Bellwork Terms Flashcards
AAA List Games
Games which are advertised frequently & have budgets over $20 million.
Convergence
Video games made to resemble board games & vice versa.
Alpha
Very first build that is shared with testers.
Components
Parts of your game
Depth
Whether the game is easy to play or requires more experience.
Design Document
Provides an overview of the game and its learning goals.
Copyright
Law that protects creation
Abstract
A game that has no connection or nothing to do with the real world
Analysis Paralysis
When a player is presented with too many choices or decisions
Avatar
Represents the player in the game (or a sprite)
Bell Curve
Probability distribution where some events are more likely to occur then others
Decision Making
Making choices that will effect the rest of your game play
Dynamics
Results like play actions being put into motion.
Cinematic
Movie inserted into the video game
Accessibility
Easy to learn & easy to play, yet not always easy to master
Agent
Middleman between the creator & the publisher
Downtime
When a player is not actually participating.
Character Class
The profession of the character that says what he or she can and cannot do.
Casual Game
A game played to relax not to beat or win.
Beta
Very close to final design but still being tested.
Graphical Interface
Everything on the screen that the user will see.
Immersion
Feeling like you are really in the game as though you are really there.
Intellectual Property
Identifiable characters or stories that are owned by an individual or company.
Iterative
Something that is repeated over and over.