BCAT Exam Flashcards

ABA Concepts

1
Q

Deficits in social-emotional reciprocity.

A
  • failure of normal back and forth conversation.
  • reduced sharing of interests
  • failure to initiate interactions
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2
Q

Deficits in nonverbal communication used for social interaction.

A
  • abnormalities in eye contact
  • not able to understand body language
  • lack of facial expressions.
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3
Q

Deficits in developing and maintaining relationships.

A
  • difficulty adjusting bx for social context
  • difficulty with imaginary play
  • difficult making friends
  • absence of interest in peers.
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4
Q

Stereotyped or repetitive motor movements.

A
  • simple motor stereotypes: lining up toys, flipping objects
  • echolalia: repeating what is said by someone else
  • idiosyncratic phrases: words used in a meaningful, but unusual way )warm adventure for bath)
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5
Q

Insistence on sameness

A
  • inflexible adherence to routines
  • verbal patterns
  • distress at small changes
  • greeting rituals
  • same food
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6
Q

Fixated interests

A
  • highly restricted, abnormal
  • preoccupation with unusual objects
  • perseveration
  • talking excessively about one topic
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7
Q

Hyper or hyperactivity to sensory input

A
  • indifference to pain or temperature
  • adverse response to sounds
  • excessive touching of objects
  • visual fascination with lights
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8
Q

Level 3 Severity of Bxs

A
  • Requiring very substantial support
  • severe deficits in communication
  • minimal social responses
  • inflexible bx
  • severe difficulty coping with change
  • social interaction is only used to meet personal needs
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9
Q

Level 2 Severity of Bxs

A
  • Requiring substantial support
  • deficits in verbal and nonverbal communication
  • limited social interactions
  • abnormal social responses
  • speaks about special interests
  • difficulty coping with change
  • deficits obvious to casual onlooker
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10
Q

Level 1 Severity of Bxs

A
  • Deficits cause noticeable impairments without supports in place
  • difficulty initiating interactions
  • decreased interest in social interactions
  • some inflexibility
  • difficulty switching between activities
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11
Q

Focused Based Program

A
  • less than 25 hours a week

- focuses on a limited number of skills

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12
Q

Comprehensive Program

A
  • 25-40 hours a week
  • focuses on treatment across multiple areas
  • ex: social, emotional, adaptive
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13
Q

Dr. Ivar Lovass

A
  • UCLA
  • early intervention research
  • research showed 40 hours of intervention has better results than 10 hours
  • IBI: Intensive behavior intervention should be done at 30-40 hours a week for multiple years for best outcome
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14
Q

Foundational Autism Research

A
  • CDC estimates that 1 in 68 have ASD
  • boys are 5 times more likely to develop ASD than girls
  • GI disorders, seizures, sleep disturbances, ADHD, and anxiety often accompany ASD
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15
Q

Evidence Based Interventions

A

-use of systematic decision-making processes which have been shown to consistently improve client outcomes

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16
Q

National Standards Project

What interventions are evidence based

A
  • Antecedent package
  • Behavioral Package
  • Comprehensive Behavioral Treatment for Young Children
  • Joint Attention Intervention
  • Modeling
  • Naturalistic teaching
  • Peer Training
  • Pivotal Response Treatment
  • Schedules
  • Self-Management
  • Story-based
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17
Q

Positive Reinforcement

A
  • Something is added and bx increases

- Give a cookie for sitting down, cx sits down more in future

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18
Q

Negative Reinforcement

A
  • Something is taken away and bx increases

- Remove veggie when cx eats meat, cx eat more meat

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19
Q

Positive Punishment

A
  • Something is taken away and bx increases

- Yelling at someone for being late, cx is late less often

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20
Q

Negative Punishment

A
  • Something is taken away and bx decreases

- Parent takes away popsicle when cx is running, cx stops running with popsicle.

