Boardgames Flashcards

1
Q

Inis

A

Area Majority / Influence
Area Movement
Campaign / Battle Card Driven
Closed Drafting
Hand Management
Interrupts
King of the Hill
Map Addition
Modular Board
Variable Set-up

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2
Q

Brass: Birmingham

A

Hand Management
Income
Loans
Market
Network and Route Building
Tags
Tech Trees / Tech Tracks
Turn Order: Stat-Based
Variable Set-up

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3
Q

Pax Pamir (2nd ed.)

A

Action Points
Area Majority / Influence
Area Movement
Auction: Dutch
Hand Management
Increase Value of Unchosen Resources
Negotiation
Open Drafting
Score-and-Reset Game
Simulation
Solo / Solitaire Game

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4
Q

Pax Renaissance (2nd ed.)

A

Action Points
Increase Value of Unchosen Resources
Market
Open Drafting
Simulation

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5
Q

Lisboa

A

Area Majority / Influence
Hand Management
Open Drafting
Solo / Solitaire Game
Tile Placement

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6
Q

Food Chain Magnate

A

Deck, Bag, and Pool Building
Delayed Purchase
Income
Market
Modular Board
Open Drafting
Simultaneous Action Selection
Victory Points as a Resource

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7
Q

Terra Mystica

A

End Game Bonuses
Hexagon Grid
Income
Increase Value of Unchosen Resources
Network and Route Building
Tech Trees / Tech Tracks
Turn Order: Pass Order
Variable Player Powers
Variable Set-up
Victory Points as a Resource

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8
Q

Maracaibo

A

Contracts
End Game Bonuses
Events
Hand Management
Income
Movement Points
Narrative Choice / Paragraph
Point to Point Movement
Scenario / Mission / Campaign Game
Set Collection
Solo / Solitaire Game
Stock Holding
Tech Trees / Tech Tracks
Track Movement
Variable Set-up

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9
Q

Root

A

Action Queue
Action Retrieval
Area Majority / Influence
Area Movement
Dice Rolling
Hand Management
Point to Point Movement
Race
Sudden Death Ending
Variable Player Powers
Variable Set-up

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10
Q

Concordia Venus

A

Action Retrieval
Advantage Token
Auction: Dutch
Communication Limits
Deck, Bag, and Pool Building
Follow
Hand Management
Movement Points
Network and Route Building
Open Drafting
Point to Point Movement
Set Collection
Team-Based Game
Variable Set-up

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11
Q

Eldritch Horror

A

Action Points
Cooperative Game
Dice Rolling
Point to Point Movement
Resource to Move
Role Playing
Solo / Solitaire Game
Stat Check Resolution
Variable Player Powers

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12
Q

Tournament at Avalon

A

Take That
Trick-taking
Variable Player Powers

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13
Q

Antiquity

A

Grid Coverage
Hexagon Grid
Modular Board
Square Grid
Tile Placement
Trading

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14
Q

Orléans

A

Contracts
Deck, Bag, and Pool Building
End Game Bonuses
Events
Point to Point Movement
Simultaneous Action Selection
Tech Trees / Tech Tracks
Turn Order: Progressive
Variable Set-up

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15
Q

Underwater Cities

A

End Game Bonuses
Hand Management
Income
Network and Route Building
Solo / Solitaire Game
Turn Order: Stat-Based
Worker Placement

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16
Q

Anno 1800

A

End Game Bonuses
Hand Management
Race
Tech Trees / Tech Tracks
Variable Set-up

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17
Q

Tzolk’in: the Mayan Calendar

A

Bias
End Game Bonuses
Turn Order: Claim Action
Worker Placement

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18
Q

Age of Steam

A

Auction/Bidding
Catch the Leader
Connections
Dice Rolling
Loans
Network and Route Building
Pick-up and Deliver
Player Elimination
Scenario / Mission / Campaign Game
Selection Order Bid
Tile Placement
Turn Order: Auction
Victory Points as a Resource

