Behavioral Science Concepts Flashcards

1
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Affect heuristic

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The affect heuristic represents a reliance on good or bad feelings experienced in relation to a stimulus. Affect-based evaluations are quick, automatic, and rooted in experiential thought that is activated prior to reflective judgments (see dual-system theory) (Slovic, Finucane, Peters, & MacGregor, 2002). For example, experiential judgments are evident when people are influenced by risks framed in terms of counts (e.g. “of every 100 patients similar to Mr. Jones, 10 are estimated to commit an act of violence”) more than an abstract but equivalent probability frame (e.g. “Patients similar to Mr. Jones are estimated to have a 10% chance of committing an act of violence to others”) (Slovic, Monahan, & MacGregor, 2000). Affect-based judgments are more pronounced when people do not have the resources or time to reflect. Instead of considering risks and benefits independently, individuals with a negative attitude towards nuclear power may consider its benefits as low and risks as high, thereby leading to a more negative risk-benefit correlation than would be evident under conditions without time pressure (Finucane, Alhakami, Slovic, & Johnson, 2000). The affect heuristic has been used as a possible explanation for a range of consumer judgments, including the zero price effect, and it is considered another general purpose heuristic similar to availability and representativeness in the sense that affect serves as an orienting mechanism akin to similarity and memorability (Kahneman and Frederick, 2002).

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2
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Altruism

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According to neoclassical economics, rational beings do whatever they need to in order to maximize their own wealth. However, when people make sacrifices to benefit others without expecting a personal reward, they are thought to behave altruistically (Rushton, 1984). Common applications of this pro-social behavior include volunteering, philanthropy, and helping others in emergencies (Piliavin & Charng, 1990).

Altruism is evident in a number of research findings, such as dictator games. In this game, one participant proposes how to split a reward between himself and another random participant. While some proposers (dictators) keep the entire reward for themselves, many will also voluntarily share some portion of the reward (Fehr & Schmidt, 1999).

While altruism focuses on sacrifices made to benefit others, similar concepts explore making sacrifices to ensure fairness (see inequity aversion and social preferences).

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3
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Ambiguity (uncertainty) aversion

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Ambiguity aversion, or uncertainty aversion, is the tendency to favor the known over the unknown, including known risks over unknown risks. For example, when choosing between two bets, we are more likely to choose the bet for which we know the odds, even if the odds are poor, than the one for which we don’t know the odds.

This aversion has gained attention through the Ellsberg Paradox (Ellsberg, 1961). Suppose there are two bags each with a mixture of 100 red and black balls. A decision-maker is asked to draw a ball from one of two bags with the chance to win $100 if red is drawn. In one bag, the decision-maker knows that exactly half of the pieces are red and half are black. The color mixture of pieces in the second bag is unknown. Due to ambiguity aversion, decision-makers would favor drawing from the bag with the known mixture than the one with the unknown mixture (Ellsberg, 1961). This occurs despite the fact that people would, on average, bet on red or black equally if they were presented with just one bag containing either the known 50-50 mixture or a bag with the unknown mixture.

Ambiguity aversion has also been documented in real-life situations. For example, it leads people to avoid participating in the stock market, which has unknown risks (Easley & O’Hara, 2009), and to avoid certain medical treatments when the risks are less known (Berger, et al., 2013).

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4
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Anchoring (heuristic)

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Anchoring is a particular form of priming effect whereby initial exposure to a number serves as a reference point and influences subsequent judgments about value. The process usually occurs without our awareness (Tversky & Kahneman, 1974). One experiment asked participants to write down the last three digits of their phone number multiplied by one thousand (e.g. 678 = 678,000). Results showed that people’s subsequent estimate of house prices were significantly influenced by the arbitrary anchor, even though they were given a 10 minute presentation on facts and figures from the housing market at the beginning of the study. In practice, anchoring effects are often less arbitrary, as evident the price of the first house shown to us by a real estate agent may serve as an anchor and influence perceptions of houses subsequently presented to us (as relatively cheap or expensive). Anchoring effects have also been shown in the consumer packaged goods category, whereby not only explicit slogans to buy more (e.g. “Buy 18 Snickers bars for your freezer”), but also purchase quantity limits (e.g. “limit of 12 per person”) or ‘expansion anchors’ (e.g. “101 uses!”) can increase purchase quantities (Wansink, Kent, & Hoch, 1998).

