BLC Basics Flashcards

1
Q

3 Recon Patrols

A

Route, Area, Zone

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2
Q

5 S’ EPOW

A

Search, Silence, Segregate, Safeguard, Speed to rear

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3
Q

LACE Report

A

Liquids, Ammo, Casualties, Equipment

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4
Q

GOTWA

A

Going, Others taking with, Time expected to be away, What to do if Im not back on time

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5
Q

SLLS

A

Stop
Look
Listen
Smell

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6
Q

Types of Movement Techniques

A

Traveling
Traveling Overwatch
Bounding Overwatch

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7
Q

Types of Command Orders

A

WARNO
OPORD
FRAGO

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8
Q

Priorities of Work at Patrol Base

A

1) Security
2) Withdraw plan - Black, Gold, Alt. PB
3) Communications
4) Mission Preparations and Planning
5) Weapons Maintenance
6) Water Resupply
7) Mess and Rest Plan

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9
Q

SALUTE

A
Size
Activity
Location
Uniform
Time
Equipment
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10
Q

METT-TC

A
Mission
Enemies
Time
Terrain
Troops Available
Civilians on Battlefield
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11
Q

5 Paragraphs of an OPORD

A

1) Situation
2) Mission
3) Execution
4) Sustainment
5) Command and Signal

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12
Q

8 Troop Leading Procedures

A
Receive the mission
Issue WARNO
Make tentative plan
Start necessary movements
Reconnoiter (Do recon)
Complete plan
Issue OPORD
Supervise
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13
Q

5 Principles of Patrolling

A
Planning
Recon
Security
Control
Common Sense
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14
Q

OAKOC

A
Observable fields of fire
Avenues of approach
Key terrain features
Obstacles
Cover and Conealment
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15
Q

8 M4 Cycles of Function

A
Feeding
Chambering
Locking
Firing
Unlocking
Extracting
Ejecting
Cocking
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16
Q

9 Line Medevac

A

1) Location of pickup site
2) Call sign, freq, suffix
3) Patients by priority
A. Urgent
B. Urgent Surg
C. Priority
D. Routine
E. Convenience
4) Special Equipment Needed
A. None
B. Hoist
C. Extrication Equip
D. Ventilator
5) Patients by Type
A. Litter
B. Ambulatory
6) Security at Pickup Site
N. No enemy in area
P. Possible enemy in area
E. Enemy in area
X. Enemy in Area (Use Armed Escort)
* Peacetime- # Injured/illness
7) Method of Marking Pickup Site
A. Panels
B. Pyro
C. Smoke
D. None
E. Other
8) Nationality and Type
A. US Mil
B. US Civie
C. Non US Mil
D. Non US Civie
E. EPW
9) NBC
N. Nuclear
B. Biological
C. Chemical
* Peacetime - Description of terrain

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17
Q

Medevac 9 Line- Line 1

A

Location of Pickup Site

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18
Q

Medevac 9 Line-Line 2

A

Call sign, freq, suffix

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19
Q

Medevac 9 Line- Line 3

A
Patient by Priority
     A. Urgent
     B. Urgent Surg
     C. Priority
     D. Routine
     E. Convenience
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20
Q

Medevac 9 Line- Line 4

A
Special Equipment Needed
    A. None
    B. Hoist
    C. Extrication Equip
    D. Ventilator
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21
Q

Medevac 9 Line- Line 5

A

Patient by Type
A. Litter
B. Ambulatory

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22
Q

Medevac 9 Line- Line 6

A

Security at Pickup Site
N. No enemy in area
P. Possible enemy in area
E. Enemy in area- Use caution
X. Enemy in area - Armed Escort Needed
* Peacetime - # patients by illness/injury

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23
Q

Medevac 9 Line- Line 7

A
Method of Marking Pickup Site
   A. Panels
   B. Pyro
   C. Smoke
   D None
   E. Other
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24
Q

Medevac 9 Line- Line 8

A
Nationality and Status
   A. US Mil
   B. US civie
   C. Non US Mil
   D. Non US Civie
   E. EPW
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25
Q

Medevac 9 Line- Line 9

A
NBC
   N. Nuclear
   B. Biological
   C. Chemical 
 * Peactime - Terrain Description
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26
Q