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19
Q

Dune

A

Alliances
Area Majority / Influence
Area Movement
Auction/Bidding
Bribery
Force Commitment
Map Deformation
Predictive Bid
Take That
Variable Player Powers

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20
Q

Bus

A

Action Points
Action Queue
Network and Route Building
Pick-up and Deliver
Turn Order: Claim Action
Turn Order: Progressive
Worker Placement

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21
Q

Power Grid: Deluxe

A

Auction: Turn Order Until Pass
Catch the Leader
Income
Market
Network and Route Building
Turn Order: Stat-Based

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22
Q

Viscounts of the West Kingdom

A

Area Majority / Influence
Deck, Bag, and Pool Building
End Game Bonuses
Hand Management
King of the Hill
Modular Board
Rondel
Set Collection
Solo / Solitaire Game
Variable Player Powers

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23
Q

Spirit Island

A

Action Retrieval
Area Majority / Influence
Automatic Resource Growth
Campaign / Battle Card Driven
Cooperative Game
Hand Management
Modular Board
Set Collection
Simultaneous Action Selection
Solo / Solitaire Game
Tags
Variable Player Powers
Variable Set-up

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24
Q

Glen More II: Chronicles

A

Commodity Speculation
Grid Movement
Market
Rondel
Set Collection
Tile Placement
Turn Order: Time Track

