Boardgames Flashcards
Inis
Area Majority / Influence
Area Movement
Campaign / Battle Card Driven
Closed Drafting
Hand Management
Interrupts
King of the Hill
Map Addition
Modular Board
Variable Set-up
Brass: Birmingham
Hand Management
Income
Loans
Market
Network and Route Building
Tags
Tech Trees / Tech Tracks
Turn Order: Stat-Based
Variable Set-up
Pax Pamir (2nd ed.)
Action Points
Area Majority / Influence
Area Movement
Auction: Dutch
Hand Management
Increase Value of Unchosen Resources
Negotiation
Open Drafting
Score-and-Reset Game
Simulation
Solo / Solitaire Game
Pax Renaissance (2nd ed.)
Action Points
Increase Value of Unchosen Resources
Market
Open Drafting
Simulation
Lisboa
Area Majority / Influence
Hand Management
Open Drafting
Solo / Solitaire Game
Tile Placement
Food Chain Magnate
Deck, Bag, and Pool Building
Delayed Purchase
Income
Market
Modular Board
Open Drafting
Simultaneous Action Selection
Victory Points as a Resource
Terra Mystica
End Game Bonuses
Hexagon Grid
Income
Increase Value of Unchosen Resources
Network and Route Building
Tech Trees / Tech Tracks
Turn Order: Pass Order
Variable Player Powers
Variable Set-up
Victory Points as a Resource
Maracaibo
Contracts
End Game Bonuses
Events
Hand Management
Income
Movement Points
Narrative Choice / Paragraph
Point to Point Movement
Scenario / Mission / Campaign Game
Set Collection
Solo / Solitaire Game
Stock Holding
Tech Trees / Tech Tracks
Track Movement
Variable Set-up
Root
Action Queue
Action Retrieval
Area Majority / Influence
Area Movement
Dice Rolling
Hand Management
Point to Point Movement
Race
Sudden Death Ending
Variable Player Powers
Variable Set-up
Concordia Venus
Action Retrieval
Advantage Token
Auction: Dutch
Communication Limits
Deck, Bag, and Pool Building
Follow
Hand Management
Movement Points
Network and Route Building
Open Drafting
Point to Point Movement
Set Collection
Team-Based Game
Variable Set-up
Eldritch Horror
Action Points
Cooperative Game
Dice Rolling
Point to Point Movement
Resource to Move
Role Playing
Solo / Solitaire Game
Stat Check Resolution
Variable Player Powers
Tournament at Avalon
Take That
Trick-taking
Variable Player Powers
Antiquity
Grid Coverage
Hexagon Grid
Modular Board
Square Grid
Tile Placement
Trading
Orléans
Contracts
Deck, Bag, and Pool Building
End Game Bonuses
Events
Point to Point Movement
Simultaneous Action Selection
Tech Trees / Tech Tracks
Turn Order: Progressive
Variable Set-up
Underwater Cities
End Game Bonuses
Hand Management
Income
Network and Route Building
Solo / Solitaire Game
Turn Order: Stat-Based
Worker Placement
Anno 1800
End Game Bonuses
Hand Management
Race
Tech Trees / Tech Tracks
Variable Set-up
Tzolk’in: the Mayan Calendar
Bias
End Game Bonuses
Turn Order: Claim Action
Worker Placement
Age of Steam
Auction/Bidding
Catch the Leader
Connections
Dice Rolling
Loans
Network and Route Building
Pick-up and Deliver
Player Elimination
Scenario / Mission / Campaign Game
Selection Order Bid
Tile Placement
Turn Order: Auction
Victory Points as a Resource
Dune
Alliances
Area Majority / Influence
Area Movement
Auction/Bidding
Bribery
Force Commitment
Map Deformation
Predictive Bid
Take That
Variable Player Powers
Bus
Action Points
Action Queue
Network and Route Building
Pick-up and Deliver
Turn Order: Claim Action
Turn Order: Progressive
Worker Placement
Power Grid: Deluxe
Auction: Turn Order Until Pass
Catch the Leader
Income
Market
Network and Route Building