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5
Q

Availability heuristic

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Availability is a heuristic whereby people make judgments about the likelihood of an event based on how easily an example, instance, or case comes to mind. For example, investors may judge the quality of an investment based on information that was recently in the news, ignoring other relevant facts (Tversky & Kahneman, 1974). Similarly, it has been shown that individuals with a greater ability to recall antidepressant advertising estimate the prevalence of depression to be higher than those with low recall (An, 2008), while less knowledgeable consumers use the ease with which they can recall low-price products as a cue to make judgments about overall store prices (Ofir, Raghubir, Brosh, Monroe, & Heiman, 2008). The availability of information in memory also underlies the representativeness heuristic.

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6
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Bounded rationality

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Bounded rationality is a concept proposed by Herbert Simon that challenges the notion of human rationality as implied by the concept of homo economicus. Rationality is bounded because there are limits to our thinking capacity, available information, and time (Simon, 1982). Bounded rationality is similar to the social-psychological concept that describes people as “cognitive misers” (Fiske & Taylor, 1991) and represents a fundamental idea about human psychology that underlies behavioral economics. (See also satisficing.)

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7
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Certainty/possibility effects

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Changes in the probability of gains or losses do not affect people’s subjective evaluations in linear terms (see also prospect theory and zero price effect) (Tversky & Kahneman, 1981). For example, a move from a 50% to a 60% chance of winning a prize has a smaller emotional impact than a move from a 95% chance to a 100% (certainty) chance. Conversely, the move from a 0% chance to a 5% possibility of winning a prize is more attractive than a change from 5% to 10%, for example. People over-weight small probabilities, which explains lottery gambling—a small expense with the possibility of a big win.

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8
Q

Choice architecture

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This term was coined by Thaler and Sunstein (2008) and refers to the practice of influencing choice by changing the manner in which options are presented to people. For example, this can be done by setting defaults, framing, or adding decoy options.

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9
Q

Choice overload

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Also referred to as ‘overchoice’, the phenomenon of choice overload occurs as a result of too many choices being available to consumers. Choice overload may refer to either choice attributes or alternatives. The application of heuristics in decision making becomes more likely with a greater number or complexity of choices. Overchoice has been associated with unhappiness (Schwartz, 2004), decision fatigue, going with the default option, as well as choice deferral—avoiding making a decision altogether, such as not buying a product (Iyengar & Lepper, 2000). Choice overload can be counteracted by simplifying choice attributes or the number of available options (Johnson et al., 2012).

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10
Q

Cognitive bias

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A cognitive bias (e.g. Ariely, 2008) is a systematic (non-random) error in thinking, in the sense that a judgment deviates from what would be considered desirable from the perspective of accepted norms or correct in terms of formal logic. The application of heuristics is often associated with cognitive biases, some of which, such as those arising from availability or representativeness, are ‘cold’ in the sense that they do not reflect a person’s motivation and are instead the result of errors in information processing. Other cognitive biases, especially those that have a self-serving function (e.g. optimism bias), are more motivated. Finally, some biases, such as confirmation bias, can be motivated or unmotivated (Nickerson, 1998).

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11
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Cognitive dissonance

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Cognitive dissonance, an important concept in social psychology (Festinger, 1957), refers to the uncomfortable tension that can exist between two simultaneous and conflicting ideas or feelings—often as a person realizes that s/he has engaged in a behavior inconsistent with the type of person s/he would like to be, or be seen publicly to be. According to the theory, people are motivated to reduce this tension by changing their attitudes, beliefs, or actions. For example, smokers may rationalize their behavior by holding ‘self-exempting beliefs’, such as “The medical evidence that smoking causes cancer is not convincing” or “Many people who smoke all their lives live to a ripe old age, so smoking is not all that bad for you” (Chapman et al., 1993). Arousing dissonance can be used to achieve behavioral change; one study (Dickerson et al., 1992), for instance, made people mindful of their wasteful water consumption and then made them urge others (publicly commit) to take shorter showers. Subjects in this ‘hypocrisy condition’ subsequently took significantly shorter showers than those who were only reminded that they had wasted water or merely made the public commitment.