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25
Scythe
Card Play Conflict Resolution Contracts End Game Bonuses Force Commitment Grid Movement Hexagon Grid King of the Hill Movement Points Solo / Solitaire Game Take That Tech Trees / Tech Tracks Variable Player Powers Variable Set-up Victory Points as a Resource Zone of Control
26
1862: Railway Mania in the Eastern Counties
Auction/Bidding Market Network and Route Building Ownership Stock Holding Tile Placement Victory Points as a Resource
27
Oath: Chronicles of Empire & Exile
Action Points Area Majority / Influence Area Movement Dice Rolling Hand Management Negotiation Scenario / Mission / Campaign Game Storytelling Variable Set-up
28
Iberian Gauge
Action Queue Connections Hexagon Grid Income Investment Network and Route Building Ownership Stock Holding Turn Order: Pass Order Victory Points as a Resource
29
In the Hall of the Mountain King
Grid Coverage Network and Route Building Pick-up and Deliver Team-Based Game Tile Placement
30
Coimbra
Action Drafting Auction/Bidding Dice Rolling End Game Bonuses Income Open Drafting Point to Point Movement Set Collection Tech Trees / Tech Tracks Turn Order: Stat-Based Variable Set-up Worker Placement with Dice Workers
31
Black Angel
Bias Dice Rolling Hand Management Slide/Push Solo / Solitaire Game Tile Placement Variable Set-up Worker Placement with Dice Workers
32
Bruxelles 1897
Area Majority / Influence Auction/Bidding Modular Board Worker Placement
33
Fort
Deck, Bag, and Pool Building Follow Hand Management
34
Taverns of Tiefenthal
Deck, Bag, and Pool Building Dice Rolling Open Drafting Worker Placement Worker Placement with Dice Workers
35
Pax Porfiriana
Action Points Finale Ending Hand Management Income Market Open Drafting Simulation Take That Variable Player Powers
36
War of Whispers
Area Majority / Influence Betting and Bluffing Hidden Victory Points Take That Worker Placement
37
Dungeon Petz
Auction/Bidding Hand Management Selection Order Bid Simultaneous Action Selection Worker Placement
38
Isle of Cats
Closed Drafting Grid Coverage Hidden Victory Points Income Open Drafting Pattern Building Set Collection Solo / Solitaire Game Square Grid Tile Placement Turn Order: Stat-Based
39
Abyss
Auction/Bidding Hand Management Memory Open Drafting Push Your Luck Set Collection
40
Great Western Trail (2nd ed.)
Deck, Bag, and Pool Building Hand Management Ownership Set Collection Solo / Solitaire Game Track Movement Variable Set-up
41
Tinners' Trail
Action Points Auction/Bidding Dice Rolling Market Turn Order: Time Track
42
Empyreal: Spells & Steam
Hexagon Grid Modular Board Network and Route Building Open Drafting Pick-up and Deliver Rondel Team-Based Game Variable Player Powers
43
Lost Ruins of Arnak
Contracts Deck, Bag, and Pool Building Market Multi-Use Cards Once-Per-Game Abilities Resource to Move Solo / Solitaire Game Turn Order: Progressive Worker Placement
44
London (2nd ed.)
Action Queue Hand Management Loans Open Drafting Take That
45
Above and Below
Action Points Dice Rolling Narrative Choice / Paragraph Set Collection Storytelling Trading Turn Order: Progressive
46
Crusaders: Thy Will Be Done
Grid Movement Hexagon Grid Mancala Rondel Variable Player Powers
47
Gloomhaven: Jaws of the Lion
Action Queue Action Retrieval Campaign / Battle Card Driven Communication Limits Cooperative Game Critical Hits and Failures Deck Construction Grid Movement Hand Management Hexagon Grid Legacy Game Line of Sight Once-Per-Game Abilities Scenario / Mission / Campaign Game Simultaneous Action Selection Solo / Solitaire Game Variable Player Powers
48
Nemesis
Campaign / Battle Card Driven Cooperative Game Dice Rolling Hand Management Hidden Roles Modular Board Player Elimination Semi-Cooperative Game Solo / Solitaire Game Team-Based Game Traitor Game Variable Player Powers
49
Ankh: Gods of Egypt
Action Retrieval Alliances Area Majority / Influence Auction: Sealed Bid Card Play Conflict Resolution Grid Movement Hexagon Grid Kill Steal Player Elimination Race Tech Trees / Tech Tracks Variable Player Powers
50
Wonderland's War
Area Majority / Influence Deck, Bag, and Pool Building Dice Rolling Open Drafting Push Your Luck Variable Player Powers