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21
Q

Reinforcer

A
  • Presented after bx to increase the bx

- ipad, cookies, toy

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22
Q

Punisher

A
  • Presented after bx to decrease bx

- reprimands

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23
Q

Conditioned Reinforcers

A
  • Learned to be paired with something good

- Money, tokens

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24
Q

Unconditioned Reinforcers

A
  • Not learned, innately reinforcing

- food, hugs

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25
Extinction
- Withholding of reinforcement | - Cx screams to get attention, attention not given
26
Deprivation
- A lack of something - Not eating all day - More likely to engage in bxs to get item
27
Satiation
- Excessive exposure | - Less likely to engage in bxs to get item
28
Contingency
- Defined bx will produced a specified consequence | - complete work=get paid, don't complete work=don't get paid
29
Motivating Operation
- Affects value of reinforcer | - Hungry makes food more valuable
30
Antecedent
-What occurs before the bx
31
Behavior
-Anything someone does that is observable and measurable
32
Consequence
-What occurs after the bx
33
3 Term Contingency
-ABC Data
34
Stimulus
-Things in person's environment that can be manipulated
35
Discriminative Stimulus
- SD | - Signals a particular bx will be reinforced
36
Stimulus Control
-SD results in bx more often than where is no SD
37
Discrimination Training
-Teach cx one item first, then add distractor, then mix mastered SDs with new SD
38
Discrete Trial Training
- First mastering subcomponents of the target skill - Skills are linked together for complex skill - Teaching sounds of a request before the full request
39
Natural Environment Training
- Skills are taught in a more natural environment in a playful manner - Reinforcers are related to the skill (Say bubble, gets bubbles)
40
Fluency Based Training
- Correct responding at a high rate | - Flashcards
41
Generalization
-Skill can be used across people and places
42
3 Step Parent Consul Model
- Introduction/Check in - First model for parents, then have them try - Debrief, follow up plan
43
Pre-Mack
-First-then
44
Preference Assessment
- Providing choice of two items | - Observe what cx is interested in
45
Errorless Learning
- Early and immediate prompting of the target bx so response is guaranteed correct - Cx does not get any trial incorrect
46
Most to Least Prompting
- Full physical - Partial physical - Gestural - Positional
47
Least to Most Prompting
- Positional - Gestural - Partial Physical - Full Physical
48
Prompt Fading
-Reduction of prompt until it is eliminated
49
Time Delay Prompt
-Delay before giving prompt after SD
50
Chaining
- Putting several behaviors together to form one larger behavior - brushing teeth, toilet
51
Shaping
- Reinforcing successive approximations of the target | - Teaching words one syllable at a time
52
Pacing
-How frequently trials are delivered
53
AAC
- Alternative augmentative communication - To supplement or replace speech - Devices, PECS, sig language
54
Functional Approaches to Teach Language Skills
- Teach in real life situations | - Functional (What they use in their personal life)
55
Mand Training
- Requesting | - Reinforced with what is being requested
56
Tact Training
-Labeling
57
Intraverbal Behavior
- Conversation - Starting with fill-ins - Answering questions, telling stories, singing songs
58
Teaching Joint Attention
-Coordinating attention between an object and person
59
Types of Play
- Independent - Pretend - Interactive - Constructive - Electronic
60
Gross Motor Skills
- Large body parts | - Arms, legs
61
Fine Motor Skills
- Smaller movements | - Wrists, hands
62
Adaptive Skills
- Personal - Domestic - Community - Safety
63
Social Skills
- Language - Interaction - Self-Esteem - Social rules - Group skills - Absurdities
64
Cognition Skills
- Desires - Emotions - Senses - Cause and Effect - Sarcasm
65
Executive Function Skills
- Related to cognitive process - Planning - Memory - Problem Solving
66
Curriculum Modification
- Modifying for cxs skillset | - Breaking up into smaller portions
67
Target Behavior
-Bx that we are trying to decrease
68
Operational Definition
-How a bx is defined: clear, objective, measurable
69
Functional Behavior Assessment
-How BCBA finds the function of a specific bx
70
Escape Function
-Bxs to avoid or escape work or activities
71
Attention Function
-Bxs used to access social attention
72
Access to Tangible Function
-Bxs used to get access to item or activity
73
Automatic Function
- Bxs provide own reinforcement | - Sensory
74
Antecedent Interventions
- Become before the bx to reduce it from occurring - Priming - Premack - Visual Board
75
Functional Communication Training
- Teaching cxs to functionally communicate their needs | - Teach cxs to say "cookie" instead of crying for cookie
76
High-P Request Sequence
- Behavioral Momentum - Cx first engages in bxs that have high success rate, then low success rate - Cookie, cookie, cookie, cookie, broccolo
77
Noncontingent Reinforcement
- Reinforced for free | - not contingent on bx or response
78
Replacement Behavior
- Matches the cxs function for Mal bx | - screaming for attention to asking for attention
79
Escape Extinction
- Not allowing cx avoid activity contingent on the target bx | - CX screams when homework is presented,, keep presenting homework
80
Attention Extinction
-Not providing attention to cx when fx of bx is attention
81
Access to Tangible Extinction
-Not giving access to the item when fx of bx is access
82
Extinction Burst
-An increase in target bx when access to reinforcement is denied
83
Continuous Reinforcement
- Reinforcing every correct response | - When teaching a new skill
84
Intermittent Reinforcement
- Reinforcing some, but not all correct responses | - Once skill is in repertoire
85
Differential Reinforcement of Alternate Behavior
- Reinforcing alternate bx instead of Mal bx | - Reinforcing saying cookie when cx usually bites for cookies
86
Differential Reinforcement of Incompatible Behavior
- Reinforcing for a bx that can not happen at the same time as target bx - Reinforcing squeezing hands instead of flapping
87
Differential Reinforcement of Other Behavior
-Reinforcing absence of bx
88
Response Blocking
-Physically blocking to prevent completion of bx
89
Redirection
-Leading cx to appropriate bx
90
Overcorrection
- Having cx engage in effortful bx that is related to Mal bx | - Having cx pick up everything on the floor, but just one item thrown
91
Response Cost
-Loss of reinforcers
92
Time-out Reinforcement
-Removing cx from reinforcing situation
93
Spontaneous Recovery
-Re-emergence of a previously extinguished bx
94
Measurement Dimensions
- Rate: number of occurrences over amount of time - Duration: time including onset and offset - Percentage: correct/total opportunities
95
Measurement Procedures
- Event recording: how often bx occurs within a period of time - Timing: duration, response latency, inter response time - Time sampling: presence or absence of bx measured during an interval
96
Whole Interval Time Sampling
- Bx occurs for the whole interval | - Sitting for entire five minutes, then marked correct
97
Partial-Interval Time Sampling
-Bx occurs for any part of an interval
98
Momentary Time Sampling
- Bx occurs at the end of an interval | - End of one minute cx is sitting, mark correct
99
Skills Acquisition Data
-Percent of opportunity, rate, or interval recording
100
Problem Behavior Data
-Duration, rate, interval recording
101
Interobserver Agreement
- IOI - Degree to which two or more observers report the same values after measuring same events - Reliability with data