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12
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Commitment

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Commitments (see also precommitment) are often used as a tool to counteract people’s lack of willpower and to achieve behavior change, such as in the areas of dieting or saving—the greater the cost of breaking a commitment, the more effective it is (Dolan et al., 2010). From the perspective of social psychology, individuals are motivated to maintain a consistent and positive self-image (Cialdini, 2008), and they are likely to keep commitments to avoid reputational damage and/or cognitive dissonance (Festinger, 1957). The behavior change technique of ‘goal setting’ is related to making commitments (Strecher et al., 1995), while reciprocity involves an implicit commitment.

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13
Q

Confirmation bias

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Confirmation bias occurs when people seek out or evaluate information in a way that fits with their existing thinking and preconceptions. The domain of science, where theories should advance based on both falsifying and supporting evidence, has not been immune to bias, which is often associated with people trying to bolster existing attitudes and beliefs. For example, a consumer who likes a particular brand and researches a new purchase may be motivated to seek out customer reviews on the internet that favor that brand. Confirmation bias has also been related to unmotivated processes, including primacy effects and anchoring, evident in a reliance on information that is encountered early in a process (Nickerson, 1998).

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14
Q

Control premium

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In behavioral economics, the control premium refers to people’s willingness to forego potential rewards in order to control (avoid delegation) of their own payoffs. In an experiment, participants were asked to choose whether to bet on another person or themselves answering a quiz question correctly. Although individuals’ maximizing their rewards would bet on themselves in 56% of the decisions (based on their beliefs), they actually bet on themselves 65% of the time, suggesting an aggregate control premium of almost 10%. The average study participant was willing to sacrifice between 8 and 15% of expected earnings to retain control (Owens et al., 2014). (See also overconfidence.)

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15
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Decision fatigue

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There are psychological costs to making decisions. Since choosing can be difficult and requires effort like any other activity, long sessions of decision making can lead to poor choices. Similar to other activities that consume resources required for executive functions, decision fatigue is reflected in self-regulation, such as a diminished ability to exercise self-control (Vohs et al., 2008). (See also choice overload and ego depletion.)

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16
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Decision staging

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When people make complex or long decisions, such as buying a car, they tend to successively explore their options. This includes what information to focus on, as well as choices between attributes and alternatives. For example, when people narrow down their options, they often tend to screen alternatives on the basis of a subset of attributes and then compare alternatives. Choice architects may not only break down complex decisions into multiple stages to make the process easier, they can also work with an understanding of successive decision making by facilitating certain comparisons at different stages of the choice process (Johnson et al., 2012).

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17
Q

Decoy effect

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Choices often occur relative to what is on offer rather than based on absolute preferences. The decoy effect is technically known as an ‘asymmetrically dominated choice’ and occurs when people’s preference for one option over another changes as a result of adding a third (similar but less attractive) option. For example, people are more likely to choose an elegant pen over $6 in cash if there is a third option in the form of a less elegant pen (Bateman, Munro, & Poe, 2008).

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18
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Default (option/setting)

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Default options are pre-set courses of action that take effect if nothing is specified by the decision maker (Thaler & Sunstein, 2008), and setting defaults is an effective tool in choice architecture when there is inertia or uncertainty in decision making (Samson, 2014). Requiring people to opt-out if they do not wish to donate their organs, for example, has been associated with higher donation rates (Johnson & Goldstein, 2003).

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19
Q

Disposition effect

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The disposition effect refers to investors’ reluctance to sell assets that have lost value and greater likelihood of selling assets that have made gains (Shefrin & Statman, 1985). This phenomenon can be explained by prospect theory (loss aversion), regret avoidance and mental accounting.