Turn Order: Stat-Based
Viscounts of the West Kingdom
Area Majority / Influence
Deck, Bag, and Pool Building
End Game Bonuses
Hand Management
King of the Hill
Modular Board
Rondel
Set Collection
Solo / Solitaire Game
Variable Player Powers
Spirit Island
Action Retrieval
Area Majority / Influence
Automatic Resource Growth
Campaign / Battle Card Driven
Cooperative Game
Hand Management
Modular Board
Set Collection
Simultaneous Action Selection
Solo / Solitaire Game
Tags
Variable Player Powers
Variable Set-up
Glen More II: Chronicles
Commodity Speculation
Grid Movement
Market
Rondel
Set Collection
Tile Placement
Turn Order: Time Track
Scythe
Card Play Conflict Resolution
Contracts
End Game Bonuses
Force Commitment
Grid Movement
Hexagon Grid
King of the Hill
Movement Points
Solo / Solitaire Game
Take That
Tech Trees / Tech Tracks
Variable Player Powers
Variable Set-up
Victory Points as a Resource
Zone of Control
1862: Railway Mania in the Eastern Counties
Auction/Bidding
Market
Network and Route Building
Ownership
Stock Holding
Tile Placement
Victory Points as a Resource
Oath: Chronicles of Empire & Exile
Action Points
Area Majority / Influence
Area Movement
Dice Rolling
Hand Management
Negotiation
Scenario / Mission / Campaign Game
Storytelling
Variable Set-up
Iberian Gauge
Action Queue
Connections
Hexagon Grid
Income
Investment
Network and Route Building
Ownership
Stock Holding
Turn Order: Pass Order
Victory Points as a Resource
In the Hall of the Mountain King
Grid Coverage
Network and Route Building
Pick-up and Deliver
Team-Based Game
Tile Placement
Coimbra
Action Drafting
Auction/Bidding
Dice Rolling
End Game Bonuses
Income
Open Drafting
Point to Point Movement
Set Collection
Tech Trees / Tech Tracks
Turn Order: Stat-Based
Variable Set-up
Worker Placement with Dice Workers
Black Angel
Bias
Dice Rolling
Hand Management
Slide/Push
Solo / Solitaire Game
Tile Placement
Variable Set-up
Worker Placement with Dice Workers
Bruxelles 1897
Area Majority / Influence
Auction/Bidding
Modular Board
Worker Placement
Fort
Deck, Bag, and Pool Building
Follow
Hand Management
Taverns of Tiefenthal
Deck, Bag, and Pool Building
Dice Rolling
Open Drafting
Worker Placement
Worker Placement with Dice Workers
Pax Porfiriana
Action Points
Finale Ending
Hand Management
Income
Market
Open Drafting
Simulation
Take That
Variable Player Powers
War of Whispers
Area Majority / Influence
Betting and Bluffing
Hidden Victory Points
Take That
Worker Placement
Dungeon Petz
Auction/Bidding
Hand Management
Selection Order Bid
Simultaneous Action Selection
Worker Placement
Isle of Cats
Closed Drafting
Grid Coverage
Hidden Victory Points
Income
Open Drafting
Pattern Building
Set Collection
Solo / Solitaire Game
Square Grid
Tile Placement
Turn Order: Stat-Based
Abyss
Auction/Bidding
Hand Management
Memory
Open Drafting
Push Your Luck
Set Collection
Great Western Trail (2nd ed.)
Deck, Bag, and Pool Building
Hand Management
Ownership
Set Collection
Solo / Solitaire Game
Track Movement
Variable Set-up
Tinners’ Trail
Action Points
Auction/Bidding
Dice Rolling
Market
Turn Order: Time Track
Empyreal: Spells & Steam
Hexagon Grid
Modular Board
Network and Route Building
Open Drafting
Pick-up and Deliver
Rondel
Team-Based Game
Variable Player Powers
Lost Ruins of Arnak
Contracts
Deck, Bag, and Pool Building
Market
Multi-Use Cards
Once-Per-Game Abilities
Resource to Move
Solo / Solitaire Game
Turn Order: Progressive
Worker Placement
London (2nd ed.)
