection
Track Movement
Worker Placement

124
Q

Cartographers: Heroes

A

Bingo
Grid Coverage
Line Drawing
Paper-and-Pencil
Solo / Solitaire Game
Square Grid

125
Q

Horrified

A

Action Points
Cooperative Game
Dice Rolling
Pick-up and Deliver
Point to Point Movement
Solo / Solitaire Game
Variable Player Powers
Variable Set-up

126
Q

Big Book of Madness

A

Cooperative Game
Deck, Bag, and Pool Building
Hand Management
Player Elimination
Variable Player Powers

127
Q

Cuphead: Fast Rolling Dice Game

A

Campaign / Battle Card Driven
Cooperative Game
Dice Rolling
Real-Time

128
Q

Wild Space

A

End Game Bonuses
Hand Management
Set Collection
Solo / Solitaire Game
Variable Set-up

129
Q

Conspiracy: Abyss Universe

A

Open Drafting
Pattern Building
Set Collection
Tile Placement

130
Q

Kingdomino

A

Open Drafting
Tile Placement
Turn Order: Stat-Based

131
Q

Unlock! Epic Adventures

A

Cooperative Game
Real-Time
Scenario / Mission / Campaign Game

132
Q

Jaipur

A

Hand Management
Hidden Victory Points
Market
Open Drafting
Score-and-Reset Game
Set Collection

133
Q

Love Letter

A

Hand Management
Player Elimination
Score-and-Reset Game

134
Q

Don’t Mess with Cthulhu: Deluxe

A

Team-Based Game
Traitor Game

135
Q

Sakura Arms

A

Deck Construction
Hand Management
Interrupts

136
Q

Guild Master

A

Action Queue
Auction/Bidding
Bribery
Command Cards
Deck, Bag, and Pool Building
Dice Rolling
End Game Bonuses
Hand Management
Income
Market
Negotiation
Prisoner’s Dilemma
Simultaneous Action Selection
Stat Check Resolution
Take That
Turn Order: Role Order
Variable Player Powers

137
Q

That’s Pretty Clever

A

Dice Rolling
Highest-Lowest Scoring
Paper-and-Pencil
Re-rolling and Locking
Solo / Solitaire Game

138
Q

Fairy Tale

A

Closed Drafting
Hand Management
Set Collection
Simultaneous Action Selection

139
Q

Wayward

A

Cooperative Game

140
Q

Fairy Trails

A

Map Addition
Network and Route Building
Tile Placement

141
Q

Super-Skill Pinball: 4-cade

A

Bingo
Dice Rolling
Paper-and-Pencil
Roll / Spin and Move
Solo / Solitaire Game

142
Q

Saboteur

A

Hand Management
Hidden Roles
Map Addition
Network and Route Building
Take That
Traitor Game

143
Q

QE

A

Auction/Bidding
Auction: Sealed Bid
End Game Bonuses
Memory
Set Collection

144
Q

Sushi Go Party!

A

Closed Drafting
End Game Bonuses
Hand Management
Set Collection
Simultaneous Action Selection
Variable Set-up

145
Q

Hunt the Ravager

A

Grid Movement
Memory
Modular Board
Pick-up and Deliver
Secret Unit Deployment

146
Q

Shadows Over Camelot

A

Communication Limits
Cooperative Game
Dice Rolling
Hand Management
Player Elimination
Semi-Cooperative Game
Set Collection
Team-Based Game
Traitor Game
Variable Player Powers

147
Q

Regicide

A

Communication Limits
Cooperative Game
Hand Management
Solo / Solitaire Game
Variable Set-up

148
Q

Villainous (Disney)

A

Hand Management
Take That
Variable Player Powers

149
Q

Aerion

A

Cooperative Game
Dice Rolling
Open Drafting
Push Your Luck
Set Collection
Solo / Solitaire Game

150
Q

Chronicles of Crime: 1400

A

Cooperative Game
Scenario / Mission / Campaign Game
Storytelling

151
Q

Arkham Horror: the Card Game

A

Action Points
Area Movement
Communication Limits
Cooperative Game
Deck Construction
Events
Hand Management
Map Deformation
Modular Board
Push Your Luck
Role Playing
Scenario / Mission / Campaign Game
Solo / Solitaire Game
Stat Check Resolution
Variable Player Powers

152
Q

Fox in the Forest Duet

A

Communication Limits
Cooperative Game
Hand Management
Trick-taking

153
Q

Tichu

A

Hand Management
Ladder Climbing
Predictive Bid
Team-Based Game
Trick-taking

154
Q

Patchwork

A

Grid Coverage
Income
Open Drafting
Rondel
Square Grid
Tile Placement
Turn Order: Stat-Based
Turn Order: Time Track
Victory Points as a Resource