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20
Q

Diversification bias

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People seek more variety when they choose multiple items for future consumption simultaneously than when they make choices sequentially, i.e. on an ‘in the moment’ basis. Diversification is non-optimal when people overestimate their need for diversity (Read & Loewenstein, 1995). In other words, sequential choices lead to greater experienced utility. For example, before going on vacation I may upload classical, rock and pop music to my MP3 player, but on the actual trip I may mostly end up listening to my favorite rock music. (See also projection bias).

21
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Dual-self model

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In economics, dual-self models deal with the inconsistency between the patient long-run self and myopic short-run self. With respect to savings behavior, Thaler and Shefrin (1981) introduced the concepts of the farsighted planner and myopic doer. At any point in time, there is a conflict between those selves with two sets of preferences. The approach helps economic theorists overcome the paradox created by self-control in standard views of utility. The more recent dual-self model of impulse control (Fudenberg & Levine, 2006) explains findings from the areas of time discounting, risk aversion, and self-control (see also intertemporal choice). More practically-oriented research on savings behavior has attempted to make people feel more connected to their future selves, making them appreciate that they are the future recipients of current savings. In an experiment, participants who were exposed to their future (as opposed to present) self in the form of an age-progressed avatar in virtual reality environments allocated twice as much money to a retirement account (Hershfield et al., 2011).

22
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Dual-system theory

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Dual-system models of the human mind contrast automatic, fast, and non-conscious (System 1) with controlled, slow, and conscious (System 2) thinking. Many heuristics and cognitive biases studied by behavioral economists are the result of intuitions, impressions, or automatic thoughts generated by System 1 (Kahneman, 2011). Factors that make System 1’s processes more dominant in decision making include cognitive busyness, distraction, time pressure, and positive mood, while System 2’s processes tend to be enhanced when the decision involves an important object, has heightened personal relevance, and when the decision maker is held accountable by others (Samson & Voyer, 2012; Samson & Voyer, 2014).

23
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Ego depletion

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Ego depletion is a concept from self-regulation (or self-control) theory in psychology. According to the theory, willpower operates like a muscle that can be exerted. Studies have found that tasks requiring self-control can weaken this muscle, leading to ego depletion and a subsequently diminished ability to exercise self-control. In the lab, ego depletion has been induced in many different ways, such as having to suppress emotions or thoughts, or having to make a range of difficult decisions. The resulting ego depletion leads people to make less restrained decisions. Consumers, for example, may be more likely to choose candy over granola bars (Baumeister et al., 2008). Some studies now suggest that the evidence for this resource depletion model of self-control has been overestimated (e.g. Hagger & Chatzisarantis, 2016).

24
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Elimination-by-aspects

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Decision makers have a variety of heuristics at their disposal when they make choices. One of these effort-reducing heuristics is referred to as elimination-by-aspects. When this heuristic is applied, decision makers gradually reduce the number of alternatives in a choice set, starting with the most important one. One cue is evaluated at a time until fewer and fewer alternatives remain in the set of available options (Tversky, 1972). For example, a consumer may first compare a number of television sets on the basis of brand, then screen size and finally price, etc, until only one option remains.

25
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(Hot-cold) Empathy gap

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It is difficult for humans to predict how they will behave in the future. A hot-cold empathy gap occurs when people underestimate the influence of visceral states (e.g. being angry, in pain, or hungry) on their behavior or preferences. In medical decision making, for example, a hot-to-cold empathy gap may lead to undesirable treatment choices when cancer patients are asked to choose between treatment options right after being told about their diagnosis. Even low rates of adherence to drug regimens among people with bipolar disorder could be explained partly by something akin to a cold-to-hot empathy gap, while in a manic phase, patients have difficulty remembering what it is like to be depressed and stop taking their medication (Loewenstein, 2005).