8 Battle Drills

A

1) Platoon Attack
1a) Squad Attack
2) React to Contact
3) Break Contact
4) React to Ambush
5) Knock Out Bunkers
6) Enter building/ Clear
7) Enter trench/Clear
8) Initial Breach Obstacle

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27
Q

IED Components

A

Intiator
Container
Maincharge

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28
Q

SVBIED

A

Suicide Vehicular Borne IED

IE. Mobile

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29
Q

VBIED

A

Vehicular Borne IED
Stationary
Donkey Cart, car, anything

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30
Q

VBIED/SVBIED Defense Principles

A

1) Standoff is most important
2) Control Immediate tactical space
3) Don’t mass - Personnel or vehicles
4) Understand ROE/EOF

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31
Q

React to IED

A

1) Report using 3 D’s
2) Establish 360* Security
3) Employ TCCC
4) Direct Element to RP
5) Evacuate Casualties
6) Conduct consolidation and reorganization
7) Get LACE reports
8) Continue mission if applicable

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32
Q

SPOTREP

A

1) DTG of Report
2) Reporting Unit
3) Size/Type of detected element
4) Activity of detected element observed
5) Location of Detected Element
6) Type of Unit detected
7) DTG of Observatin
8) Equip of Element Observed
9) Assessment
10) Narrative
11) Authentication

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33
Q

SITREP

A

1) DTG of Report
2) Unit Making Report
3) Time of Situation Started
4) Time of Situation Ended
5) 6 Digit grid of Squad/Team
6) Enemy Activity
7) Non Hostile Activity
8) Activites of own forces

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34
Q

Observer Report

A
What the target is
What target is doing
# element in target
Degree of protection
Target size and shape
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35
Q

Methods of Control (IND FIRE)

A
Fire when ready
At my Command
Cannot Observe
Time on Target
Time to Target
Coordinated Illumination
Continuous illumination
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36
Q

Message to Oberserver (IND FIRE)

A

Units of fire
Changes to call for fire
# rounds
target #

37
Q

SOPS for Crossing Linear Danger Areas

A
Platoon Halts
Lead fire team crosses and clears
PSG assigns flank cover
    Rear Fire team moves to cover flanks
TL and AR (Lead FT) return to original side of crossing
    Gunner and rifleman stay on fire side
    TL gives all clear
Security crosses and continue movement
38
Q

SOPS Contact on Near Side - For Danger Linear Area

A

Flank Security Fires at Enemy
Platoon moves across Danger Area
Platoon sets up overwatch and fires
Security teams cross danger area and rejoin platoon
Platoon uses smoke and ind. fire to break contact
Platoon moves out of area

39
Q

Criteria for a Patrol Base

A

1) Terrain of little tactical value
2) Off main lines of drift
3) Terrain that would impede enemy movement
4) Near source of water
5) Provide some defenses: Defensible for short period of time
* Avoid:
- Hilltops, ridges, exposed ground
- Small valleys
- Roads and trails
- Built up areas

40
Q

Definition of a Patrol Base

A

Security perimeter used for extended halts:
To provide for:
Detection avoidance by eliminating movement
Perform maintenance on equip, weapons
Plan and reissue orders
To rest and eat
Reorganize after raid, mission

41
Q

Fire Team Wedge

A

TL
Grenadier (203) M249
Rifleman

10 meter separation both laterally and standoff

42
Q

Fire Team File

A

TL
AR
GR
R

43
Q

Squad Column Fire Team Wedge

A

TL
GR AR
R
SL
TL
AR GR
R

44
Q

Squad Line Fire Team Wedge

A

TL TL
AR GR AR GR
R R
SL

45
Q

Squad File

A
TL
GR
AR
R
SL
TL
GR
AR
R
46
Q

Distance Between Elements while “Traveling”

A

20 M

47
Q

Distance Between Elements while Traveling Overwatch

A

50m

48
Q

Danger Area Definition

A
Open Areas
Roads/Trails
Villages
Enemy Fortifications
Minefields
Streams
Wire Obstacles
49
Q

