Behavioural Economics Flashcards

1
Q

Behavioural Economics

A

A field of economics that studies the psychological, social, cognitive, and emotional factors that influence individual decision-making.

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2
Q

Traditional Economics:

A

A school of thought that assumes individuals are rational actors who make decisions to maximize their self-interest.

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3
Q

Nudge:

A

A subtle intervention that influences behaviour in a predictable way without forbidding any options or significantly changing their economic incentives.

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4
Q

Multi-branding

A

A strategy where one company owns multiple brands, often producing similar products under different names.

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5
Q

Bounded Rationality:

A

The idea that individuals’ decision-making processes are limited by available information, cognitive limitations, and time constraints.

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6
Q

Cognitive Bias:

A

Being biased towards certain information because of cognitive presets. Individuals create their own “subjective reality” from their perception of the input.

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7
Q

Heuristics:

A

Mental shortcuts or rules of thumb that people use to make decisions quickly and efficiently.

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8
Q

Framing Effect:

A

The way information is presented can influence decision-making, even if the underlying information is the same.

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9
Q

Loss Aversion:

A

The tendency to prefer avoiding losses to acquiring equivalent gains.

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10
Q

Present Bias: (Hyperbolic discounting)

A

The tendency to overvalue immediate rewards and undervalue future rewards, dispite the value of each.

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11
Q

Bounded Willpower:

A

The idea that individuals have limited self-control and may struggle to resist immediate gratification.

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12
Q

3 examples of Government Strategies to Influence Behaviour

A

Default options, having them apart of it by default and requiring an opt out
Framing information, showing information that benefits them and in a light that makes what they like look good and what they dont, not.
Nudges, small things to infleunce behvaiour without being obvious

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13
Q

Incentive

A

A positive inducement, such as a reward or benefit, offered to encourage a particular behaviour.

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14
Q

Disincentive

A

A negative inducement, such as a penalty or cost, used to discourage a particular behaviour.

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15
Q

Endowment effect

A

placing a higher value on the things you own compared to identical items that you don’t.

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16
Q

Satisficing

A

Settling for an option that is just “good enough”

17
Q

Sunk cost fallacy

A

Continuing an endeavor due to previously invested resources (time, money, effort) rather than current benefits.

18
Q

Availability Heuristic:

A

A mental shortcut where people estimate the likelihood of an event based on how easily examples come to mind.

19
Q

Representativeness Heuristic:

A

A mental shortcut where people judge the probability of an event by how similar it is to a prototype or stereotype.

20
Q

Anchoring Heuristic:

A

A cognitive bias where individuals rely too heavily on the first piece of information offered (the “anchor”) when making decisions.

21
Q

Status Quo Bias:

A

A preference for the current state of affairs and a resistance to change, even when there might be benefits to doing so.

22
Q

Decoy Bias:

A

A cognitive bias where the presence of a less attractive “decoy” option influences the choice between two other options.

23
Q

Social Proof Heuristic:

A

Assuming that a behavior is correct or appropriate if many other people are doing it.