Biomechanics Flashcards
Inertia
An object will remain at constant rest or constant motion unless acted upon by an external force
(resist change unless force applies)
Moment of inertia
Measure of the unwillingness of an object to rotate (heavy objects - more unwilling)
Friction
With relation to a grip of two surfaces together. More grip - enhanced friction, Less grip - less friction (trainers on hall floor = great friction, socks on hall floor = slippy/less friction
Force
A force (push or pull) when applied has ability to move an object Force = Mass x Acceleration
Momentum
Measure of the amount of motion an object has and its resistance to changing that motion
Momentum = Mass x Velocity
Summation of momentum
Actions requiring multiple joints requires summation of momentum, meaning that multiple parts of the body channel momentum to ultimately result in maximum velocity (golf swing = lower body, shoulders, arms wrist)
Impulse
Impulse = Force x Time
Required to change momentum of an object, force applied over period of time
Can work positively (shot putter generating force over time to throw far)
Or negatively (catching fast ball, bringing into body and decreasing build up momentum by counteracting, smothering force)
Newton’s Laws
1st Law (law of inertia) 'A body will remain at constant rest or motion in a straight line unless acted upon by external force'
2nd Law (law of acceleration) 'A force applied to an object will produce a change in motion (acceleration) in the direction of the applied force' More force necessary to move objects with greater inertia (heavier objects) Force = Mass x Acceleration
3rd Law (action-reaction) 'For every action there is an equal and opposite reaction' (foot presses down on track = track bounces back, foot presses down on sand = force spread on sand as result)
Angular Motion
Product of moment of inertia and angular velocity of an object rotating around an axis
(hand on a clock rotating in circular motion around an axis [creates angles])
*As per Newton’s Law, except torque used
Torque
Rotational force (push or pull) that makes an object rotate
Projectile motion
Object launched into the air and affected by only gravity and air resistance = projectile
Projectile motion = factors that influence the flight path of a projectile
- Angle of release
- Speed of release *factors affecting
- Height of release flight path
(balls, arrows, javelin, shot put)
Levers
Machine consisting of a rigid bar made to rotate around an axis to apply a force
Levers make it easier to move a external resistance by applying a force which counteracts (arm lifting dumbell, arm = force, dumbbell = resistance)
(longer lever = more efficient)
Axis (pivot joint)
Resistance (weight to be moved)
Force (necessary effort applied to move)
*Human body consists of a majority of third-class levers
Centre of gravity
Centre of gravity is the location which an object’s weight is balanced (this can be manipulated)
When changed this can increase/decrease stability
(runners on blocks want to decrease to push centre of gravity out of body and begin to propel them before a start of the race)