Action Queue
Hand Management
Loans
Open Drafting
Take That
Above and Below
Action Points
Dice Rolling
Narrative Choice / Paragraph
Set Collection
Storytelling
Trading
Turn Order: Progressive
Crusaders: Thy Will Be Done
Grid Movement
Hexagon Grid
Mancala
Rondel
Variable Player Powers
Gloomhaven: Jaws of the Lion
Action Queue
Action Retrieval
Campaign / Battle Card Driven
Communication Limits
Cooperative Game
Critical Hits and Failures
Deck Construction
Grid Movement
Hand Management
Hexagon Grid
Legacy Game
Line of Sight
Once-Per-Game Abilities
Scenario / Mission / Campaign Game
Simultaneous Action Selection
Solo / Solitaire Game
Variable Player Powers
Nemesis
Campaign / Battle Card Driven
Cooperative Game
Dice Rolling
Hand Management
Hidden Roles
Modular Board
Player Elimination
Semi-Cooperative Game
Solo / Solitaire Game
Team-Based Game
Traitor Game
Variable Player Powers
Ankh: Gods of Egypt
Action Retrieval
Alliances
Area Majority / Influence
Auction: Sealed Bid
Card Play Conflict Resolution
Grid Movement
Hexagon Grid
Kill Steal
Player Elimination
Race
Tech Trees / Tech Tracks
Variable Player Powers
Wonderland’s War
Area Majority / Influence
Deck, Bag, and Pool Building
Dice Rolling
Open Drafting
Push Your Luck
Variable Player Powers
Wasteland Express Delivery Service
Action Points
Dice Rolling
Market
Modular Board
Pick-up and Deliver
Variable Player Powers
Anachrony
Dice Rolling
Solo / Solitaire Game
Turn Order: Claim Action
Variable Player Powers
Worker Placement
Worker Placement, Different Worker Types
Brian Boru: High King of Ireland
Area Majority / Influence
Closed Drafting
Hand Management
Trick-taking
Obsession
Deck, Bag, and Pool Building
Hand Management
Open Drafting
Solo / Solitaire Game
Worker Placement
Worker Placement, Different Worker Types
Irish Gauge
Auction/Bidding
Hexagon Grid
Income
Investment
Network and Route Building
Random Production
Stock Holding
Victory Points as a Resource
Pipeline
Action Drafting
Commodity Speculation
Contracts
End Game Bonuses
Market
Network and Route Building
Tile Placement
Turn Order: Claim Action
Architects of the West Kingdom
Contracts
Open Drafting
Solo / Solitaire Game
Variable Player Powers
Worker Placement
Cosmic Encounter
Alliances
Card Play Conflict Resolution
Hand Management
Interrupts
Negotiation
Prisoner’s Dilemma
Race
Simultaneous Action Selection
Take That
Trading
Variable Player Powers
Viticulture (Essential ed.)
Contracts
Hand Management
Solo / Solitaire Game
Turn Order: Auction
Victory Points as a Resource
Worker Placement
Worker Placement, Different Worker Types
Sidereal Confluence
Auction/Bidding
Negotiation
Real-Time
Trading
Variable Player Powers
Bloody Inn
End Game Bonuses
Hand Management
Income
Open Drafting
Ownership
Simulation
Solo / Solitaire Game
Libertalia
Action Queue
Hand Management
Selection Order Bid
Set Collection
Simultaneous Action Selection
Take That
Turn Order: Role Order
Variable Phase Order
Deus
Area Majority / Influence
End Game Bonuses
Grid Movement
Hand Management
Hexagon Grid
Modular Board
Network and Route Building
Victory Points as a Resource
Wizard
Betting and Bluffing
Hand Management
Predictive Bid
Trick-taking
Oriflamme
Action Queue
Betting and Bluffing
Hand Management
Take That
Turn Order: Progressive
San Juan (2nd ed.)
Action Drafting
Follow
Hand Management
Set Collection
Variable Phase Order
Nemo’s War (2nd ed.)
Action Points
Area Majority / Influence
Area Movement
Cooperative Game
Dice Rolling
Push Your Luck
Simulation
Solo / Solitaire Game
Stat Check Resolution
Furnace
Auction Compensation
Auction/Bidding
Auction: Fixed Placement
Auction: Multiple Lot
Constrained Bidding
Open Drafting
Turn Order: Progressive
Variable Player Powers
Variable Set-up
Burgle Bros.
Action Points
Cooperative Game
Dice Rolling
Grid Movement
Map Addition
Modular Board
Multiple Maps
Solo / Solitaire Game
Square Grid
Three Dimensional Movement
Variable Player Powers
Too Many Bones
Cooperative Game
Deck, Bag, and Pool Building
Dice Rolling
Die Icon Resolution
Hand Management
Resource to Move
Role Playing
Scenario / Mission / Campaign Game
Solo / Solitaire Game
Stat Check Resolution
Tech Trees / Tech Tracks
Turn Order: Role Order
Variable Player Powers
Magic: the Gathering
Betting and Bluffing
Closed Drafting
Deck Construction
Hand Management
Income
Interrupts
Player Elimination
Take That
Crew: Mission Deep Sea
Communication Limits
Cooperative Game
Hand Management
Scenario / Mission / Campaign Game
Trick-taking
Hanamikoji
Area Majority / Influence
Force Commitment
Hand Management
I Cut, You Choose
Pulsar 2849
Dice Rolling
Open Drafting
Point to Point Movement
Worker Placement with Dice Workers
Villagers
Open Drafting
Set Collection
Solo / Solitaire Game