155
Q

Mint Delivery

A

Action Points
Contracts
Increase Value of Unchosen Resources
Pick-up and Deliver
Point to Point Movement

156
Q

Welcome to the Dungeon

A

Betting and Bluffing
Memory
Player Elimination
Push Your Luck

157
Q

Quest for El Dorado

A

Deck, Bag, and Pool Building
Delayed Purchase
Grid Movement
Hand Management
Hexagon Grid
Modular Board
Open Drafting
Race

158
Q

Mythic Mischief

A

Action Points
Grid Movement
Variable Player Powers

159
Q

Takenoko

A

Action Points
Contracts
Dice Rolling
End Game Bonuses
Grid Movement
Hexagon Grid
Modular Board
Network and Route Building
Pattern Building
Set Collection
Tile Placement

160
Q

Munchkin Panic

A

Hand Management
Semi-Cooperative Game

161
Q

Godzilla: Tokyo Clash

A

Advantage Token
Card Play Conflict Resolution
Chaining
Hand Management
Hexagon Grid
Hidden Victory Points
Map Deformation
Modular Board
Movement Points
Variable Player Powers

162
Q

Ausonia

A

Deck, Bag, and Pool Building
Hand Management
Solo / Solitaire Game

163
Q

Pente

A

Pattern Building

164
Q

Silk

A

Area Majority / Influence
Dice Rolling
Take That
Worker Placement

165
Q

Point Salad

A

Open Drafting
Set Collection

166
Q

Hues & Cues

A

Communication Limits
Deduction
Score-and-Reset Game
Targeted Clues
Turn Order: Progressive

167
Q

Paint the Roses

A

Communication Limits
Cooperative Game
Deduction
Hexagon Grid
Pattern Recognition
Tile Placement

168
Q

Psychic Pizza Deliverers Go to the Ghost Town

A

Modular Board
Paper-and-Pencil
Pick-up and Deliver
Race

169
Q

Splendor: Marvel

A

Contracts
Open Drafting
Race
Set Collection

170
Q

Dandelions

A

Area Majority / Influence
Area Movement
Dice Rolling
King of the Hill
Paper-and-Pencil
Roll / Spin and Move
Track Movement

171
Q

Ticket to Ride: Europe

A

Connections
Contracts
End Game Bonuses
Hand Management
Network and Route Building
Open Drafting
Push Your Luck
Set Collection

172
Q

Iron Dragon

A

Crayon Rail System
Hexagon Grid
Multiple Maps
Network and Route Building
Pick-up and Deliver

173
Q

Bristol 1350

A

Deduction
Dice Rolling
Different Dice Movement
Hidden Roles
Player Elimination
Race
Semi-Cooperative Game

174
Q

Fluxx: Cthulhu

A

Hand Management
Set Collection

175
Q

Dragonmaster

A

Trick-taking

176
Q

Wits & Wagers

A

Betting and Bluffing
Paper-and-Pencil

177
Q

6 Nimmt!

A

Hand Management
Kill Steal
Score-and-Reset Game
Simultaneous Action Selection

178
Q

Tiny Ninjas

A

Dice Rolling
Hand Management
Push Your Luck
Take That

179
Q

Dutch Blitz

A

Pattern Building
Race
Real-Time
Score-and-Reset Game
Speed Matching

180
Q

Twisted Fables

A

Deck, Bag, and Pool Building
Hand Management
Team-Based Game
Track Movement

181
Q

Land vs Sea

A

Enclosure
Map Addition
Network and Route Building
Team-Based Game
Tile Placement

182
Q

Fiction

A

Semi-Cooperative Game

183
Q

Argent: the Consortium

A

Area Majority / Influence
Modular Board
Take That
Variable Player Powers
Worker Placement
Worker Placement, Different Worker Types

184
Q

Ghosts of Christmas

A

Predictive Bid
Trick-taking

185
Q

Cat in the Box

A

Hand Management
Predictive Bid
Trick-taking

186
Q

Radlands

A

Action Points
Action Queue
Hand Management
Take That
Variable Player Powers

187
Q

Set a Watch

A

Cooperative Game
Dice Rolling
Solo / Solitaire Game
Variable Player Powers

188
Q

Marvel United

A

Cooperative Game
Hand Management
Modular Board
Solo / Solitaire Game
Variable Player Powers

189
Q

Human Punishment: the Beginning

A

Area Movement
Deduction
Dice Rolling
Hand Management
Hidden Roles
Pick-up and Deliver
Semi-Cooperative Game
Set Collection
Team-Based Game
Traitor Game
Variable Player Powers
Voting