Behavioural Economics Content Flashcards

1
Q

What is Behavioural Economics and how does it differ from Neoclassical Economics?

A

Behavioural Economics is a branch of economics that uses insights from psychology to explain human behaviour and interactions, acknowledging that humans often make non-optimal decisions due to cognitive biases. This deviates from Neoclassical Economics, which assumes humans are perfectly rational and always act to maximise their self-interest.

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2
Q

What are some examples of cognitive biases in Behavioural Economics?

A

Examples include optimism and overconfidence, the False Consensus Effect, and the Curse of Knowledge, all of which can lead to unrealistic expectations, inaccurate forecasts, and difficulty understanding others’ perspectives.

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3
Q

How does Behavioural Economics explain the concept of Bounded Rationality?

A

Bounded Rationality refers to the idea that humans are not always perfectly rational due to limitations in knowledge, information processing, and computational capacities, leading to “satisficing” behaviour where decisions are merely satisfactory rather than optimal.

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4
Q

What is an example of Inconsistency Over Time in Behavioural Economics?

A

An example is the tendency for people to heavily discount future events compared to present ones, leading to issues like inadequate retirement savings.

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5
Q

How do social dimensions influence human behaviour according to Behavioural Economics?

A

Social forces such as trust, fairness, reciprocity, social norms, and commitment significantly influence human behaviour, shaping our decisions and leading to phenomena like market bubbles through herd behaviour.

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6
Q

What are Economic Experiments and why are they important?

A

Economic Experiments are tools used in research to gain insight into cause-and-effect relationships and to prove or disprove hypotheses, using data generated under controlled conditions.

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7
Q

What is Selection Bias and how do experiments address it?

A

Selection Bias is a misleading comparison due to varying attributes between participants and non-participants in an experiment. Random assignment of participants into treatment and control groups in experiments helps address this bias.

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8
Q

What is the difference between Field Experiments and Lab Experiments?

A

Field Experiments are conducted in real-world settings with real interventions, while Lab Experiments are conducted in controlled environments with assigned tasks.

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9
Q

What are the benefits of Lab Experiments?

A

Lab Experiments provide full control over the experimental environment and variables, allow abstraction from complexities of field data, and are cost-effective and replicable.

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10
Q

What is Game Theory and what are some key concepts in it?

A

Game theory is a study of strategic decision-making in situations where the outcome depends on the decisions of multiple players.

Key concepts in game theory include:

Payoffs: The rewards or losses that players receive as a result of their decisions.
Strategies: The set of actions that a player can take in a game.
Equilibrium: A situation in which no player can improve their payoff by changing their strategy, given the strategies of the other players.
Game theory has been used to analyze a wide variety of real-world situations, including:

Game theory can be used to:
Model how businesses, people and countries compete with each other for customers, market share in situations such as cooperation and conflict.

It can be used to predict how players will behave in different situations, and to design strategies that will lead to the best possible outcome for a given player.

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11
Q

What are Public Goods Games and why are they important?

A

A game in which players must decide how much to contribute to a common good.

The more players contribute, the greater the good, but each player benefits from the good regardless of how much they contribute.
This creates a dilemma, as players have an incentive to free-ride on the contributions of others.
Public goods games are used to study cooperation and altruism, and to understand how people make decisions in situations where there are shared resources.

Why are public goods games important?

Help us understand how people make decisions in situations where there are shared resources = important because many of the problems we face in the world today, such as climate change and environmental degradation, involve shared resources.

By understanding how people make decisions in public goods games, we can develop better strategies for addressing these problems.

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12
Q

What is a Social Dilemma?

A

A Social Dilemma is a situation where an individual’s optimal behaviour contrasts with the optimal outcome for the group.

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13
Q

What role does cooperation play in Social Dilemmas?

A

Cooperation engenders collective rationality and group optimization, despite individual incentives for free-riding or defection.

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14
Q

What is the design and analytical framework of a Public Goods Game?

A

A Public Goods Game is a game in which players have to decide how much to contribute to a common good.

The amount contributed by each player is multiplied by a factor and then shared equally among all players.

The analytical framework of a Public Goods Game is based of Nash equilibrium, which is the point at which no player can improve their payoff by changing their strategy.

Nash equilibrium is for each player to contribute nothing. However, if all players contribute nothing, the common good will not be provided and everyone will be worse off.

Useful tool for understanding the challenges of cooperation and collective action. It can be used to study a wide range of real-world phenomena, such as environmental protection, economic development, and political participation.

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15
Q

How does communication impact Social Dilemmas?

A

Communication has a positive impact on social dilemmas. It can help to increase cooperation, build trust, and reduce conflict. Communication can also help to clarify the rules of the dilemma and the consequences of different choices. In some cases, communication can even lead to the development of new solutions to the dilemma.

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16
Q

What is the confusion effect in Public Goods Games?

A

The confusion effect is the tendency of people to contribute more to public goods than they would if they fully understood the game’s incentives. This can happen for a variety of reasons, such as a misunderstanding of the rules, a lack of attention, or simply being overwhelmed by the complexity of the game. The confusion effect can lead to a significant overestimate of the amount of cooperation that is possible in public goods games.