51
Wasteland Express Delivery Service
Action Points Dice Rolling Market Modular Board Pick-up and Deliver Variable Player Powers
52
Anachrony
Dice Rolling Solo / Solitaire Game Turn Order: Claim Action Variable Player Powers Worker Placement Worker Placement, Different Worker Types
53
Brian Boru: High King of Ireland
Area Majority / Influence Closed Drafting Hand Management Trick-taking
54
Obsession
Deck, Bag, and Pool Building Hand Management Open Drafting Solo / Solitaire Game Worker Placement Worker Placement, Different Worker Types
55
Irish Gauge
Auction/Bidding Hexagon Grid Income Investment Network and Route Building Random Production Stock Holding Victory Points as a Resource
56
Pipeline
Action Drafting Commodity Speculation Contracts End Game Bonuses Market Network and Route Building Tile Placement Turn Order: Claim Action
57
Architects of the West Kingdom
Contracts Open Drafting Solo / Solitaire Game Variable Player Powers Worker Placement
58
Cosmic Encounter
Alliances Card Play Conflict Resolution Hand Management Interrupts Negotiation Prisoner's Dilemma Race Simultaneous Action Selection Take That Trading Variable Player Powers
59
Viticulture (Essential ed.)
Contracts Hand Management Solo / Solitaire Game Turn Order: Auction Victory Points as a Resource Worker Placement Worker Placement, Different Worker Types
60
Sidereal Confluence
Auction/Bidding Negotiation Real-Time Trading Variable Player Powers
61
Bloody Inn
End Game Bonuses Hand Management Income Open Drafting Ownership Simulation Solo / Solitaire Game
62
Libertalia
Action Queue Hand Management Selection Order Bid Set Collection Simultaneous Action Selection Take That Turn Order: Role Order Variable Phase Order
63
Deus
Area Majority / Influence End Game Bonuses Grid Movement Hand Management Hexagon Grid Modular Board Network and Route Building Victory Points as a Resource
64
Wizard
Betting and Bluffing Hand Management Predictive Bid Trick-taking
65
Oriflamme
Action Queue Betting and Bluffing Hand Management Take That Turn Order: Progressive
66
San Juan (2nd ed.)
Action Drafting Follow Hand Management Set Collection Variable Phase Order
67
Nemo's War (2nd ed.)
Action Points Area Majority / Influence Area Movement Cooperative Game Dice Rolling Push Your Luck Simulation Solo / Solitaire Game Stat Check Resolution
68
Furnace
Auction Compensation Auction/Bidding Auction: Fixed Placement Auction: Multiple Lot Constrained Bidding Open Drafting Turn Order: Progressive Variable Player Powers Variable Set-up
69
Burgle Bros.
Action Points Cooperative Game Dice Rolling Grid Movement Map Addition Modular Board Multiple Maps Solo / Solitaire Game Square Grid Three Dimensional Movement Variable Player Powers
70
Too Many Bones
Cooperative Game Deck, Bag, and Pool Building Dice Rolling Die Icon Resolution Hand Management Resource to Move Role Playing Scenario / Mission / Campaign Game Solo / Solitaire Game Stat Check Resolution Tech Trees / Tech Tracks Turn Order: Role Order Variable Player Powers
71
Magic: the Gathering
Betting and Bluffing Closed Drafting Deck Construction Hand Management Income Interrupts Player Elimination Take That
72
Crew: Mission Deep Sea
Communication Limits Cooperative Game Hand Management Scenario / Mission / Campaign Game Trick-taking
73
Hanamikoji
Area Majority / Influence Force Commitment Hand Management I Cut, You Choose
74
Pulsar 2849
Dice Rolling Open Drafting Point to Point Movement Worker Placement with Dice Workers
75
Villagers
Open Drafting Set Collection Solo / Solitaire Game
76
Now Boarding
Cooperative Game Pick-up and Deliver Simultaneous Action Selection Variable Player Powers
77
Everdell
Contracts End Game Bonuses Hand Management Income Open Drafting Ownership Set Collection Solo / Solitaire Game Variable Set-up Worker Placement
78
Newton
Action Retrieval Closed Drafting Deck, Bag, and Pool Building End Game Bonuses Hand Management Income Open Drafting Point to Point Movement Solo / Solitaire Game Tech Trees / Tech Tracks Tile Placement Turn Order: Progressive Variable Set-up
79
Azul
End Game Bonuses Open Drafting Pattern Building Tile Placement Turn Order: Claim Action
