B.F. Skinner Flashcards

1
Q

Created an operant chamber/Skinner box

A

One wall had a bar that pigeons could peck at to get food, when placed in a box the pigeon would peck at anything and eventually food would appear
This determined that behavior followed by a reinforcing stimulus results in an up, they will do it again in the future

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2
Q

Operant

A

Thing being tested

Example - pigeon

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3
Q

Operant chamber

A

The environment

Example - the box

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4
Q

Behavior

A

Doing what it learned to gain something

Example - pressing / pecking at the bar

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5
Q

Reinforcer

A

What the operant will receive

Example - food

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6
Q

Extinction

A

If the lever gives no food, it will stop pushing the lever

Turn food back on after extinction they will immediately remember

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7
Q

Schedules of reinforcement = intermittent reinforcement

A
Continuous reinforcement
Fixed ratio schedule
Fixed interval schedule
Variable schedule
Variable interval
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8
Q

Continuous reinforcement

A

Every time the behavior happens, the reinforcement happens

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9
Q

Fixed ratio schedule

A

For every X times, the behavior gets reinforcement

Example - piece work = for every X time you sell something you get paid an X amount

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10
Q

Fixed interval schedule

A

Timing device
Example - the rat pressed the bar at least once in 20 minutes it got food after the time resets, so it figured out the schedule and paced itself

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11
Q

Variables schedule

A

Change X, animal has no idea when to get treat

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12
Q

Variable interval

A

Changes time so the animal does not know the schedule and when they get their reinforcement
Example - goes from every 5 seconds to every 10 seconds to every 15 seconds, etc.

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13
Q

Shaping

A

Method of successive approximations
Reinforce behaviors (positive or negative) works better with positive
Example - teaching animals a complicated trick or treating a phobia
-called systematic deproximation

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14
Q

Aversive stimuli (punishment)

A

Behavior followed by a punishment decreases probability of it happening again

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15
Q

What are some problems with punishment ?

A

We relate punishment to person, not always that said behavior
It may not stop behavior, just around that punisher
Person may get mad at the punisher

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16
Q

Reinforcement

A

Gets you to do the behavior

17
Q

Two types of reinforcement

A

Positive - person does behavior you want –> deliver something pleasant (ex - get good grades = give money)
Negative - do desired behavior and something not liked stops
(Ex - alarm clocks, fire alarm)

18
Q

Punishment

A

Stops the behavior

19
Q

Two types of punishments

A

Positive - do something undesired by someone and they do something bad to that person or thing (ex - spanking when talked back too)
Negative - do undesired task and get something taken away (ex- time out or grounded = taking away freedom)

20
Q

Behavior modification

A

A treatment method
Distinguish undesired behavior by removing something they like by doing that behavior (uses negative punishment)
Example - a small kid throws tantrums so don’t give what they want until they can talk it out)

21
Q

Rewards

A

People tend to see that the reward is the reason for the behavior
Example - odyssey should be an intrinsic motivation but is extrinsic because we are forced

22
Q

What is the goal of rewards?

A

To create long term change

23
Q

Extrinsic

A

Force you to do something with rewards as an external motivation

24
Q

Intrinsic

A

Makes you want to do something from within

25
Q

Operant conditioning

A

Reward/punishment = Reinforcement behavior

The creature does have a response from the community and can be rewarded or punished