Bellwork Terms Flashcards
AAA List Games
Games which are advertised frequently and have budgets over $20 million
Convergence
Video games made to resemble board games and vice versa
Alpha
Very first build that is shared with testers
Components
parts of your game
Depth
Whether the game is easy to play or requires more experience
Design Document
Provides an overview of the game and its learning goals
Copyright
Law that protects creation
Abstract
A game that has no connection or nothing to do with the real world
Analysis Paralysis
When a player is presented with too many choices or decisions
Avatar
Represents the player in the game (or a sprite).
Bell Curve
Probability distribution where some events are more likely to occur than others
Decision Making
Making choices that will affect the rest of your game play
Dynamics
Results like play actions being put into motion
Cinematic
Movie inserted into the video game
Accessibility
Easy to learn and easy to play, yet not always easy to master
Agent
Middleman between the creator and the publisher
Downtime
When a player is not actually participating
Character Class
The profession of the character that says what he or she can and cannot do
Casual Game
A game played to relax not to beat or win
Beta
Very close to final design but still being tested
Features List
The key details or selling points of the game
Fluidity
The extent to which the game circumstances change over time
Game Design
Creating the content and the rules of the game
Game Engine
Development software that game designers use to manage art, sound, and code