26
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Endowment effect

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This bias occurs when we overvalue something that we own, regardless of its objective market value (Kahneman, Knetsch, & Thaler, 1991). It is evident when people become relatively reluctant to part with a good they own for its cash equivalent, or if the amount that people are willing to pay for the good is lower than what they are willing to accept when selling it. Put more simply, people place a greater value on things once they have established ownership. This is especially true for things that wouldn’t normally be bought or sold on the market, usually items with symbolic, experiential, or emotional significance. The endowment effect is an illustration of the status quo bias and can be explained by loss aversion.

27
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Fairness

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In behavioral science, fairness refers to our social preference for equitable outcomes. This can present itself as inequity aversion, people’s tendency to dislike unequal payoffs in their own or someone else’s favor. The tendency has been documented through experimental games, such as the ultimatum, dictator, and trust games (Fehr & Schmidt, 1999).

A large part of fairness research in economics has focused on prices and wages. With respect to prices, for example, consumers are generally less accepting of price increases as result of a short term growth in demand than rise in costs (Kahneman et al., 1986). With respect to wages, employers often agree to pay more than the minimum the employees would accept in the hope that this fairness will be reciprocated (e.g. Jolls, 2002). On the flip side, perceived unfairness, such as excessive CEO compensation, has been behaviorally associated with reduced work morale among employees (Cornelissen et al., 2011).

28
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Fast and frugal

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Fast and frugal decision-making refers to the application of ecologically rational heuristics, such as the recognition heuristic, which are rooted in the psychological capacities that we have evolved as human animals (e.g. memory and perceptual systems). They are ‘fast and frugal’ because they are effective under conditions of bounded rationality—when knowledge, time, and computational power are limited (Goldstein & Gigerenzer, 2002).

29
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Framing effect

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Choices can be presented in a way that highlights the positive or negative aspects of the same decision, leading to changes in their relative attractiveness. This technique was part of Tversky and Kahneman’s development of prospect theory, which framed gambles in terms of losses or gains (Kahneman & Tversky, 1979). Different types of framing approaches have been identified, including risky choice framing (e.g. the risk of losing 10 out of 100 lives vs the opportunity to save 90 out of 100 lives), attribute framing (e.g. beef that is 95% lean vs 5% fat), and goal framing (e.g. motivating people by offering a $5 reward vs imposing a $5 penalty) (Levin, Schneider, & Gaeth, 1998).

30
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Gambler’s fallacy

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The term gambler’s fallacy refers to the mistaken belief held by some people that independent events are interrelated. For example, a roulette or lottery player may not choose to bet on a number that came up in the previous round. Even though people are usually aware that successive draws of numbers are unrelated, their gut feeling may tell them otherwise (Rogers, 1998).

31
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(Behavioral) Game theory

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Behavioral game theory is a mathematical approach to modeling behavior by analyzing the strategic decisions made by interacting players. Game theory in standard experimental economics operates under the assumption of the rational homo economicus, while behavioral game theory extends standard (analytical) game theory by taking into account how players feel about the payoffs other players receive, limits in strategic thinking, as well as the effects of learning (Camerer, 2003). Games are usually about cooperation or fairness. Well-known examples include the Prisoner’s Dilemma, Ultimatum Game and Dictator Game (Thaler, 2015).

The Ultimatum Game is an early example of research that uncovered violations of standard assumptions of rationality. In the experiment, one player (the proposer/allocator) is endowed with a sum of money and asked to split it between him/herself and an anonymous player (the responder/recipient). The recipient may either accept the allocator’s proposal or reject it, in which case neither of the players will receive anything. From a traditional game-theoretic perspective, the allocator should only offer a token amount and the recipient should accept it. However, results showed that most allocators offered more than just a token payment, and many went as far as offering an equal split. Some offers were declined by recipients, suggesting that they were willing to make a sacrifice when they felt that the offer was unfair (see also inequity aversion) (Guth, Schmittberger & Schwarz, 1982).

