Boardgames Flashcards
Inis
Area Majority / Influence
Area Movement
Campaign / Battle Card Driven
Closed Drafting
Hand Management
Interrupts
King of the Hill
Map Addition
Modular Board
Variable Set-up
Brass: Birmingham
Hand Management
Income
Loans
Market
Network and Route Building
Tags
Tech Trees / Tech Tracks
Turn Order: Stat-Based
Variable Set-up
Pax Pamir (2nd ed.)
Action Points
Area Majority / Influence
Area Movement
Auction: Dutch
Hand Management
Increase Value of Unchosen Resources
Negotiation
Open Drafting
Score-and-Reset Game
Simulation
Solo / Solitaire Game
Pax Renaissance (2nd ed.)
Action Points
Increase Value of Unchosen Resources
Market
Open Drafting
Simulation
Lisboa
Area Majority / Influence
Hand Management
Open Drafting
Solo / Solitaire Game
Tile Placement
Food Chain Magnate
Deck, Bag, and Pool Building
Delayed Purchase
Income
Market
Modular Board
Open Drafting
Simultaneous Action Selection
Victory Points as a Resource
Terra Mystica
End Game Bonuses
Hexagon Grid
Income
Increase Value of Unchosen Resources
Network and Route Building
Tech Trees / Tech Tracks
Turn Order: Pass Order
Variable Player Powers
Variable Set-up
Victory Points as a Resource
Maracaibo
Contracts
End Game Bonuses
Events
Hand Management
Income
Movement Points
Narrative Choice / Paragraph
Point to Point Movement
Scenario / Mission / Campaign Game
Set Collection
Solo / Solitaire Game
Stock Holding
Tech Trees / Tech Tracks
Track Movement
Variable Set-up
Root
Action Queue
Action Retrieval
Area Majority / Influence
Area Movement
Dice Rolling
Hand Management
Point to Point Movement
Race
Sudden Death Ending
Variable Player Powers
Variable Set-up
Concordia Venus
Action Retrieval
Advantage Token
Auction: Dutch
Communication Limits
Deck, Bag, and Pool Building
Follow
Hand Management
Movement Points
Network and Route Building
Open Drafting
Point to Point Movement
Set Collection
Team-Based Game
Variable Set-up
Eldritch Horror
Action Points
Cooperative Game
Dice Rolling
Point to Point Movement
Resource to Move
Role Playing
Solo / Solitaire Game
Stat Check Resolution
Variable Player Powers
Tournament at Avalon
Take That
Trick-taking
Variable Player Powers
Antiquity
Grid Coverage
Hexagon Grid
Modular Board
Square Grid
Tile Placement
Trading
Orléans
Contracts
Deck, Bag, and Pool Building
End Game Bonuses
Events
Point to Point Movement
Simultaneous Action Selection
Tech Trees / Tech Tracks
Turn Order: Progressive
Variable Set-up
Underwater Cities
End Game Bonuses
Hand Management
Income
Network and Route Building
Solo / Solitaire Game
Turn Order: Stat-Based
Worker Placement
Anno 1800
End Game Bonuses
Hand Management
Race
Tech Trees / Tech Tracks
Variable Set-up
Tzolk’in: the Mayan Calendar
Bias
End Game Bonuses
Turn Order: Claim Action
Worker Placement
Age of Steam
Auction/Bidding
Catch the Leader
Connections
Dice Rolling
Loans
Network and Route Building
Pick-up and Deliver
Player Elimination
Scenario / Mission / Campaign Game
Selection Order Bid
Tile Placement
Turn Order: Auction
Victory Points as a Resource
Dune
Alliances
Area Majority / Influence
Area Movement
Auction/Bidding
Bribery
Force Commitment
Map Deformation
Predictive Bid
Take That
Variable Player Powers
Bus
Action Points
Action Queue
Network and Route Building
Pick-up and Deliver
Turn Order: Claim Action
Turn Order: Progressive
Worker Placement
Power Grid: Deluxe
Auction: Turn Order Until Pass
Catch the Leader
Income
Market
Network and Route Building
Turn Order: Stat-Based
Viscounts of the West Kingdom
Area Majority / Influence
Deck, Bag, and Pool Building
End Game Bonuses
Hand Management
King of the Hill
Modular Board
Rondel
Set Collection
Solo / Solitaire Game
Variable Player Powers
Spirit Island
Action Retrieval
Area Majority / Influence
Automatic Resource Growth
Campaign / Battle Card Driven
Cooperative Game
Hand Management
Modular Board
Set Collection
Simultaneous Action Selection
Solo / Solitaire Game
Tags
Variable Player Powers
Variable Set-up
Glen More II: Chronicles
Commodity Speculation
Grid Movement
Market
Rondel
Set Collection
Tile Placement
Turn Order: Time Track