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17
Q

How does pro-social behaviour relate to self- and other-signalling?

A

Pro-social behavior is related to self- and other-signaling in a number of ways. For example, people may engage in pro-social behavior in order to signal their positive qualities to others, such as their kindness, generosity, or compassion. Additionally, people may engage in pro-social behavior in order to improve their own self-image, such as by feeling good about themselves or by making themselves feel like they are making a difference in the world.

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18
Q

How does adherence to social norms influence behaviour?

A

People are more likely to conform to the norms of their group, even if they do not agree with them, in order to be accepted and avoid social exclusion.

Social norms can influence behavior by providing information about what is considered appropriate or acceptable in a given situation. This can be helpful in guiding behavior, but it can also lead to people engaging in harmful or risky behaviors simply because they believe that it is what is expected of them.

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19
Q

What is the relationship between norm sensitivity and pro-sociality?

A

Norm sensitivity is a key factor in pro-sociality. People who are more sensitive to social norms are more likely to engage in prosocial behavior, such as donating to charity or volunteering their time. This is because they are more aware of the expectations of others and want to conform to those expectations.

People who are more sensitive to social norms are more likely to feel empathy for others and want to help them.

In short, norm sensitivity is a key factor in prosociality because it motivates people to act in ways that are beneficial to others.

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20
Q

How do moral motives, trust attitudes, reciprocity, and rule-following behaviour relate to contributions in Public Goods Games?

A

Moral motives, trust attitudes, reciprocity, and rule-following behavior are all factors that can influence contributions in public goods games.

Moral motives can lead people to contribute to the public good because they believe it is the right thing to do. Trust attitudes can lead people to contribute because they believe that others will also contribute. Reciprocity can lead people to contribute because they want to be repaid for their contributions. Rule-following behavior can lead people to contribute because they believe it is their duty to do so.

The relative importance of these factors will vary from person to person. However, they all have the potential to influence contributions in public goods games.

21
Q

What is the role of punishment in promoting cooperation?

A

Punishment encourages individuals to cooperate by imposing costs on those who don’t cooperate (free riders). It can be either informal, like social disapproval, or formal, like legal sanctions.

22
Q

What was the primary finding of Fehr and Gächter’s study introduced in the Public Good Game (AER, 2000)?

A

Fehr and Gächter found that co-operators are willing to punish free riders even at a cost to themselves and without expecting future benefits. The free riders were more likely to cooperate when there were opportunities for punishment.

23
Q

How was the experiment designed in the Public Good Game study by Fehr and Gächter?

A

The experiment had four treatments: Stranger with punishment, Stranger without punishment (Control), Partner with punishment, and Partner without punishment (Control). Each treatment was repeated 10 times with different group compositions. A within-subject design allowed for comparisons of cooperation levels.

24
Q

How were payoffs and punishments determined in the Public Good Game study?

A

Payoffs without punishment were determined by the contribution to the public good. Punishment was introduced as a second stage, with subjects given the opportunity to simultaneously punish each other after contributions were made. Payoffs with punishment were determined by the reduction in payoffs from punishment points and the cost of punishment.

25
Q

What were the results of the Public Good Game study?

A

In the Stranger-treatment, punishment opportunities led to a significant increase in average contribution levels. In the Partner-treatment, punishment opportunities also led to a significant increase in average contribution levels, converging towards full cooperation.

26
Q

What is a bargaining problem and where does it occur?

A

A bargaining problem arises when there are gains from interactions between agents, such as in economic/financial transactions. It is particularly common in small markets or where there are no obvious price standards, e.g., unique goods like houses, second-hand vehicles, custom contracts.

27
Q

What is the difference between the Ultimatum Game (UG) and the Dictator Game (DG)?

A

In the Ultimatum Game, the proposer offers the responder a fixed amount, which if rejected, both parties get nothing. In the Dictator Game, the proposer, or dictator, determines how to divide a fixed amount with a recipient who cannot reject the division.

28
Q

What is the theoretical prediction for the Ultimatum Game and what do experimental findings suggest?

A

The theoretical prediction for the Ultimatum Game is that the proposer will offer the responder the smallest possible amount of money, and the responder will accept any offer greater than zero. However, experimental findings suggest that people are often willing to reject offers that they perceive as unfair, even if it means that they will receive nothing. This suggests that people have a strong sense of fairness, and are willing to punish those who they perceive as being unfair.

29
Q

What do the findings of Forsythe et al. (1994) suggest about proposers’ behavior in UG and DG?

A

Forsythe et al. found that proposers’ offers were higher in UG than in DG when real money was at stake. In DG, the distribution of offers significantly shifted towards lower values relative to UG.

30
Q

What did Bolton & Zwick (1995) find about offers in UG & DG?

A

Bolton & Zwick found lower offers in the Impunity Game (a variant of UG where the proposer still gets his share if the responder rejects the offer) compared to the UG, suggesting that fear of rejection may drive higher offers.

31
Q

Why is trust considered a fundamental aspect of human societies?

A

Trust is vital in business, finance, and interpersonal relationships. It enables cooperation in situations where outcomes depend on the actions of others. Despite traditional economic theory considering trust in strangers as irrational, it’s observable across societies.