32
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Habit

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Habit is an automatic and rigid pattern of behavior in specific situations, which is usually acquired through repetition and develops through associative learning (see also System 1 in dual-system theory), when actions become paired repeatedly with a context or an event (Dolan et al., 2010). ‘Habit loops’ involve a cue that triggers an action, the actual behavior, and a reward. For example, habitual drinkers may come home after work (the cue), drink a beer (the behavior), and feel relaxed (the reward) (Duhigg, 2012). Behaviors may initially serve to attain a particular goal, but once the action is automatic and habitual, the goal loses its importance. For example, popcorn may habitually be eaten in the cinema despite the fact that it is stale (Wood & Neal, 2009). Habits can also be associated with status quo bias.

33
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Halo effect

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This concept has been developed in social psychology and refers to the finding that a global evaluation of a person sometimes influences people’s perception of that person’s other unrelated attributes. For example, a friendly person may be considered to have a nice physical appearance, whereas a cold person may be evaluated as less appealing (Nisbett & Wilson, 1977). Halo effects have also been applied in other domains of psychology. For example, a study on the ‘health halo’ found that consumers tend to choose drinks, side dishes and desserts with higher calorific content at fast‐food restaurants that claim to be healthy (e.g. Subway) compared to others (e.g. McDonald’s) (Chandon & Wansink, 2007).

34
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Hedonic adaptation

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People get used to changes in life experiences, a process which is referred to as ‘hedonic adaptation’ or the ‘hedonic treadmill’. Just as the happiness that comes with the ownership of a new gadget or salary raise will wane over time, even the negative effect of life events such as bereavement or disability on subjective well-being tends to level off, to some extent (Frederick & Loewenstein, 1999). When this happens, people return to a relatively stable baseline of happiness. It has been suggested that the repetition of smaller positive experiences (‘hedonic boosts’), such as exercise or religious practices, has a more lasting effect on our well-being than major life events (Mochon, Norton, & Ariely, 2008).

35
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Herd behavior

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This effect is evident when people do what others are doing instead of using their own information or making independent decisions. The idea of herding has a long history in philosophy and crowd psychology. It is particularly relevant in the domain of finance, where it has been discussed in relation to the collective irrationality of investors, including stock market bubbles (Banerjee, 1992). In other areas of decision making, such as politics, science, and popular culture, herd behavior is sometimes referred to as ‘information cascades’ (Bikhchandi, Hirschleifer, & Welch, 1992).

36
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Heuristic

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Heuristics are commonly defined as cognitive shortcuts or rules of thumb that simplify decisions. They represent a process of substituting a difficult question with an easier one (Kahneman, 2003). Heuristics can also lead to cognitive biases. There are disagreements regarding heuristics with respect to bias and rationality. In the fast and frugal view, the application of heuristics (e.g. the recognition heuristic) is an “ecologically rational” strategy that makes best use of the limited information available to individuals (Goldstein and Gigerenzer, 2002).

There are generally different classes of heuristics, depending on their scope. Some heuristics, such as affect, availability, and representativeness, have a general purpose character; others developed in social and consumer psychology are more domain-specific, examples of which include brand name, price, and scarcity heuristics (Shah & Oppenheimer, 2008).

37
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Hindsight bias

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This bias, also referred to as the ‘knew-it-all-along effect’, is a frequently encountered judgment bias that is partly rooted in availability and representativeness heuristics. It happens when being given new information changes our recollection from an original thought to something different (Mazzoni & Vannucci, 2007). This bias can lead to distorted judgments about the probability of an event’s occurrence, because the outcome of an event is perceived as if it had been predictable. It may also lead to distorted memory for judgments of factual knowledge. Hindsight bias can be a problem in legal decision making. In medical malpractice suits, for example, jurors’ hindsight bias tends to increase with the severity of the outcome (e.g. injury or death) (Harley, 2007).

38
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Homo economicus

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The term homo economicus, or ‘economic man’, denotes a view of humans in the social sciences, particularly economics, as self-interested agents who seek optimal, utility-maximizing outcomes. Behavioral economists and most psychologists, sociologists, and anthropologists are critical of the concept. People are not always self-interested, nor do they have consistent preferences or be mainly concerned about maximizing benefits and minimizing costs. We may make decisions with insufficient knowledge, feedback, and processing capability (bounded rationality); we overlook and are constrained by uncertainty; and our preferences change, often in response to changes in context and to noting others’ preferences.

