Behavioral Design Patterns Flashcards

1
Q

Chain of Responsibility

A

It avoids attaching the sender of a request to its receiver, giving this way other objects the possibility of handling the request too.
- The objects become parts of a chain and the request is sent from one object to another across the chain until one of the objects will handle it.

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2
Q

Command

A

Encapsulate a request in an object, Allows the parameterization of clients with different requests and Allows saving the requests in a queue.

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3
Q

Interpreter

A

Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language / Map a domain to a language, the language to a grammar, and the grammar to a hierarchical object-oriented design.

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4
Q

Iterator

A

Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.

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5
Q

Mediator

A

Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.

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6
Q

Observer

A

Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

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7
Q

Strategy

A

Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.

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8
Q

Template Method

A

Define the skeleton of an algorithm in an operation, deferring some steps to subclasses / Template Method lets subclasses redefine certain steps of an algorithm without letting them to change the algorithm’s structure.

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9
Q

Visitor

A

Represents an operation to be performed on the elements of an object structure / Visitor lets you define a new operation without changing the classes of the elements on which it operates.

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10
Q

Null Object

A

Provide an object as a surrogate for the lack of an object of a given type. / The Null Object Pattern provides intelligent do nothing behavior, hiding the details from its collaborators.

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