32
Q

What are some issues associated with observational studies of trust?

A

Observational studies of trust often struggle with measurement issues, as trust is typically measured using a scale, the validity of which is questionable. Additionally, these studies often suffer from selection bias and issues of internal validity, as it’s unclear whether trust causes economic development or is a by-product of other factors within developed societies.

33
Q

Describe the Trust Game introduced by Berg, Joyce, Dickhaut, and McCabe (1995).

A

The Trust Game is designed to measure trust and reciprocity. A ‘trustor’ can send money to a ‘trustee’, which is then tripled. The trustee can then return a portion to the trustor. Theoretical prediction suggests rational players would send and return nothing, however, trust and reciprocity could lead to increased payoffs for both parties.

34
Q

What did the application of the Trust Game in the study by Fershtman & Gneezy (2001) reveal?

A

Fershtman & Gneezy used the Trust Game to investigate ethnic discrimination within Israeli Jewish society (Ashkenazic vs. Eastern Jews). They found a lower average transfer to Eastern male trustees, suggesting discrimination. Further investigation suggested discrimination was due to ethnic stereotyping, not a taste for discrimination.

35
Q

What is the wage paradox in firms?

A

Contrary to neoclassical predictions, firms often offer wages higher than the market-clearing level or the minimum necessary to retain workers. This raises questions about whether firms do this to induce workers to increase work effort, and whether this approach is rational according to the neoclassical paradigm.

36
Q

What is the Fair Wage Hypothesis proposed by Akerlof & Yellen?

A

The Fair Wage Hypothesis posits that workers have a conception of a fair wage, and their work effort determines whether their actual wage matches this conception. This implies that if workers perceive their wage as fair, they will exert higher than minimum effort.

37
Q

Describe the concept of Labour Contracts as a Partial Gift Exchange.

A

Proposed by Akerlof, this concept suggests that firms may pay higher than minimum wages to induce workers to supply higher than minimum effort. The labour market is viewed as an arena for “gift exchange”. Firms give the gift of higher wages, and workers reciprocate with the gift of higher effort.

38
Q

What is the basic framework of a Gift Exchange Game?

A

The Gift Exchange Game is a two-person game between an employer and an employee. The employer offers a wage (between specified limits) and the employee decides their effort level based on the wage. Payoffs are determined based on the wage and effort level.

39
Q

What were the findings of Fehr et al. (1993) when testing the Fair Wage-Effort Theory?

A

Fehr et al. found support for the fair wage-effort hypothesis. Their study showed that the effort level increased with wage, and that average wages were considerably higher than market clearing wages. The average effort per period was also above the minimum effort level.

40
Q

What are the two main drivers of gift exchange?

A

The two main drivers of gift exchange are reciprocal behaviour and distributional preferences.

41
Q

What does the term “distributional preferences” imply?

A

Distributional preferences refer to the dislike of unequal payoffs, where people may choose to lower material payoffs to lessen disparity. It suggests that high wages lead to high voluntary effort and vice versa.

42
Q

What is the difference between reciprocity and distributional preferences in the context of effort choice?

A

Effort choice is affected by causal attribution. While distributional preferences predict that high wages always lead to higher voluntary effort, the reciprocity model suggests that intentionally high wages lead to higher voluntary effort. Externally assigned wages have no effect in the reciprocity model.

43
Q

What were the main findings of Charness’ 2004 study on testing for reciprocity?

A

Charness’ study found mixed evidence for distributional preferences, evidence of negative reciprocity (low wages), but no evidence of positive reciprocity.

44
Q

What were the main results of Offerman’s 2002 study on testing for intentionality?

A

Offerman’s study found no evidence of positive reciprocity but significant evidence of negative reciprocity. It also suggested that distributional preferences matter.

45
Q

What were the main insights from Gneezy & List’s 2006 field experiments on gift exchange behaviour?

A

Gneezy & List’s experiments found that higher wages led to greater effort initially, but this increased effort was not sustained over time. Effort levels in the higher wage treatment mirrored those in the lower wage treatment over time, suggesting that workers adapt to new reference points.

46
Q

Describe the nature of tasks in the two field experiments by Gneezy & List (2006).

A

In the first experiment, undergraduate students were asked to digitise library holdings. In the second experiment, participants conducted a door-to-door fundraising drive for a research centre.

47
Q

What was the main focus of Kube et al.’s 2012 field experiment on gift exchange?

A

Kube et al.’s field experiment investigated whether the nature of gifts (monetary vs nonmonetary) mattered in a gift exchange game.

48
Q

What were the main findings of Kube et al.’s 2012 field experiment?

A

Kube et al.’s study found that gift exchange exists in real labour markets and that the nature of gifts matters. Higher reciprocity was achieved through gifts-in-kind rather than cash gifts, which may be due to the perceived altruism of the employer when offering nonmonetary gifts.

49
Q

Which gift, according to Kube et al.’s 2012 study, led to significant productivity gain?

A

An Origami gift, made out of a 5 Euro bill and a 2 Euro coin, led to a significant productivity gain according to Kube et al.’s 2012 study.