39
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Honesty

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Honesty is an important part of our everyday life. In both business and our private lives, relationships are made and broken based on our trust in the other party’s honesty and reciprocity.

A 2016 study investigated honesty, beliefs about honesty and economic growth in 15 countries and revealed large cross-national differences. Results showed that average honesty was positively associated with GDP per capita, suggesting a relationship between honesty and economic development. However, expectations about countries’ levels of honesty were not correlated with reality (the actual honesty in reporting the results of a coin flip experiment), but rather driven by cognitive biases (Hugh-Jones, 2016).

People typically value honesty, tend to have strong beliefs in their morality and want to maintain this aspect of their self-concept (Mazar, Amir & Ariely, 2008). Self-interest may conflict with people’s honesty as an internalized social norm, but the resulting cognitive dissonance can be overcome by engaging in self-deception, creating moral “wiggle room” that enables people to act in a self-serving manner. When moral reminders are used, however, this self-deception can be reduced, as demonstrated in laboratory experiments conducted by Mazar, Amir and Ariely (2008). It is not surprising, then, that a lack of social norms is a general driver of dishonest behavior, along with high benefits and low costs of external deception, a lack of self-awareness, as well as self-deception (Mazar & Ariely, 2006).

Honesty must also be understood in the context of group membership. Employees of a large international bank, for example, behaved honestly on average in an experiment’s control condition, but when their professional identity as bankers was rendered salient, a significant proportion of them became dishonest. This suggests that the prevailing business culture in the banking industry weakens and undermines the honesty norm (Cohn, Fehr & Maréchal, 2014) (see also identity economics).

40
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Identity economics

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Identity economics suggests that we make economic decisions based on monetary incentives and our identity. A person’s sense of self or identity affects economic outcomes. This was outlined in Akerlof & Kranton’s (2000) seminal paper which expanded the standard utility function to include pecuniary payoffs and identity economics in a simple game-theoretic model of behavior, further integrating psychology and sociology into economic thinking.

When economic (or other extrinsic) incentives are ineffective in organizations, identity may be the answer: A worker’s self-image as jobholder and her ideal as to how her job should be done, can be a major incentive in itself (Akerlof & Kranton, 2005). Organizational identification was found to be directly related to employee performance and even indirectly related with customer evaluations and store performance in a study on 306 retail stores, for example (Lichtenstein, Maxham & Netemeyer, 2010). Also, when employees were encouraged to create their own job titles such that they better reflected the unique value they bring to the job, identification increased, and emotional exhaustion was reduced (Grant, Berg & Cable. 2014). In some cases, identity can also have negative implications. Bankers whose professional identity was made salient, for example, displayed more dishonest behavior (see honesty).

41
Q

IKEA Effect

A

While the endowment effect suggests that mere ownership of a product increases its value to individuals, the IKEA effect is evident when invested labor leads to inflated product valuation (Norton, Mochon, & Ariely, 2012). For example, experiments show that the monetary value assigned to the amateur creations of self-made goods is on a par with the value assigned to expert creations. Both experienced and novice do-it-yourselfers are susceptible to the IKEA effect. Research also demonstrates that the effect is not simply due to the amount of time spent on the creations, as dismantling a previously built product will make the effect disappear. The IKEA effect is particularly relevant today, given the shift from mass production to increasing customization and co-production of value. The effect has a range of possible explanations, such as positive feelings (including feelings of competence) that come with the successful completion of a task, a focus on the product’s positive attributes, and the relationship between effort and liking. The effort heuristic is another concept that proposes a link between perceived effort and valuation (Kruger, Wirtz, Van Boven, & Altermatt, 2004).

42
Q

Incentives

A

An incentive is something that motivates an individual to perform an action. It is therefore essential to the study of any economic activity. Incentives, whether they are intrinsic or extrinsic, can be effective in encouraging behavior change, such as ceasing to smoke, doing more exercise, complying with tax laws or increasing public good contributions. Traditionally the importance of intrinsic incentives was underestimated, and the focus was put on monetary ones. Monetary incentives may backfire and reduce the performance of agents or their compliance with rules (see also overjustification effect), especially when motives such as the desire to reciprocate or the desire to avoid social disapproval (see social norms) are neglected. These intrinsic motives often help to understand changes in behavior (Fehr & Falk, 2002).