80
Masters of Renaissance: Lorenzo il Magnifico the Card Game
Open Drafting Set Collection Slide/Push
81
Cerebria: the Inside World
Action Points Area Majority / Influence Cooperative Game Deck Construction Hand Management Point to Point Movement Team-Based Game Variable Player Powers
82
Feast for Odin
Automatic Resource Growth Dice Rolling Grid Coverage Income Push Your Luck Solo / Solitaire Game Tile Placement Turn Order: Pass Order Worker Placement
83
Cascadia
End Game Bonuses Hexagon Grid Open Drafting Pattern Building Solo / Solitaire Game Tile Placement Variable Set-up Victory Points as a Resource
84
Nations: the Dice Game
Dice Rolling Events Push Your Luck Re-rolling and Locking Turn Order: Stat-Based Variable Set-up
85
Biblios
Auction/Bidding Auction: Turn Order Until Pass Closed Drafting Commodity Speculation Hand Management Set Collection
86
Railroad Ink Challenge: Lush Green
Dice Rolling Line Drawing Network and Route Building Paper-and-Pencil Solo / Solitaire Game
87
Roll Player
Dice Rolling Open Drafting Role Playing Set Collection Variable Player Powers
88
Fantastic Factories
Dice Rolling Hand Management Open Drafting Set Collection Simultaneous Action Selection Solo / Solitaire Game Worker Placement with Dice Workers
89
Wingspan
Contracts Dice Rolling End Game Bonuses Hand Management Once-Per-Game Abilities Open Drafting Set Collection Solo / Solitaire Game Turn Order: Progressive
90
7 Wonders
Closed Drafting Hand Management Neighbor Scope Set Collection Simultaneous Action Selection Variable Player Powers
91
Forgotten Waters
Dice Rolling Events Narrative Choice / Paragraph Scenario / Mission / Campaign Game Semi-Cooperative Game Stat Check Resolution Storytelling Worker Placement
92
Magnificent
Contracts Dice Rolling End Game Bonuses Grid Coverage Movement Points Open Drafting Set Collection Solo / Solitaire Game Square Grid Tile Placement Track Movement Turn Order: Stat-Based Variable Player Powers Worker Placement with Dice Workers
93
Cthulhu Realms
Deck, Bag, and Pool Building Player Elimination
94
Fantasy Realms
End Game Bonuses Hand Management Open Drafting Set Collection
95
So Clover!
Communication Limits Cooperative Game
96
Reign of Cthulhu
Action Points Cooperative Game Hand Management Point to Point Movement Set Collection Trading Variable Player Powers
97
Tortuga 1667
Area Movement Hand Management Hidden Roles Team-Based Game Voting
98
Just One
Communication Limits Cooperative Game
99
World Without End
Hand Management Random Production
100
Between Two Castles of Mad King Ludwig
Highest-Lowest Scoring Neighbor Scope Open Drafting Set Collection Simultaneous Action Selection Team-Based Game Tile Placement
101
Trickerion: Legends of Illusion
Action Points Action Queue Catch the Leader Dice Rolling Simultaneous Action Selection Tile Placement Turn Order: Stat-Based Worker Placement Worker Placement, Different Worker Types
102
Red Cathedral
Area Majority / Influence Contracts Dice Rolling End Game Bonuses Rondel Solo / Solitaire Game Victory Points as a Resource
103
Duke, The
Grid Movement Pattern Movement Square Grid Tile Placement
104
Tides of Madness
Closed Drafting Set Collection
105
Santorini
Grid Movement Map Reduction Race Square Grid Team-Based Game Three Dimensional Movement Variable Player Powers
106
Century: Eastern Wonders
Action Retrieval Contracts Grid Movement Modular Board Pick-up and Deliver Point to Point Movement Set Collection
107
Chess
Grid Movement Once-Per-Game Abilities Pattern Movement Square Grid Static Capture Sudden Death Ending
108
Muse: Awakenings
Acting Communication Limits Cooperative Game Deduction Singing Targeted Clues Team-Based Game Voting
109
Monikers
Acting Communication Limits Open Drafting Role Playing Singing Team-Based Game
110
Arboretum
Hand Management Pattern Building Set Collection Tile Placement
111
Feed the Kraken
Acting Betting and Bluffing Grid Movement Hidden Roles Role Playing Roles with Asymmetric Information Team-Based Game Variable Player Powers Voting
112
Carcassonne
Area Majority / Influence Map Addition Pattern Recognition Tile Placement
113
Struggle of Empires