Contact on Roads/Trails - NOT SPOTTED

A

Flank Security alerts Main Element
Everyone freezes
Waits for enemy to pass

50
Q

Contact on Roads/Trails - SPOTTED

A

1) Security Team blocks enemy with fire/ AT4
2) Leader decides to cross, or remain on current side
3) Security team not in contact returns to main element
4) Platoon crosses road and sets up overwatch and fires on enemy
5) Security team in contact breaks contact and crosses where main element does.
6) Security team links up with main element
7) Platoon uses smoke and indirect fire to break contact and exit the area

51
Q

5 Major Terrain Features

A
Hill
Valley
Ridge
Saddle
Depression
52
Q

3 Minor Terrain features

A

Cliff
Draw
Spur

53
Q

2 Supplementary Features

A

Cut

Fill

54
Q

Colors on a Map and what they Identify

A
Brown- Terrain features- contours
Blue - Water
Red - Major built up areas, villages, towns
Green - Vegetation
Black - Man made features
55
Q

Three types of Bleeding and description

A

Arterial - Spurting, bright red
Veinous - Dark red and steady flow
Capillary - Oozes

56
Q

Three types of Heat Injuries

A

Heat Cramps
Heat Exhaustion
Heat Stroke

57
Q

Types of North

A

Grid North
Magnetic North
True North

58
Q

Checklist on Terrain Models

A
North Seeking Arrow
Scale
Gridlines
Objective location
Exxagerated terrain relief and water features
Friendly patrol locations
Targets (indirect fires, grid and type of round)
Routes: Primary and alt
Planned RP (ORP, Alt RP)
Danger Areas
Legend
Blow up of obj area
59
Q

When to use “Travel”

A

Contact is not likely, but speed is necessary
10m between individuals
20m between teams

60
Q

When to use “Traveling Overwatch”

A

When enemy is possible
20m between individuals
50m between teams

61
Q

When to use “Bounding Overwatch”

A

When enemy are in area
When crossing a danger area
Squad and platoon have bounding elements to them

62
Q

Type of “Bounds”

A

Successive Bounds:

Alternating Bounds

63
Q

Successive Bounds

A

First team moves into position

Overwatch team then moves generally online with first team

64
Q

Alternating Bounds

A

First team moves into position

Overwatch team moves into position in front of first element

65
Q

Purpose of Rally Points

A

Pre- designated positions where unit moves to in order to reorganize and reassemble if dispersed

66
Q

Criteria of RP

A

Easily identifiable
Covered and concealed
Shows no signs of enemy activity
Away from natural lines of movement and high speed avenues of approach

67
Q

Purpose of ORP

A
Conduct SLLS
Pinpoint OBJ
Re-Equip:
    Re apply camo, equip check, prep demo, prep EPW bindings, prep litters, and med kits
Drop Rucks
Provide for accountability before and after raid
Disseminate info after raid
Re-organize after raid
Conduct leaders recon of obj
Issue Frago
68
Q

Criteria for ORP

A

200-400 meters from target or 1 major terrain feature away from target

69
Q

What are the 2 formations of ambushes

A

Linear

L Shaped

70
Q

Key Factors of an Ambush

A

Coverage of kill zone
Existing or reinforcing obstacles to keep enemy on x
Security elements or teams to isolate kill zone
Protection of assault and support elements w/ claymores or explosives
Ability to assault through kill zone to LOA

71
Q

2 Categories of Ambushes

A

Hasty

Deliberate

72
Q

Measure for React to Ambush FAR

A

Unit in contact returns fire
Calls out 3d’s
Unit not in contact move along covered/concealed route to flank the enemy

Leader calls to shift fire - Unit in contact shifts fire

Flanking element begins to assault through enemy

Flanking element once near enemy calls for lift fire

Element under contact ceases fire.

Flanking element moves straight through obj. clearing enemy enroute

Troops in contact assault forward and to LOA

73
Q

Long Halt - Strong Point Formation

A

APoint (ALT MG,AG)
A 203 ARR
ALR(AT4) ASAW
MG ATL (ALT. MG,AG)
AG SL B AT4
BSAW BTL B203
BLR BRR
(ALT. MG/MG)

BTL forms choke point @ 10 o clock position
BTL performs PCI’s on LDRs recon
BTL gives backbried and counts LDRS recon out
BTL disseminates GOTWA to patrol
Radio is monitored at all times