In the context of prosocial behavior, extrinsic incentives may spoil the reputational value of good deeds, as people may be perceived to have performed the task for the incentives rather than for themselves (Bénabou & Tirole, 2006). Similarly, performance incentives offered by an informed principal (manager, teacher or parent) can adversely impact an agent’s (worker, student or child) perception of a task or of his own abilities, serving as only weak reinforcers in the short run and negative reinforcers in the long run (Bénabou & Tirole, 2003). (For an interesting summary of when extrinsic incentives work and when they don’t in nonemployment contexts, see Gneezy, Meier and Rey-Biel, 2011).

43
Q

Inequity aversion

A

Human resistance to inequitable outcomes is known as ‘inequity aversion’, which occurs when people prefer fairness and resist inequalities. In some instances, inequity aversion is disadvantageous, as people are willing to forego a gain, in order to prevent another person from receiving a superior reward. Inequity aversion has been studied through experimental games, such as dictator, ultimatum, and trust games (Fehr & Schmidt, 1999), and the concept has been applied in business and marketing, including research on customer responses to exclusive price promotions (Barone & Tirthankar, 2010).

44
Q

Inertia

A

In behavioral economics, inertia is the endurance of a stable state associated with inaction and the concept of status quo bias (Madrian & Shea 2001). In social psychology the term is sometimes also used in relation to persistence in (or commitments to) attitudes and relationships. Decision inertia is frequently counter-acted by setting defaults.

45
Q

Information avoidance

A

Information avoidance in behavioral economics (Golman et al., 2017) refers to situations in which people choose not to obtain knowledge that is freely available. Active information avoidance includes physical avoidance, inattention, the biased interpretation of information (see also confirmation bias) and even some forms of forgetting. In behavioral finance, for example, research has shown that investors are less likely to check their portfolio online when the stock market is down than when it is up, which has been termed the ostrich effect (Karlsson et al., 2009). More serious cases of avoidance happen when people fail to return to clinics to get medical test results, for instance (Sullivan et al., 2004). While information avoidance is sometimes strategic, it usually has immediate hedonic benefits for people if it prevents the negative (usually psychological) consequences of knowing the information. It usually carries negative utility in the long term, because it deprives people of potentially useful information for decision making and feedback for future behavior. Furthermore, information avoidance can contribute to a polarization of political opinions and media bias.

46
Q

Intertemporal choice

A

Intertemporal choice is an area of research concerned with the relative value people assign to payoffs at different points in time. It generally finds that people are biased towards the present (see present bias) and tend to discount the future (see time discounting).

47
Q

Less-is-better effect

A

When objects are evaluated separately rather than jointly, decision makers focus less on attributes that are important and are influenced more by attributes that are easy to evaluate. The less-is-better effect suggests a preference reversal when objects are considered together instead of separately. One study presented participants with two dinner set options. Option A included 40 pieces, nine of which were broken. Option B included 24 pieces, all of which were intact. Option A was superior, as it included 31 intact pieces. When evaluated separately, individuals were willing to pay a higher price for set B. In a joint evaluation of both options, on the other hand, Option A resulted in higher willingness to pay (Hsee, 1998).

48
Q

Licensing effect

A

Also known as ‘self-licensing’, the licensing effect is evident when people allow themselves to do something bad (e.g. immoral) after doing something good (e.g. moral) first (Merritt, Effron & Monin, 2010). Well-publicized research in Canada asked participants to shop either in a green or a conventional online store. In one experiment, people who shopped in a green store shared less money in a dictator game (see game theory). Another experiment allowed participants to lie (about their performance on a task) and cheat (take more money out of an envelope than they actually earned) and showed more lying and cheating among green shoppers (Mazar & Zhong, 2010).