Alliances Area Majority / Influence Area Movement Auction/Bidding Dice Rolling
114
Silver & Gold
Bingo Contracts End Game Bonuses Grid Coverage Paper-and-Pencil Set Collection
115
Vampire: the Masquerade - Vendetta
Area Majority / Influence Auction/Bidding Deck, Bag, and Pool Building Hand Management Take That Variable Player Powers
116
Sagrada
Contracts Dice Rolling End Game Bonuses Grid Coverage Open Drafting Pattern Building Set Collection Solo / Solitaire Game Turn Order: Progressive Variable Set-up
117
Onitama
Grid Movement Hand Management Pattern Movement Square Grid Static Capture
118
Astra
Action Retrieval Area Majority / Influence End Game Bonuses Kill Steal Paper-and-Pencil Set Collection
119
Loop, The
Cooperative Game Cube Tower Deck, Bag, and Pool Building Scenario / Mission / Campaign Game Solo / Solitaire Game Variable Player Powers Variable Set-up
120
Captain is Dead
Action Points Area Movement Cooperative Game Hand Management Open Drafting Variable Player Powers
121
Rolling Realms
Bingo Dice Rolling Paper-and-Pencil Simultaneous Action Selection Solo / Solitaire Game
122
Tiny Epic Galaxies
Contracts Dice Rolling End Game Bonuses Follow Open Drafting Re-rolling and Locking Solo / Solitaire Game Take That Track Movement Variable Phase Order Variable Player Powers
123
Trails
Contracts End Game Bonuses Modular Board Set Collection Track Movement Worker Placement
124
Cartographers: Heroes
Bingo Grid Coverage Line Drawing Paper-and-Pencil Solo / Solitaire Game Square Grid
125
Horrified
Action Points Cooperative Game Dice Rolling Pick-up and Deliver Point to Point Movement Solo / Solitaire Game Variable Player Powers Variable Set-up
126
Big Book of Madness
Cooperative Game Deck, Bag, and Pool Building Hand Management Player Elimination Variable Player Powers
127
Cuphead: Fast Rolling Dice Game
Campaign / Battle Card Driven Cooperative Game Dice Rolling Real-Time
128
Wild Space
End Game Bonuses Hand Management Set Collection Solo / Solitaire Game Variable Set-up
129
Conspiracy: Abyss Universe
Open Drafting Pattern Building Set Collection Tile Placement
130
Kingdomino
Open Drafting Tile Placement Turn Order: Stat-Based
131
Unlock! Epic Adventures
Cooperative Game Real-Time Scenario / Mission / Campaign Game
132
Jaipur
Hand Management Hidden Victory Points Market Open Drafting Score-and-Reset Game Set Collection
133
Love Letter
Hand Management Player Elimination Score-and-Reset Game
134
Don't Mess with Cthulhu: Deluxe
Team-Based Game Traitor Game
135
Sakura Arms
Deck Construction Hand Management Interrupts
136
Guild Master
Action Queue Auction/Bidding Bribery Command Cards Deck, Bag, and Pool Building Dice Rolling End Game Bonuses Hand Management Income Market Negotiation Prisoner's Dilemma Simultaneous Action Selection Stat Check Resolution Take That Turn Order: Role Order Variable Player Powers
137
That's Pretty Clever
Dice Rolling Highest-Lowest Scoring Paper-and-Pencil Re-rolling and Locking Solo / Solitaire Game
138
Fairy Tale
Closed Drafting Hand Management Set Collection Simultaneous Action Selection
139
Wayward
Cooperative Game
140
Fairy Trails
Map Addition Network and Route Building Tile Placement
141
Super-Skill Pinball: 4-cade
Bingo Dice Rolling Paper-and-Pencil Roll / Spin and Move Solo / Solitaire Game
142
Saboteur
Hand Management Hidden Roles Map Addition Network and Route Building Take That Traitor Game
143
QE
Auction/Bidding Auction: Sealed Bid End Game Bonuses Memory Set Collection
144
Sushi Go Party!
Closed Drafting End Game Bonuses Hand Management Set Collection Simultaneous Action Selection Variable Set-up
145
Hunt the Ravager
Grid Movement Memory Modular Board Pick-up and Deliver Secret Unit Deployment
146
Shadows Over Camelot
Communication Limits Cooperative Game Dice Rolling Hand Management Player Elimination Semi-Cooperative Game Set Collection Team-Based Game Traitor Game Variable Player Powers
147
Regicide
Communication Limits Cooperative Game Hand Management Solo / Solitaire Game Variable Set-up
148
Villainous (Disney)
Hand Management Take That Variable Player Powers
149
Aerion
Cooperative Game Dice Rolling Open Drafting Push Your Luck Set Collection Solo / Solitaire Game