74
Q

Clearing ORP/PB

A
SL calls for short halt
SL continues forward with
              ATL, AP, ASAW
@ Location:
      SL places AP & ASAW in prone
      SL issues GOTWA to them
SL, ATL conducts Recon (looking @ 3,6,9,12) 
SL, ATL look 50 meters beyond in every direction
    100 meters beyond to 12
SL calls BTL before departing
75
Q

Order of Movement of ORP

A
Security
Support
Assault
Individual and Equipment
Weapon System
Special Equipment
Duties and Responsibilites
76
Q

Identifying Kill Zone

A
Flat table top surface
35-50m in length
35m to LOA, no deadspace
ID limits (left, center,right)
2 claymore trees, 5-10 m from road, 18" diameter, 16m min. safe distance
77
Q

Leaders Recon of Deliberate Linear Ambush

A

Identify Release point while approaching KZ
Identify KZ
While near KZ identify support position
Move to support position- verify complete coverage
Identify assault position
SL moves back to S&O modifies GOTWA
Return to release point and confirm location
Move 100m cardinal left or right from R.P and approach road
Identify primary and secondary security position
Return to RP and same for other side
Return to S&O through RP
Modify GOTWA to S&O
Radio BTL
Return to ORP

78
Q

5 F’s of SLLS

A
Fuel
Fire
Feasese
Food
Freshly Turned Dirt
79
Q

Order of Movement from ORP to Release Point

A
ATL
Security Element (BRR, B203, ALR AT4, A203)
Support Element (SL, MG, AG)
Assault Element (ARR, BLR, BRR, BSAW)
BTL
80
Q

Actions at Release Point

A

1)ALT halts patrol at RP
2)BTL moves forward and takes control of RP
3)Squad forms cigar shaped perimeter
BTL starts ruck plan
4) SL gets update from S&O on current situation at OBJ
5) BTL gives radio to strong side security
6) PL issues engagement and abort criteria to both security elements
7)SL ensures they know back azimuth
8) BTL counts strong side security elements out of RP

81
Q

Emplacement of Support and Assault Elements at Deliberate Ambush

A

1) SL and ATL emplace support element then returns to RP
2) SL and ATL emplace assault elements simultaneously
3) SL/ATL places claymore
4) SL moves to support position
5) Radios security elements
6) Radios to higher

82
Q

Fire Team Blast Across LDA

A

Lead element moves online as they approach LDA
Soldiers on flanks pull security done LDA
240B moves to center with SL and AG covering flank
After element crosses LDA move back into formation you were travelling in before LDA
Trail element follows suit

83
Q

React to Contact

A

1) Seek cover and return fire
2) Move to better position and 3d’s
3) SL decides to break contact or assault
4) Element not in contact pulls rear/flank security

84
Q

Break Contact

A

1) Team in contact suppresses enemy
2) Team not in contact moves to a position where they can suppress
3) SL positions MG to support withdraw of team in contact
4) 1st team in contact throws smoke, bounds back and lays down suppressive fire. Call for Fire
5) 2nd Team bounds back
6) Continue until no longer receiving fire. Call in SITREP to higher

85
Q

React to Near Ambush

A

1) Soldiers in kill zone immediately return fire and throw frag and smoke
2) Soldiers not in KZ id enemy, initiate suppressive fire and seek cover
3) After detonation soldiers in KZ assault through ambush
4) Soldiers not in KZ shift fire across enemy position as assault moves through

86
Q

React to Far Ambush

A

1) Soldiers in KZ take covered positions, suppress enemy and throw smoke
2) Soldiers not in KZ move along c&c route to a vulnerable flank of enemy and assault
3) Soldiers in KZ continue to suppress enemy and shift fire

87
Q

Squad Attack

A

1) SL will position the MG with the supporting element on the side the team will bound on. TL takes charge of MG
2) SL will move assault element along C&C route to enemy flank
3) Flanking team pickups up volume of fire and signals shift fire when ready
- Support team confirms signal
4) Flanking team assaults through to LOA using 3-5 second rush
5) Support team moves up and ties in with LOA and consolidates
6) SITREP called to higher

88
Q

Sniper Attack

A
Shot Fire
Element finds cover
Send SL 3d's
SL will inform which team to deploy smoke
Wait for smoke to build
2 nearest team members grab casualty
Rear team pulls support
Squad breaks contact
Establish security halt
Call higher
Call for MEDEVAC