150
Chronicles of Crime: 1400
Cooperative Game Scenario / Mission / Campaign Game Storytelling
151
Arkham Horror: the Card Game
Action Points Area Movement Communication Limits Cooperative Game Deck Construction Events Hand Management Map Deformation Modular Board Push Your Luck Role Playing Scenario / Mission / Campaign Game Solo / Solitaire Game Stat Check Resolution Variable Player Powers
152
Fox in the Forest Duet
Communication Limits Cooperative Game Hand Management Trick-taking
153
Tichu
Hand Management Ladder Climbing Predictive Bid Team-Based Game Trick-taking
154
Patchwork
Grid Coverage Income Open Drafting Rondel Square Grid Tile Placement Turn Order: Stat-Based Turn Order: Time Track Victory Points as a Resource
155
Mint Delivery
Action Points Contracts Increase Value of Unchosen Resources Pick-up and Deliver Point to Point Movement
156
Welcome to the Dungeon
Betting and Bluffing Memory Player Elimination Push Your Luck
157
Quest for El Dorado
Deck, Bag, and Pool Building Delayed Purchase Grid Movement Hand Management Hexagon Grid Modular Board Open Drafting Race
158
Mythic Mischief
Action Points Grid Movement Variable Player Powers
159
Takenoko
Action Points Contracts Dice Rolling End Game Bonuses Grid Movement Hexagon Grid Modular Board Network and Route Building Pattern Building Set Collection Tile Placement
160
Munchkin Panic
Hand Management Semi-Cooperative Game
161
Godzilla: Tokyo Clash
Advantage Token Card Play Conflict Resolution Chaining Hand Management Hexagon Grid Hidden Victory Points Map Deformation Modular Board Movement Points Variable Player Powers
162
Ausonia
Deck, Bag, and Pool Building Hand Management Solo / Solitaire Game
163
Pente
Pattern Building
164
Silk
Area Majority / Influence Dice Rolling Take That Worker Placement
165
Point Salad
Open Drafting Set Collection
166
Hues & Cues
Communication Limits Deduction Score-and-Reset Game Targeted Clues Turn Order: Progressive
167
Paint the Roses
Communication Limits Cooperative Game Deduction Hexagon Grid Pattern Recognition Tile Placement
168
Psychic Pizza Deliverers Go to the Ghost Town
Modular Board Paper-and-Pencil Pick-up and Deliver Race
169
Splendor: Marvel
Contracts Open Drafting Race Set Collection
170
Dandelions
Area Majority / Influence Area Movement Dice Rolling King of the Hill Paper-and-Pencil Roll / Spin and Move Track Movement
171
Ticket to Ride: Europe
Connections Contracts End Game Bonuses Hand Management Network and Route Building Open Drafting Push Your Luck Set Collection
172
Iron Dragon
Crayon Rail System Hexagon Grid Multiple Maps Network and Route Building Pick-up and Deliver
173
Bristol 1350
Deduction Dice Rolling Different Dice Movement Hidden Roles Player Elimination Race Semi-Cooperative Game
174
Fluxx: Cthulhu
Hand Management Set Collection
175
Dragonmaster
Trick-taking
176
Wits & Wagers
Betting and Bluffing Paper-and-Pencil
177
6 Nimmt!
Hand Management Kill Steal Score-and-Reset Game Simultaneous Action Selection
178
Tiny Ninjas
Dice Rolling Hand Management Push Your Luck Take That
179
Dutch Blitz
Pattern Building Race Real-Time Score-and-Reset Game Speed Matching
180
Twisted Fables
Deck, Bag, and Pool Building Hand Management Team-Based Game Track Movement
181
Land vs Sea
Enclosure Map Addition Network and Route Building Team-Based Game Tile Placement
182
Fiction
Semi-Cooperative Game
183
Argent: the Consortium
Area Majority / Influence Modular Board Take That Variable Player Powers Worker Placement Worker Placement, Different Worker Types
184
Ghosts of Christmas
Predictive Bid Trick-taking
185
Cat in the Box
Hand Management Predictive Bid Trick-taking
186
Radlands
Action Points Action Queue Hand Management Take That Variable Player Powers
187
Set a Watch
Cooperative Game Dice Rolling Solo / Solitaire Game Variable Player Powers
188
Marvel United
Cooperative Game Hand Management Modular Board Solo / Solitaire Game Variable Player Powers
189
Human Punishment: the Beginning
Area Movement Deduction Dice Rolling Hand Management Hidden Roles Pick-up and Deliver Semi-Cooperative Game Set Collection Team-Based Game Traitor Game Variable Player Powers Voting